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authorVortyne <104168801+Vortyne@users.noreply.github.com>2024-09-24 08:32:47 -0400
committerGitHub <noreply@github.com>2024-09-24 07:32:47 -0500
commitc3f297e98b39294c9104354275f9642f21d577ad (patch)
tree63ddff1a4647d3f66a179910bdfcdd94fe8e2bdf /engine
parentIdentify more flag bits (#464) (diff)
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Fix comment: Road -> Roar (#466)
Diffstat (limited to 'engine')
-rw-r--r--engine/battle/core.asm8
1 files changed, 4 insertions, 4 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 5e93393c..c0d73bac 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -417,7 +417,7 @@ MainInBattleLoop:
jr c, .AIActionUsedEnemyFirst
call ExecuteEnemyMove
ld a, [wEscapedFromBattle]
- and a ; was Teleport, Road, or Whirlwind used to escape from battle?
+ and a ; was Teleport, Roar, or Whirlwind used to escape from battle?
ret nz ; if so, return
ld a, b
and a
@@ -428,7 +428,7 @@ MainInBattleLoop:
call DrawHUDsAndHPBars
call ExecutePlayerMove
ld a, [wEscapedFromBattle]
- and a ; was Teleport, Road, or Whirlwind used to escape from battle?
+ and a ; was Teleport, Roar, or Whirlwind used to escape from battle?
ret nz ; if so, return
ld a, b
and a
@@ -441,7 +441,7 @@ MainInBattleLoop:
.playerMovesFirst
call ExecutePlayerMove
ld a, [wEscapedFromBattle]
- and a ; was Teleport, Road, or Whirlwind used to escape from battle?
+ and a ; was Teleport, Roar, or Whirlwind used to escape from battle?
ret nz ; if so, return
ld a, b
and a
@@ -455,7 +455,7 @@ MainInBattleLoop:
jr c, .AIActionUsedPlayerFirst
call ExecuteEnemyMove
ld a, [wEscapedFromBattle]
- and a ; was Teleport, Road, or Whirlwind used to escape from battle?
+ and a ; was Teleport, Roar, or Whirlwind used to escape from battle?
ret nz ; if so, return
ld a, b
and a