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authorAsh Ketchum <no-reply@sl0p.foo>2026-07-15 00:37:04 +0200
committerAsh Ketchum <no-reply@sl0p.foo>2026-07-15 00:37:04 +0200
commitcbd75bcf8a14a647469e6e89c9c8a816fff9bc10 (patch)
tree75c8cc68dae81773b0fc2c283c4b809746cde5b1 /engine/printer
parentfastboot: skip intro/title/menu and autoload save if one exists (diff)
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warp: SELECT opens quick-warp (B1) + relocate intro-skip to PlayIntro
- home/overworld.asm: SELECT in the overworld farcalls WarpMenu, then restarts the overworld loop so the fly-warp flags get processed. - engine/warp_menu.asm (new): WarpMenu reuses the fly-warp machinery (wDestinationMap + BIT_FLY_WARP/BIT_USED_FLY). B1 warps to Pallet unconditionally to validate the hook; the real destination menu is next. - Moved the fastboot intro-skip out of home/init.asm into PlayIntro (bank 10) to reclaim ~10 bytes of home ROM0 for the overworld hook. Net boot behavior is unchanged; new-game path still shows the intro.
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