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authordannye <33dannye@gmail.com>2020-11-04 00:06:44 -0600
committerdannye <33dannye@gmail.com>2020-11-04 00:06:44 -0600
commit5647ca687b92954dcf37a6ea6bfbc9a341c32de4 (patch)
treedde1937a1bfdb3a835f4155e1c2eb8f1aaf86f63 /home/print_text.asm
parentMerge pull request #55 from Deokishisu/patch-1 (diff)
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Diffstat (limited to 'home/print_text.asm')
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1 files changed, 45 insertions, 0 deletions
diff --git a/home/print_text.asm b/home/print_text.asm
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+; This function is used to wait a short period after printing a letter to the
+; screen unless the player presses the A/B button or the delay is turned off
+; through the [wd730] or [wLetterPrintingDelayFlags] flags.
+PrintLetterDelay::
+ ld a, [wd730]
+ bit 6, a
+ ret nz
+ ld a, [wLetterPrintingDelayFlags]
+ bit 1, a
+ ret z
+ push hl
+ push de
+ push bc
+ ld a, [wLetterPrintingDelayFlags]
+ bit 0, a
+ jr z, .waitOneFrame
+ ld a, [wOptions]
+ and $f
+ ldh [hFrameCounter], a
+ jr .checkButtons
+.waitOneFrame
+ ld a, 1
+ ldh [hFrameCounter], a
+.checkButtons
+ call Joypad
+ ldh a, [hJoyHeld]
+.checkAButton
+ bit 0, a ; is the A button pressed?
+ jr z, .checkBButton
+ jr .endWait
+.checkBButton
+ bit 1, a ; is the B button pressed?
+ jr z, .buttonsNotPressed
+.endWait
+ call DelayFrame
+ jr .done
+.buttonsNotPressed ; if neither A nor B is pressed
+ ldh a, [hFrameCounter]
+ and a
+ jr nz, .checkButtons
+.done
+ pop bc
+ pop de
+ pop hl
+ ret