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authorAsh Ketchum <no-reply@sl0p.foo>2026-07-15 01:48:59 +0200
committerAsh Ketchum <no-reply@sl0p.foo>2026-07-15 01:48:59 +0200
commitefa05fa97d3880030915b52483bc747546b813a0 (patch)
treed3f26b7b65c58b3b15b9f28a01af54fcf92d6795 /gfx
parentintro: brief POKeMON SL0P EDITION splash on the fastboot path (diff)
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intro: real 2bpp graphic splash (POKeMON SL0P EDITION)
Replace the plain-text splash with an actual rendered graphic: gfx/slop/intro.png (bordered banner, big drop-shadowed SL0P logo) -> deduped tiles + tilemap via a custom rgbgfx Makefile rule (164 tiles). SlopSplash loads it into VRAM (BG map, 0x8000 tiles), holds ~2s, fades out, and restores LCDC_DEFAULT so the overworld BG addressing + OBJ sprites are intact. Reproducible from the PNG.
Diffstat (limited to 'gfx')
-rw-r--r--gfx/slop/intro.pngbin0 -> 1534 bytes
1 files changed, 0 insertions, 0 deletions
diff --git a/gfx/slop/intro.png b/gfx/slop/intro.png
new file mode 100644
index 00000000..05358e52
--- /dev/null
+++ b/gfx/slop/intro.png
Binary files differ