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| author | Narishma-gb <194818981+Narishma-gb@users.noreply.github.com> | 2025-09-03 17:56:09 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-09-03 11:56:09 -0400 |
| commit | 4d2594cb24b7e67cde4e1373c9a2b5e0ae7ff473 (patch) | |
| tree | 5bd4fce0a314171b46b3962a5db5df6eb5154ee2 /home | |
| parent | Document where badge and elevator floor "items" are used (diff) | |
| download | pokeyellow-4d2594cb24b7e67cde4e1373c9a2b5e0ae7ff473.tar.gz pokeyellow-4d2594cb24b7e67cde4e1373c9a2b5e0ae7ff473.tar.xz pokeyellow-4d2594cb24b7e67cde4e1373c9a2b5e0ae7ff473.zip | |
Label and constant cleanup (#528)
* Label cleanup, add some constants instead of raw numbers
* Rename load/save game functions to be more explicit
Diffstat (limited to 'home')
| -rw-r--r-- | home/init.asm | 13 | ||||
| -rw-r--r-- | home/map_objects.asm | 10 | ||||
| -rw-r--r-- | home/overworld.asm | 2 | ||||
| -rw-r--r-- | home/text_script.asm | 4 | ||||
| -rw-r--r-- | home/vcopy.asm | 4 |
5 files changed, 10 insertions, 23 deletions
diff --git a/home/init.asm b/home/init.asm index 67fa3ab1..2ed200b4 100644 --- a/home/init.asm +++ b/home/init.asm @@ -7,17 +7,6 @@ SoftReset:: Init:: ; Program init. - -; * LCD enabled -; * Window tile map at $9C00 -; * Window display enabled -; * BG and window tile data at $8800 -; * BG tile map at $9800 -; * 8x8 OBJ size -; * OBJ display enabled -; * BG display enabled -DEF LCDC_DEFAULT EQU LCDC_ON | LCDC_WIN_9C00 | LCDC_WIN_ON | LCDC_BLOCK21 | LCDC_BG_9800 | LCDC_OBJ_8 | LCDC_OBJ_ON | LCDC_BG_ON - di xor a @@ -100,7 +89,7 @@ DEF LCDC_DEFAULT EQU LCDC_ON | LCDC_WIN_9C00 | LCDC_WIN_ON | LCDC_BLOCK21 | LCDC ld a, BANK(SFX_Shooting_Star) ld [wAudioROMBank], a ld [wAudioSavedROMBank], a - ld a, $9c + ld a, HIGH(vBGMap1) ldh [hAutoBGTransferDest + 1], a xor a ldh [hAutoBGTransferDest], a diff --git a/home/map_objects.asm b/home/map_objects.asm index e0d9b6a5..44b012e6 100644 --- a/home/map_objects.asm +++ b/home/map_objects.asm @@ -30,27 +30,25 @@ TextScript_ItemStoragePC:: call SaveScreenTilesToBuffer2 ld b, BANK(PlayerPC) ld hl, PlayerPC - jr bankswitchAndContinue + jr BankswitchAndContinue TextScript_BillsPC:: call SaveScreenTilesToBuffer2 ld b, BANK(BillsPC_) ld hl, BillsPC_ - jr bankswitchAndContinue + jr BankswitchAndContinue TextScript_GameCornerPrizeMenu:: -; XXX find a better name for this function -; special_F7 ld b, BANK(CeladonPrizeMenu) ld hl, CeladonPrizeMenu -bankswitchAndContinue:: +BankswitchAndContinue:: call Bankswitch jp HoldTextDisplayOpen ; continue to main text-engine function TextScript_PokemonCenterPC:: ld b, BANK(ActivatePC) ld hl, ActivatePC - jr bankswitchAndContinue + jr BankswitchAndContinue StartSimulatingJoypadStates:: xor a diff --git a/home/overworld.asm b/home/overworld.asm index 8c79d6e7..5af527c0 100644 --- a/home/overworld.asm +++ b/home/overworld.asm @@ -114,7 +114,7 @@ OverworldLoopLessDelay:: ld [wEnteringCableClub], a jr z, .changeMap ; XXX can this code be reached? - predef LoadSAV + predef TryLoadSaveFile ld a, [wCurMap] ld [wDestinationMap], a call PrepareForSpecialWarp diff --git a/home/text_script.asm b/home/text_script.asm index 35dd955b..389f2499 100644 --- a/home/text_script.asm +++ b/home/text_script.asm @@ -84,7 +84,7 @@ ENDM dict TX_SCRIPT_PRIZE_VENDOR, TextScript_GameCornerPrizeMenu dict2 TX_SCRIPT_CABLE_CLUB_RECEPTIONIST, callfar CableClubNPC - call PrintText_NoCreatingTextBox ; display the text + call PrintText_NoCreatingTextBox ld a, [wDoNotWaitForButtonPressAfterDisplayingText] and a jr nz, HoldTextDisplayOpen @@ -93,7 +93,7 @@ AfterDisplayingTextID:: ld a, [wEnteringCableClub] and a jr nz, HoldTextDisplayOpen - call WaitForTextScrollButtonPress ; wait for a button press after displaying all the text + call WaitForTextScrollButtonPress ; loop to hold the dialogue box open as long as the player keeps holding down the A button HoldTextDisplayOpen:: diff --git a/home/vcopy.asm b/home/vcopy.asm index 92c78a88..e4ba2cdb 100644 --- a/home/vcopy.asm +++ b/home/vcopy.asm @@ -140,7 +140,7 @@ AutoBgMapTransfer:: ld h, a ldh a, [hAutoBGTransferDest] ld l, a - ld de, 12 * 32 + ld de, 12 * TILEMAP_WIDTH add hl, de xor a ; TRANSFERTOP jr .doTransfer @@ -160,7 +160,7 @@ AutoBgMapTransfer:: ld h, a ldh a, [hAutoBGTransferDest] ld l, a - ld de, 6 * 32 + ld de, 6 * TILEMAP_WIDTH add hl, de ld a, TRANSFERBOTTOM .doTransfer |
