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authorYamaArashi <shadow962@live.com>2016-06-12 00:54:49 -0700
committerGitHub <noreply@github.com>2016-06-12 00:54:49 -0700
commitbcf0bd960b03720a02669ed2b6d3a22df60cf0b2 (patch)
tree2ffb3b9c8eca5fc4e2be2fc8aaf4965f64a13296 /engine/titlescreen.asm
parentMerge pull request #13 from YamaArashi/master (diff)
parentmore syncing with pokered (diff)
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Merge pull request #16 from YamaArashi/master
sync engine code with pokered
Diffstat (limited to 'engine/titlescreen.asm')
-rwxr-xr-xengine/titlescreen.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/titlescreen.asm b/engine/titlescreen.asm
index c4dff73c..2cfcc445 100755
--- a/engine/titlescreen.asm
+++ b/engine/titlescreen.asm
@@ -31,7 +31,7 @@ DisplayTitleScreen:
call DisableLCD
call LoadFontTilePatterns
; todo: fix hl pointers
- ld hl, NintendoCopyrightLogoGraphics ; 4:4c48
+ ld hl, NintendoCopyrightLogoGraphics
ld de, vTitleLogo + $600
ld bc, $50
ld a, BANK(NintendoCopyrightLogoGraphics)
@@ -91,7 +91,7 @@ DisplayTitleScreen:
call .ScrollTitleScreenPokemonLogo
jr .bouncePokemonLogoLoop
-.TitleScreenPokemonLogoYScrolls ; 4228 (1:4228)
+.TitleScreenPokemonLogoYScrolls:
; Controls the bouncing effect of the Pokemon logo on the title screen
db -4,16 ; y scroll amount, number of times to scroll
db 3,4
@@ -102,7 +102,7 @@ DisplayTitleScreen:
db -1,2
db 0 ; terminate list with 0
-.ScrollTitleScreenPokemonLogo ; 4237 (1:4237)
+.ScrollTitleScreenPokemonLogo:
; Scrolls the Pokemon logo on the title screen to create the bouncing effect
; Scrolls d pixels e times
call DelayFrame