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| author | dannye <33dannye@gmail.com> | 2020-11-04 00:06:44 -0600 |
|---|---|---|
| committer | dannye <33dannye@gmail.com> | 2020-11-04 00:06:44 -0600 |
| commit | 5647ca687b92954dcf37a6ea6bfbc9a341c32de4 (patch) | |
| tree | dde1937a1bfdb3a835f4155e1c2eb8f1aaf86f63 /engine/titlescreen2.asm | |
| parent | Merge pull request #55 from Deokishisu/patch-1 (diff) | |
| download | pokeyellow-5647ca687b92954dcf37a6ea6bfbc9a341c32de4.tar.gz pokeyellow-5647ca687b92954dcf37a6ea6bfbc9a341c32de4.tar.xz pokeyellow-5647ca687b92954dcf37a6ea6bfbc9a341c32de4.zip | |
Sync with pokered
Diffstat (limited to 'engine/titlescreen2.asm')
| -rwxr-xr-x | engine/titlescreen2.asm | 122 |
1 files changed, 0 insertions, 122 deletions
diff --git a/engine/titlescreen2.asm b/engine/titlescreen2.asm deleted file mode 100755 index 8b4bc4de..00000000 --- a/engine/titlescreen2.asm +++ /dev/null @@ -1,122 +0,0 @@ -; Leftover of Red/Blue. Seemingly unused - -TitleScroll_WaitBall: -; Wait around for the TitleBall animation to play out. -; hi: speed -; lo: duration - db $05, $05, 0 - -TitleScroll_In: -; Scroll a TitleMon in from the right. -; hi: speed -; lo: duration - db $a2, $94, $84, $63, $52, $31, $11, 0 - -TitleScroll_Out: -; Scroll a TitleMon out to the left. -; hi: speed -; lo: duration - db $12, $22, $32, $42, $52, $62, $83, $93, 0 - -TitleScroll: - ld a, d - - ld bc, TitleScroll_In - ld d, $88 - ld e, 0 ; don't animate titleball - - and a - jr nz, .ok - - ld bc, TitleScroll_Out - ld d, $00 - ld e, 0 ; don't animate titleball -.ok - -_TitleScroll: - ld a, [bc] - and a - ret z - - inc bc - push bc - - ld b, a - and $f - ld c, a - ld a, b - and $f0 - swap a - ld b, a - -.loop - ld h, d - ld l, $48 - call .ScrollBetween - - ld h, $00 - ld l, $88 - call .ScrollBetween - - ld a, d - add b - ld d, a - - call GetTitleBallY - dec c - jr nz, .loop - - pop bc - jr _TitleScroll - -.ScrollBetween: -.wait - ld a, [rLY] ; rLY - cp l - jr nz, .wait - - ld a, h - ld [rSCX], a - -.wait2 - ld a, [rLY] ; rLY - cp h - jr z, .wait2 - ret - -TitleBallYTable: -; OBJ y-positions for the Poke Ball held by Red in the title screen. -; This is really two 0-terminated lists. Initiated with an index of 1. - db 0, $71, $6f, $6e, $6d, $6c, $6d, $6e, $6f, $71, $74, 0 - -TitleScreenAnimateBallIfStarterOut: -; Animate the TitleBall if a starter just got scrolled out. - ld a, [wTitleScreenScene] - cp STARTER1 - jr z, .ok - cp STARTER2 - jr z, .ok - cp STARTER3 - ret nz -.ok - ld e, 1 ; animate titleball - ld bc, TitleScroll_WaitBall - ld d, 0 - jp _TitleScroll - -GetTitleBallY: -; Get position e from TitleBallYTable - push de - push hl - xor a - ld d, a - ld hl, TitleBallYTable - add hl, de - ld a, [hl] - pop hl - pop de - and a - ret z - ld [wOAMBuffer + $28], a - inc e - ret |
