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authorRangi <remy.oukaour+rangi42@gmail.com>2022-06-17 22:54:49 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2022-06-17 22:54:49 -0400
commit61b7f6c61647d4a60145049579fff101c0c44cd9 (patch)
tree615397cfc448e31a1a1785e09d68b4a586e19735 /hram.asm
parentRename `SLP` to `SLP_MASK` (#89) (diff)
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Add a subdirectory for RAM files
Diffstat (limited to 'hram.asm')
-rw-r--r--hram.asm412
1 files changed, 0 insertions, 412 deletions
diff --git a/hram.asm b/hram.asm
deleted file mode 100644
index 0e9a61e1..00000000
--- a/hram.asm
+++ /dev/null
@@ -1,412 +0,0 @@
-SECTION "HRAM", HRAM
-
-; Initialized to 16.
-; Decremented each input iteration if the player
-; presses the reset sequence (A+B+SEL+START).
-; Soft reset when 0 is reached.
-hSoftReset:: db
-
-UNION
-hBaseTileID:: ; base tile ID to which offsets are added
-hDexWeight::
-hWarpDestinationMap::
-hOAMTile::
-hROMBankTemp::
-hPreviousTileset::
-hRLEByteValue::
- db
-
-hSpriteIndexOrTextID:: ; DisplayTextID's argument
-hPartyMonIndex::
- db
-
-hVRAMSlot::
- db
-
-hFourTileSpriteCount::
-hHalveItemPrices::
- db
-
-NEXTU
-hItemPrice:: ds 3 ; BCD number
-
-NEXTU
-hSlideAmount:: db
-
-; the total number of tiles being shifted each time the pic slides by one tile
-hSlidingRegionSize:: db
-
-; -1 = left
-; 0 = right
-hSlideDirection:: db
-
-NEXTU
-hSpriteInterlaceCounter::
-hSpriteWidth:: db ; in tiles
-hSpriteHeight:: db ; in tiles
-hSpriteOffset:: db
-
-NEXTU
-; counters for blinking down arrow
-hDownArrowBlinkCount1:: db
-hDownArrowBlinkCount2:: db
-
-NEXTU
-hMapStride::
-hEastWestConnectedMapWidth::
-hNorthSouthConnectionStripWidth::
- db
-hMapWidth::
-hNorthSouthConnectedMapWidth::
- db
-
-NEXTU
-hSpriteDataOffset:: db
-hSpriteIndex:: db
-hSpriteImageIndex::
-hSpriteFacingDirection::
-hSpriteMovementByte2::
- db
-
-NEXTU
- ds 2
-hLoadSpriteTemp1:: db
-hLoadSpriteTemp2:: db
-
-NEXTU
- ds 2
-hEnemySpeed:: dw
-ENDU
-
-UNION
-hSpriteOffset2:: db
-hOAMBufferOffset:: db
-hSpriteScreenX:: db
-hSpriteScreenY:: db
-
-NEXTU
-hFF8F:: db
-hFF90:: db
-hFF91:: db
-hFF92:: db
-ENDU
-
-hTilePlayerStandingOn:: db
-
-hSpritePriority:: db
-
-UNION
-; Multiplication and division variables are meant
-; to overlap for back-to-back usage. Big endian.
-UNION
- ds 1
-hMultiplicand:: ds 3
-hMultiplier:: db
- ds 1
-hMultiplyBuffer:: ds 4
-NEXTU
-hProduct:: ds 4
-NEXTU
-hDividend:: ds 4
-hDivisor:: db
-hDivideBuffer:: ds 5
-NEXTU
-hQuotient:: ds 4
-hRemainder:: db
-ENDU
-
-NEXTU
-; PrintNumber (big endian).
-hPastLeadingZeros:: db ; last char printed
-hNumToPrint:: ds 3
-hPowerOf10:: ds 3
-hSavedNumToPrint:: ds 3
-
-NEXTU
-hNPCMovementDirections2Index::
-hNPCSpriteOffset::
-; distance in steps between NPC and player
-hNPCPlayerYDistance::
- db
-hNPCPlayerXDistance::
- db
-hFindPathNumSteps:: db
-; bit 0: set when the end of the path's Y coordinate matches the target's
-; bit 1: set when the end of the path's X coordinate matches the target's
-; When both bits are set, the end of the path is at the target's position
-; (i.e. the path has been found).
-hFindPathFlags:: db
-hFindPathYProgress:: db
-hFindPathXProgress:: db
-; 0 = from player to NPC
-; 1 = from NPC to player
-hNPCPlayerRelativePosPerspective:: db
- ds 1
-; bit 0:
-; 0 = target is to the south or aligned
-; 1 = target is to the north
-; bit 1:
-; 0 = target is to the east or aligned
-; 1 = target is to the west
-hNPCPlayerRelativePosFlags:: db
-
-NEXTU
-hSwapItemID:: db
-hSwapItemQuantity:: db
-
-NEXTU
-hSignCoordPointer:: dw
-
-NEXTU
- ds 1
-hMutateWY:: db
-hMutateWX:: db
-
-NEXTU
-; temp value used when swapping bytes or words
-hSwapTemp:: db
-hExperience:: ds 3 ; big endian
-ENDU
-
-UNION
-hMoney:: ds 3 ; BCD number
-NEXTU
-; some code zeroes this for no reason when writing a coin amount
-hUnusedCoinsByte:: db
-hCoins:: ds 2 ; BCD number
-ENDU
-
-hDivideBCDDivisor::
-hDivideBCDQuotient::
- ds 3 ; BCD number
-hDivideBCDBuffer::
- ds 3 ; BCD number
-
- ds 1
-
-hSerialReceivedNewData:: db
-; $01 = using external clock
-; $02 = using internal clock
-; $ff = establishing connection
-hSerialConnectionStatus:: db
-hSerialIgnoringInitialData:: db
-hSerialSendData:: db
-hSerialReceiveData:: db
-
-; these values are copied to rSCX, rSCY, and rWY during V-blank
-hSCX:: db
-hSCY:: db
-hWY:: db
-
-hJoyLast:: db
-hJoyReleased:: db
-hJoyPressed:: db
-hJoyHeld:: db
-hJoy5:: db
-hJoy6:: db
-hJoy7:: db
-
-hLoadedROMBank:: db
-hSavedROMBank:: db
-
-; is automatic background transfer during V-blank enabled?
-; if nonzero, yes
-; if zero, no
-hAutoBGTransferEnabled:: db
-
-; 00 = top third of background
-; 01 = middle third of background
-; 02 = bottom third of background
-hAutoBGTransferPortion:: db
-
-; the destination address of the automatic background transfer
-hAutoBGTransferDest:: dw
-
-hRedrawMapViewRowOffset:: db
-
-; temporary storage for stack pointer during memory transfers that use pop
-; to increase speed
-hSPTemp:: dw
-
-; source address for VBlankCopyBgMap function
-; the first byte doubles as the byte that enabled the transfer.
-; if it is 0, the transfer is disabled
-; if it is not 0, the transfer is enabled
-; this means that XX00 is not a valid source address
-hVBlankCopyBGSource:: dw
-
-; destination address for VBlankCopyBgMap function
-hVBlankCopyBGDest:: dw
-
-; number of rows for VBlankCopyBgMap to copy
-hVBlankCopyBGNumRows:: db
-
-; size of VBlankCopy transfer in 16-byte units
-hVBlankCopySize:: db
-
-; source address for VBlankCopy function
-hVBlankCopySource:: dw
-
-; destination address for VBlankCopy function
-hVBlankCopyDest:: dw
-
-; size of source data for VBlankCopyDouble in 8-byte units
-hVBlankCopyDoubleSize:: db
-
-; source address for VBlankCopyDouble function
-hVBlankCopyDoubleSource:: dw
-
-; destination address for VBlankCopyDouble function
-hVBlankCopyDoubleDest:: dw
-
-; controls whether a row or column of 2x2 tile blocks is redrawn in V-blank
-; 00 = no redraw
-; 01 = redraw column
-; 02 = redraw row
-hRedrawRowOrColumnMode:: db
-
-hRedrawRowOrColumnDest:: dw
-
-hRandomAdd:: db
-hRandomSub:: db
-
-hFrameCounter:: db ; decremented every V-blank (used for delays)
-
-; V-blank sets this to 0 each time it runs.
-; So, by setting it to a nonzero value and waiting for it to become 0 again,
-; you can detect that the V-blank handler has run since then.
-hVBlankOccurred:: db
-
-; Controls which tiles are animated.
-; 0 = no animations (breaks Surf)
-; 1 = water tile $14 is animated
-; 2 = water tile $14 and flower tile $03 are animated
-hTileAnimations:: db
-
-hMovingBGTilesCounter1:: db
-
- ds 1
-
-hCurrentSpriteOffset:: db ; multiple of $10
-
-UNION
-hPlayerFacing:: db
-hPlayerYCoord:: db
-hPlayerXCoord:: db
-
-NEXTU
-
-; $00 = bag full
-; $01 = got item
-; $80 = didn't meet required number of owned mons
-; $FF = player cancelled
-hOaksAideResult::
-hOaksAideRequirement:: ; required number of owned mons
- db
-hOaksAideRewardItem:: db
-hOaksAideNumMonsOwned:: db
-
-NEXTU
-hVendingMachineItem:: db
-hVendingMachinePrice:: ds 3 ; BCD number
-
-NEXTU
-hGymGateIndex:: db
-hGymGateAnswer:: db
-
-NEXTU
-hDexRatingNumMonsSeen:: db
-hDexRatingNumMonsOwned:: db
-
-NEXTU
-hItemToRemoveID:: db
-hItemToRemoveIndex:: db
-
-NEXTU
-hItemCounter::
-hSavedCoordIndex::
-hMissableObjectIndex::
-hGymTrashCanRandNumMask::
- db
-
-NEXTU
-hFFDB:: db
-hFFDC:: db
-
-NEXTU
-hCanceledPrinting:: db
-ENDU
-
- ds 1
-
-hBackupGymGateIndex::
-hUnlockedSilphCoDoors::
- db
-
-; the first tile ID in a sequence of tile IDs that increase by 1 each step
-hStartTileID:: db
-
- ds 2
-
-hNewPartyLength:: db
-
-UNION
-hDividend2:: db
-hDivisor2:: db
-hQuotient2:: db
-
-NEXTU
-hIsHiddenMissableObject:: db
-ENDU
-
-hMapROMBank:: db
-
-hSpriteVRAMSlotAndFacing:: db
-
-hCoordsInFrontOfPlayerMatch::
-hSpriteAnimFrameCounter::
- db
-
-UNION
-hSpriteScreenYCoord:: db
-hSpriteScreenXCoord:: db
-hSpriteMapYCoord:: db
-hSpriteMapXCoord:: db
-
-NEXTU
-hItemAlreadyFound:: db
- ds 2
-hDidntFindAnyHiddenObject:: db
-
-NEXTU
- ds 1
-hSavedMapTextPtr:: dw
- ds 1
-ENDU
-
- ds 4
-
-hWhoseTurn:: db ; 0 on player's turn, 1 on enemy's turn
-
-hLCDCPointer:: db
-
-hJoyInput:: db
-
- ds 2
-
-hDisableJoypadPolling:: db
-
-hClearLetterPrintingDelayFlags:: db
-
-; bit 0: draw HP fraction to the right of bar instead of below (for party menu)
-; bit 1: menu is double spaced
-hUILayoutFlags:: db
-
-hFieldMoveMonMenuTopMenuItemX:: db
-
-hPikachuSpriteVRAMOffset:: db
-
- ds 1
-
-; 0 if DMG, != 0 if GBC
-hGBC:: db