diff options
| author | vulcandth <vulcandth@gmail.com> | 2022-06-06 16:22:38 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-06-06 17:22:38 -0400 |
| commit | 85c97397c387a30a90c42d857ed18075c51b980f (patch) | |
| tree | 733cdbeb9ec71d190d8c7a1d5e55f06c91d08dc7 /engine | |
| parent | Remove Stadium data patch from tools/make_patch.c (#84) (diff) | |
| download | pokeyellow-85c97397c387a30a90c42d857ed18075c51b980f.tar.gz pokeyellow-85c97397c387a30a90c42d857ed18075c51b980f.tar.xz pokeyellow-85c97397c387a30a90c42d857ed18075c51b980f.zip | |
Improved Virtual Console patch identifiers (#85)
Diffstat (limited to 'engine')
| -rw-r--r-- | engine/battle/animations.asm | 42 | ||||
| -rw-r--r-- | engine/battle/core.asm | 16 | ||||
| -rw-r--r-- | engine/gfx/palettes.asm | 2 | ||||
| -rw-r--r-- | engine/link/cable_club.asm | 6 | ||||
| -rw-r--r-- | engine/link/cable_club_npc.asm | 8 | ||||
| -rw-r--r-- | engine/menus/link_menu.asm | 4 | ||||
| -rw-r--r-- | engine/menus/pokedex.asm | 2 | ||||
| -rw-r--r-- | engine/menus/save.asm | 2 | ||||
| -rw-r--r-- | engine/movie/intro_yellow.asm | 10 | ||||
| -rw-r--r-- | engine/pikachu/pikachu_pcm.asm | 4 |
10 files changed, 48 insertions, 48 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index a46f11df..61ad93dc 100644 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -203,9 +203,9 @@ PlayAnimation: ld h, [hl] ld l, a .animationLoop - vc_hook FPA_005_End + vc_hook Stop_reducing_move_anim_flashing_Bubblebeam ld a, [hli] - vc_hook FPA_001_End + vc_hook Stop_reducing_move_anim_flashing_Mega_Punch cp -1 jr z, .AnimationOver cp FIRST_SE_ID ; is this subanimation or a special effect? @@ -279,17 +279,17 @@ PlayAnimation: call LoadSubanimation call PlaySubanimation pop af - vc_hook FPA_007_End + vc_hook Stop_reducing_move_anim_flashing_Thunderbolt ldh [rOBP0], a - vc_hook FPA_011_End + vc_hook Stop_reducing_move_anim_flashing_Explosion call UpdateGBCPal_OBP0 .nextAnimationCommand - vc_hook FPA_002_End + vc_hook Stop_reducing_move_anim_flashing_Guillotine pop hl - vc_hook FPA_003_End + vc_hook Stop_reducing_move_anim_flashing_Mega_Kick jr .animationLoop .AnimationOver - vc_hook FPA_004_End + vc_hook Stop_reducing_move_anim_flashing_Blizzard ret LoadSubanimation: @@ -301,26 +301,26 @@ LoadSubanimation: ld e, a ld a, [hl] ld d, a ; de = address of subanimation - vc_hook FPA_005_Begin + vc_hook Reduce_move_anim_flashing_Bubblebeam ld a, [de] - vc_hook FPA_003_Begin + vc_hook Reduce_move_anim_flashing_Mega_Kick ld b, a - vc_hook FPA_002_Begin + vc_hook Reduce_move_anim_flashing_Guillotine and %00011111 - vc_hook FPA_001_Begin + vc_hook Reduce_move_anim_flashing_Mega_Punch_Explosion_Self_Destruct ld [wSubAnimCounter], a ; number of frame blocks - vc_hook FPA_004_Begin + vc_hook Reduce_move_anim_flashing_Blizzard ld a, b - vc_hook FPA_007_Begin + vc_hook Reduce_move_anim_flashing_Thunderbolt and %11100000 cp SUBANIMTYPE_ENEMY << 5 - vc_hook FPA_009_Begin + vc_hook Reduce_move_anim_flashing_Reflect jr nz, .isNotType5 .isType5 call GetSubanimationTransform2 jr .saveTransformation .isNotType5 - vc_hook FPA_010_Begin + vc_hook Reduce_move_anim_flashing_Self_Destruct call GetSubanimationTransform1 .saveTransformation ; place the upper 3 bits of a into bits 0-2 of a before storing @@ -351,7 +351,7 @@ LoadSubanimation: ; sets the transform to SUBANIMTYPE_NORMAL if it's the player's turn ; sets the transform to the subanimation type if it's the enemy's turn GetSubanimationTransform1: - vc_hook FPA_011_Begin + vc_hook Reduce_move_anim_flashing_Explosion ld b, a ldh a, [hWhoseTurn] and a @@ -444,12 +444,12 @@ MoveAnimation: ld c, 30 call DelayFrames .next4 - vc_hook FPA_009_End + vc_hook Stop_reducing_move_anim_flashing_Reflect call PlayApplyingAttackAnimation ; shake the screen or flash the pic in and out (to show damage) .animationFinished call WaitForSoundToFinish xor a - vc_hook FPA_008_End + vc_hook Stop_reducing_move_anim_flashing_Haze_Hyper_Beam ld [wSubAnimSubEntryAddr], a ld [wUnusedD09B], a ld [wSubAnimTransform], a @@ -487,7 +487,7 @@ ShareMoveAnimations: PlayApplyingAttackAnimation: ; Generic animation that shows after the move's individual animation ; Different animation depending on whether the move has an additional effect and on whose turn it is - vc_hook FPA_010_End + vc_hook Stop_reducing_move_anim_flashing_Self_Destruct ld a, [wAnimationType] and a ret z @@ -577,10 +577,10 @@ SetAnimationPalette: ld b, $f0 .next ld a, b - vc_hook FPA_006_Begin + vc_hook Reduce_move_anim_flashing_Hyper_Beam ldh [rOBP0], a ld a, $6c - vc_hook FPA_008_Begin + vc_hook Reduce_move_anim_flashing_Haze ldh [rOBP1], a call UpdateGBCPal_OBP0 call UpdateGBCPal_OBP1 diff --git a/engine/battle/core.asm b/engine/battle/core.asm index e8624289..a4c06f58 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -3192,7 +3192,7 @@ LinkBattleExchangeData: ld a, b .doExchange ld [wSerialExchangeNybbleSendData], a - vc_hook send_byt2 + vc_hook Wireless_start_exchange callfar PrintWaitingText .syncLoop1 call Serial_ExchangeNybble @@ -3200,8 +3200,8 @@ LinkBattleExchangeData: ld a, [wSerialExchangeNybbleReceiveData] inc a jr z, .syncLoop1 - vc_hook send_byt2_ret - vc_patch FIGHT + vc_hook Wireless_end_exchange + vc_patch Wireless_net_delay_1 IF DEF(_YELLOW_VC) ld b, 26 ELSE @@ -3213,8 +3213,8 @@ ENDC call Serial_ExchangeNybble dec b jr nz, .syncLoop2 - vc_hook send_dummy - vc_patch FIGHT2 + vc_hook Wireless_start_send_zero_bytes + vc_patch Wireless_net_delay_2 IF DEF(_YELLOW_VC) ld b, 26 ELSE @@ -3226,7 +3226,7 @@ ENDC call Serial_SendZeroByte dec b jr nz, .syncLoop3 - vc_hook send_dummy_end + vc_hook Wireless_end_send_zero_bytes ret ExecutePlayerMove: @@ -6860,8 +6860,8 @@ BattleRandom: ld a, [hl] pop bc pop hl - vc_hook fight_ret_c - vc_patch fight_ret + vc_hook Unknown_BattleRandom_ret_c + vc_patch BattleRandom_ret IF DEF(_YELLOW_VC) ret ELSE diff --git a/engine/gfx/palettes.asm b/engine/gfx/palettes.asm index 4d4e6d02..0c175d2d 100644 --- a/engine/gfx/palettes.asm +++ b/engine/gfx/palettes.asm @@ -657,7 +657,7 @@ CheckSGB: SendMltReq1Packet: ld hl, MltReq1Packet call SendSGBPacket - vc_hook Network_RESET + vc_hook Unknown_network_reset jp Wait7000 CopyGfxToSuperNintendoVRAM: diff --git a/engine/link/cable_club.asm b/engine/link/cable_club.asm index aa2ff15a..6b646647 100644 --- a/engine/link/cable_club.asm +++ b/engine/link/cable_club.asm @@ -130,14 +130,14 @@ CableClub_DoBattleOrTradeAgain: ld hl, wSerialPlayerDataBlock ld de, wSerialEnemyDataBlock ld bc, $1a8 - vc_hook Network424 + vc_hook Wireless_ExchangeBytes_1 call Serial_ExchangeBytes ld a, SERIAL_NO_DATA_BYTE ld [de], a ld hl, wSerialPartyMonsPatchList ld de, wSerialEnemyMonsPatchList ld bc, $c8 - vc_hook Network200 + vc_hook Wireless_ExchangeBytes_2 call Serial_ExchangeBytes ld a, (1 << SERIAL) | (1 << TIMER) | (1 << VBLANK) ldh [rIE], a @@ -868,7 +868,7 @@ TradeCenter_Trade: ld de, TradeCompleted call PlaceString predef SaveSAVtoSRAM2 - vc_hook save_game_end + vc_hook Trade_save_game_end ld c, 50 call DelayFrames xor a diff --git a/engine/link/cable_club_npc.asm b/engine/link/cable_club_npc.asm index 293a208a..1ba3becb 100644 --- a/engine/link/cable_club_npc.asm +++ b/engine/link/cable_club_npc.asm @@ -34,7 +34,7 @@ CableClubNPC:: ; USING_INTERNAL_CLOCK, which allows the player to proceed past the link ; receptionist's "Please wait." It assumes that hSerialConnectionStatus is at ; its original address. - vc_hook linkCable_fake_begin + vc_hook Link_fake_connection_status vc_assert hSerialConnectionStatus == $ffaa, \ "hSerialConnectionStatus is no longer located at 00:ffaa" vc_assert USING_INTERNAL_CLOCK == $02, \ @@ -66,7 +66,7 @@ CableClubNPC:: ld a, [wCurrentMenuItem] and a jr nz, .choseNo - vc_hook linkCable_block_input + vc_hook Wireless_TryQuickSave_block_input callfar SaveSAVtoSRAM call WaitForSoundToFinish ld a, SFX_SAVE @@ -80,9 +80,9 @@ CableClubNPC:: ld [hl], a ldh [hSerialReceivedNewData], a ld [wSerialExchangeNybbleSendData], a - vc_hook linkCable_fake_end + vc_hook Wireless_prompt call Serial_SyncAndExchangeNybble - vc_hook Network_RECHECK + vc_hook Wireless_net_recheck ld hl, wUnknownSerialCounter ld a, [hli] inc a diff --git a/engine/menus/link_menu.asm b/engine/menus/link_menu.asm index 6d9021e4..409316c9 100644 --- a/engine/menus/link_menu.asm +++ b/engine/menus/link_menu.asm @@ -794,11 +794,11 @@ LinkMenu: call Delay3 callfar CloseLinkConnection ld hl, ColosseumCanceledText - vc_hook Network_STOP + vc_hook Wireless_net_stop call PrintText ld hl, wd72e res 6, [hl] - vc_hook Network_END + vc_hook Wireless_net_end ret .asm_f5963 diff --git a/engine/menus/pokedex.asm b/engine/menus/pokedex.asm index d0e8cf2b..1ab1ff9b 100644 --- a/engine/menus/pokedex.asm +++ b/engine/menus/pokedex.asm @@ -111,7 +111,7 @@ HandlePokedexSideMenu: dec a jr z, .choseArea dec a - vc_patch disable_print + vc_patch Forbid_printing_Pokedex IF DEF (_YELLOW_VC) jr z, .handleMenuInput ELSE diff --git a/engine/menus/save.asm b/engine/menus/save.asm index a623ee1a..359830d9 100644 --- a/engine/menus/save.asm +++ b/engine/menus/save.asm @@ -37,7 +37,7 @@ LoadSAV0: ld [MBC1SRamBank], a ; This vc_hook does not have to be in any particular location. ; It is defined here because it refers to the same labels as the two lines below. - vc_hook SaveLimit + vc_hook Unknown_save_limit ld hl, sGameData ld bc, sGameDataEnd - sGameData call SAVCheckSum diff --git a/engine/movie/intro_yellow.asm b/engine/movie/intro_yellow.asm index f054f576..a67c6de4 100644 --- a/engine/movie/intro_yellow.asm +++ b/engine/movie/intro_yellow.asm @@ -30,7 +30,7 @@ PlayIntroScene: jr .loop .go_to_title_screen - vc_hook FPA_031801_End3 + vc_hook Stop_Reducing_intro_scene_flashing call YellowIntro_BlankPalettes xor a ldh [hLCDCPointer], a @@ -124,7 +124,7 @@ Jumptable_f9906: YellowIntro_NextScene: ld hl, wYellowIntroCurrentScene inc [hl] - vc_hook FPA_031801_Begin1 + vc_hook Reduce_intro_scene_flashing_0E ret YellowIntroScene0: @@ -603,7 +603,7 @@ YellowIntroScene14: call YellowIntro_SpawnAnimatedObjectAndSavePointer call YellowIntro_NextScene ld a, $28 - vc_hook FPA_031801_Begin2 + vc_hook Reduce_intro_scene_flashing_0F ld [wYellowIntroSceneTimer], a ret @@ -708,14 +708,14 @@ YellowIntro_CheckFrameTimerDecrement: ret .asm_f9e4b - vc_hook FPA_031801_End2 + vc_hook Stop_reducing_intro_scene_flashing_0F scf ret YellowIntro_LoadDMGPalAndIncrementCounter: ld hl, wYellowIntroSceneTimer ld a, [hl] - vc_hook FPA_031801_End1 + vc_hook Stop_reducing_intro_scene_flashing_0E inc [hl] ld l, a ld h, $0 diff --git a/engine/pikachu/pikachu_pcm.asm b/engine/pikachu/pikachu_pcm.asm index d971ea85..844449f9 100644 --- a/engine/pikachu/pikachu_pcm.asm +++ b/engine/pikachu/pikachu_pcm.asm @@ -1,5 +1,5 @@ PlayPikachuSoundClip:: - vc_hook PLAY_NEW + vc_hook Unknown_PlayPikachuSoundClip_start ld a, e ld e, a ld d, $0 @@ -40,7 +40,7 @@ PlayPikachuSoundClip:: ld a, l cp $40 ; end of wave data jr nz, .saveWaveDataLoop - vc_patch PLAY_MUTE + vc_patch Unknown_PlayPikachuSoundClip_end IF DEF(_YELLOW_VC) ld a, 0 ELSE |
