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authorNarishma-gb <194818981+Narishma-gb@users.noreply.github.com>2025-01-30 23:26:55 +0100
committerGitHub <noreply@github.com>2025-01-30 17:26:55 -0500
commit43f21cc4948682b51b4c72bcef38631f95b47bfe (patch)
tree2f647622559fce6bae9d4ebb1d669c5cec3db426 /engine
parentConsistently refer to CGB, not GBC (#491) (diff)
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Fix some label typos, and add some constants instead of raw numbers (#492)
Diffstat (limited to 'engine')
-rw-r--r--engine/battle/animations.asm8
-rw-r--r--engine/overworld/trainer_sight.asm10
2 files changed, 9 insertions, 9 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm
index a6d12012..ce6c6d5d 100644
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -1935,7 +1935,7 @@ AnimationSubstitute:
; Changes the pokemon's sprite to the mini sprite
ld hl, wTempPic
xor a
- ld bc, $310
+ ld bc, 7 * 7 tiles
call FillMemory
ldh a, [hWhoseTurn]
and a
@@ -2120,7 +2120,7 @@ GetMonSpriteTileMapPointerFromRowCount:
ldh a, [hWhoseTurn]
and a
jr nz, .enemyTurn
- ld a, 20 * 5 + 1
+ ld a, 5 * SCREEN_WIDTH + 1
jr .next
.enemyTurn
ld a, 12
@@ -2133,7 +2133,7 @@ GetMonSpriteTileMapPointerFromRowCount:
sub b
and a
jr z, .done
- ld de, 20
+ ld de, SCREEN_WIDTH
.loop
add hl, de
dec a
@@ -2294,7 +2294,7 @@ CopyTileIDs:
dec c
jr nz, .columnLoop
pop hl
- ld bc, 20
+ ld bc, SCREEN_WIDTH
add hl, bc
pop bc
dec b
diff --git a/engine/overworld/trainer_sight.asm b/engine/overworld/trainer_sight.asm
index f32b558a..da845fda 100644
--- a/engine/overworld/trainer_sight.asm
+++ b/engine/overworld/trainer_sight.asm
@@ -97,8 +97,8 @@ TrainerWalkUpToPlayer::
swap a
dec a
ld c, a ; bc = steps yet to go to reach player
- xor a
- ld b, a ; a = direction to go to
+ xor a ; NPC_MOVEMENT_DOWN
+ ld b, a
jr .writeWalkScript
.facingUp
ld a, [wTrainerScreenY]
@@ -111,7 +111,7 @@ TrainerWalkUpToPlayer::
dec a
ld c, a ; bc = steps yet to go to reach player
ld b, $0
- ld a, $40 ; a = direction to go to
+ ld a, NPC_MOVEMENT_UP
jr .writeWalkScript
.facingRight
ld a, [wTrainerScreenX]
@@ -124,7 +124,7 @@ TrainerWalkUpToPlayer::
dec a
ld c, a ; bc = steps yet to go to reach player
ld b, $0
- ld a, $c0 ; a = direction to go to
+ ld a, NPC_MOVEMENT_RIGHT
jr .writeWalkScript
.facingLeft
ld a, [wTrainerScreenX]
@@ -137,7 +137,7 @@ TrainerWalkUpToPlayer::
dec a
ld c, a ; bc = steps yet to go to reach player
ld b, $0
- ld a, $80 ; a = direction to go to
+ ld a, NPC_MOVEMENT_LEFT
.writeWalkScript
ld hl, wNPCMovementDirections2
ld de, wNPCMovementDirections2