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| author | dannye <33dannye@gmail.com> | 2020-12-15 11:05:12 -0600 |
|---|---|---|
| committer | dannye <33dannye@gmail.com> | 2020-12-15 11:05:12 -0600 |
| commit | 2654da5d157540d482790308f1c2948e1431fa46 (patch) | |
| tree | 265d64b9fb8f6e8bd580cb6a5ec3c59224e9fdeb /engine/pokemon | |
| parent | Merge branch 'master' of https://github.com/pret/pokered (diff) | |
| parent | Update rgbdscheck.asm (diff) | |
| download | pokeyellow-2654da5d157540d482790308f1c2948e1431fa46.tar.gz pokeyellow-2654da5d157540d482790308f1c2948e1431fa46.tar.xz pokeyellow-2654da5d157540d482790308f1c2948e1431fa46.zip | |
Merge branch 'master' of https://github.com/pret/pokered
Diffstat (limited to 'engine/pokemon')
| -rw-r--r-- | engine/pokemon/evos_moves.asm | 4 | ||||
| -rw-r--r-- | engine/pokemon/status_screen.asm | 12 |
2 files changed, 8 insertions, 8 deletions
diff --git a/engine/pokemon/evos_moves.asm b/engine/pokemon/evos_moves.asm index 3df780c1..7c1476d3 100644 --- a/engine/pokemon/evos_moves.asm +++ b/engine/pokemon/evos_moves.asm @@ -12,7 +12,7 @@ EvolveTradeMon: ; this is only called after battle ; it is supposed to do level up evolutions, though there is a bug that allows item evolutions to occur EvolutionAfterBattle: - ldh a, [hTilesetType] + ldh a, [hTileAnimations] push af xor a ld [wEvolutionOccurred], a @@ -250,7 +250,7 @@ Evolution_PartyMonLoop: ; loop over party mons pop bc pop hl pop af - ldh [hTilesetType], a + ldh [hTileAnimations], a ld a, [wLinkState] cp LINK_STATE_TRADING ret z diff --git a/engine/pokemon/status_screen.asm b/engine/pokemon/status_screen.asm index a2cfb595..f1f3aa26 100644 --- a/engine/pokemon/status_screen.asm +++ b/engine/pokemon/status_screen.asm @@ -101,10 +101,10 @@ StatusScreen: ld hl, vChars2 tile $72 lb bc, BANK(PTile), 1 call CopyVideoDataDouble ; bold P (for PP) - ldh a, [hTilesetType] + ldh a, [hTileAnimations] push af xor a - ldh [hTilesetType], a + ldh [hTileAnimations], a hlcoord 19, 1 lb bc, 6, 10 call DrawLineBox ; Draws the box around name, HP and status @@ -191,7 +191,7 @@ StatusScreen: .continue call WaitForTextScrollButtonPress ; wait for button pop af - ldh [hTilesetType], a + ldh [hTileAnimations], a ret .GetStringPointer @@ -311,10 +311,10 @@ StatsText: next "SPECIAL@" StatusScreen2: - ldh a, [hTilesetType] + ldh a, [hTileAnimations] push af xor a - ldh [hTilesetType], a + ldh [hTileAnimations], a ldh [hAutoBGTransferEnabled], a ld bc, NUM_MOVES + 1 ld hl, wMoves @@ -443,7 +443,7 @@ StatusScreen2: call Delay3 call WaitForTextScrollButtonPress ; wait for button pop af - ldh [hTilesetType], a + ldh [hTileAnimations], a ld hl, wd72c res 1, [hl] ld a, $77 |
