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| author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-07 18:50:58 -0400 |
|---|---|---|
| committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-07 19:43:11 -0400 |
| commit | bbf2f51a02b2544f1bef32a5868503b474ae2fef (patch) | |
| tree | d73507228a57e4f3cece2fb93fe7df3a9439553f /home/reload_sprites.asm | |
| parent | Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION (diff) | |
| download | pokeyellow-bbf2f51a02b2544f1bef32a5868503b474ae2fef.tar.gz pokeyellow-bbf2f51a02b2544f1bef32a5868503b474ae2fef.tar.xz pokeyellow-bbf2f51a02b2544f1bef32a5868503b474ae2fef.zip | |
Move all code out of home.asm into home/
This results in 64 home/*.asm files, comparable to pokecrystal's 57.
Diffstat (limited to 'home/reload_sprites.asm')
| -rw-r--r-- | home/reload_sprites.asm | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/home/reload_sprites.asm b/home/reload_sprites.asm new file mode 100644 index 00000000..8a08d64d --- /dev/null +++ b/home/reload_sprites.asm @@ -0,0 +1,19 @@ +; Copy the current map's sprites' tile patterns to VRAM again after they have +; been overwritten by other tile patterns. +ReloadMapSpriteTilePatterns:: + ld hl, wFontLoaded + ld a, [hl] + push af + res 0, [hl] + push hl + xor a + ld [wSpriteSetID], a + call DisableLCD + farcall InitMapSprites + call EnableLCD + pop hl + pop af + ld [hl], a + call LoadPlayerSpriteGraphics + call LoadFontTilePatterns + jp UpdateSprites |
