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authorYamaArashi <shadow962@live.com>2016-06-11 21:30:05 -0700
committerYamaArashi <shadow962@live.com>2016-06-12 00:52:13 -0700
commitfd2235e678c58cebd6255b5e658e704ee5138591 (patch)
tree6b7a3e2ae3030f4078ac4cbf9b59cd9529055fa2 /engine/titlescreen.asm
parentRemove the last address comments (diff)
downloadpokeyellow-fd2235e678c58cebd6255b5e658e704ee5138591.tar.gz
pokeyellow-fd2235e678c58cebd6255b5e658e704ee5138591.tar.xz
pokeyellow-fd2235e678c58cebd6255b5e658e704ee5138591.zip
sync engine code with pokeyellow
Diffstat (limited to 'engine/titlescreen.asm')
-rwxr-xr-xengine/titlescreen.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/engine/titlescreen.asm b/engine/titlescreen.asm
index ecccbf32..e1a6e015 100755
--- a/engine/titlescreen.asm
+++ b/engine/titlescreen.asm
@@ -169,7 +169,7 @@ ENDC
db -1,2
db 0 ; terminate list with 0
-.ScrollTitleScreenPokemonLogo
+.ScrollTitleScreenPokemonLogo:
; Scrolls the Pokemon logo on the title screen to create the bouncing effect
; Scrolls d pixels e times
call DelayFrame