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authorSylvie <35663410+Rangi42@users.noreply.github.com>2024-07-16 13:02:54 -0400
committerGitHub <noreply@github.com>2024-07-16 13:02:54 -0400
commit8fafca714c07500d1d87bba224f12cf9cc2c8789 (patch)
tree273ca88fcfcd80df9c318c9cb8d17a1f7aa240cb /home/print_text.asm
parentBuild with RGBDS 0.8.0, though it is not yet required (diff)
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Identify various flag labels and bit constants (#454)
Diffstat (limited to 'home/print_text.asm')
-rw-r--r--home/print_text.asm10
1 files changed, 5 insertions, 5 deletions
diff --git a/home/print_text.asm b/home/print_text.asm
index 962ae519..65d418a3 100644
--- a/home/print_text.asm
+++ b/home/print_text.asm
@@ -1,18 +1,18 @@
; This function is used to wait a short period after printing a letter to the
; screen unless the player presses the A/B button or the delay is turned off
-; through the [wd730] or [wLetterPrintingDelayFlags] flags.
+; through the [wStatusFlags5] or [wLetterPrintingDelayFlags] flags.
PrintLetterDelay::
- ld a, [wd730]
- bit 6, a
+ ld a, [wStatusFlags5]
+ bit BIT_NO_TEXT_DELAY, a
ret nz
ld a, [wLetterPrintingDelayFlags]
- bit 1, a
+ bit BIT_TEXT_DELAY, a
ret z
push hl
push de
push bc
ld a, [wLetterPrintingDelayFlags]
- bit 0, a
+ bit BIT_FAST_TEXT_DELAY, a
jr z, .waitOneFrame
ld a, [wOptions]
and $f