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| author | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-03 16:37:47 -0400 |
|---|---|---|
| committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2020-07-03 16:37:47 -0400 |
| commit | 9878f01e29b1443d6c894c1332cbf381fa12646e (patch) | |
| tree | 8e763ca94f2b90faaa470416055c320dbdb89cbf /home | |
| parent | Make suggested edits: (diff) | |
| download | pokeyellow-9878f01e29b1443d6c894c1332cbf381fa12646e.tar.gz pokeyellow-9878f01e29b1443d6c894c1332cbf381fa12646e.tar.xz pokeyellow-9878f01e29b1443d6c894c1332cbf381fa12646e.zip | |
Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
Diffstat (limited to 'home')
| -rw-r--r-- | home/overworld.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/home/overworld.asm b/home/overworld.asm index 460ce11e..cc8c498c 100644 --- a/home/overworld.asm +++ b/home/overworld.asm @@ -772,7 +772,7 @@ HandleBlackOut:: StopMusic:: ld [wAudioFadeOutControl], a - ld a, $ff + ld a, SFX_STOP_ALL_MUSIC ld [wNewSoundID], a call PlaySound .wait |
