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authorSylvie <35663410+Rangi42@users.noreply.github.com>2024-09-18 21:01:18 -0400
committerGitHub <noreply@github.com>2024-09-18 21:01:18 -0400
commit613d34678b7e9da1a467ec48fff23bfa75209871 (patch)
treec21669899a90df25aaac9b4b4d213ac525d6f277 /home/uncompress.asm
parentUse correct label in get_trainer_name.asm (#461) (diff)
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Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)
Also identify `wPPUpCountAndMaxPP`
Diffstat (limited to 'home/uncompress.asm')
-rw-r--r--home/uncompress.asm2
1 files changed, 1 insertions, 1 deletions
diff --git a/home/uncompress.asm b/home/uncompress.asm
index d3d84b26..0e609f1c 100644
--- a/home/uncompress.asm
+++ b/home/uncompress.asm
@@ -52,7 +52,7 @@ _UncompressSpriteData::
; bit 0 decides in which one the first chunk is placed
; fall through
-; uncompresses a chunk from the sprite input data stream (pointed to at wd0da) into sSpriteBuffer1 or sSpriteBuffer2
+; uncompresses a chunk from the sprite input data stream (pointed to by wSpriteInputPtr) into sSpriteBuffer1 or sSpriteBuffer2
; each chunk is a 1bpp sprite. A 2bpp sprite consist of two chunks which are merged afterwards
; note that this is an endless loop which is terminated during a call to MoveToNextBufferPosition by manipulating the stack
UncompressSpriteDataLoop::