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| author | Rangi <remy.oukaour+rangi42@gmail.com> | 2022-06-17 22:54:49 -0400 |
|---|---|---|
| committer | Rangi <remy.oukaour+rangi42@gmail.com> | 2022-06-17 22:54:49 -0400 |
| commit | 61b7f6c61647d4a60145049579fff101c0c44cd9 (patch) | |
| tree | 615397cfc448e31a1a1785e09d68b4a586e19735 /hram.asm | |
| parent | Rename `SLP` to `SLP_MASK` (#89) (diff) | |
| download | pokeyellow-61b7f6c61647d4a60145049579fff101c0c44cd9.tar.gz pokeyellow-61b7f6c61647d4a60145049579fff101c0c44cd9.tar.xz pokeyellow-61b7f6c61647d4a60145049579fff101c0c44cd9.zip | |
Add a subdirectory for RAM files
Diffstat (limited to 'hram.asm')
| -rw-r--r-- | hram.asm | 412 |
1 files changed, 0 insertions, 412 deletions
diff --git a/hram.asm b/hram.asm deleted file mode 100644 index 0e9a61e1..00000000 --- a/hram.asm +++ /dev/null @@ -1,412 +0,0 @@ -SECTION "HRAM", HRAM - -; Initialized to 16. -; Decremented each input iteration if the player -; presses the reset sequence (A+B+SEL+START). -; Soft reset when 0 is reached. -hSoftReset:: db - -UNION -hBaseTileID:: ; base tile ID to which offsets are added -hDexWeight:: -hWarpDestinationMap:: -hOAMTile:: -hROMBankTemp:: -hPreviousTileset:: -hRLEByteValue:: - db - -hSpriteIndexOrTextID:: ; DisplayTextID's argument -hPartyMonIndex:: - db - -hVRAMSlot:: - db - -hFourTileSpriteCount:: -hHalveItemPrices:: - db - -NEXTU -hItemPrice:: ds 3 ; BCD number - -NEXTU -hSlideAmount:: db - -; the total number of tiles being shifted each time the pic slides by one tile -hSlidingRegionSize:: db - -; -1 = left -; 0 = right -hSlideDirection:: db - -NEXTU -hSpriteInterlaceCounter:: -hSpriteWidth:: db ; in tiles -hSpriteHeight:: db ; in tiles -hSpriteOffset:: db - -NEXTU -; counters for blinking down arrow -hDownArrowBlinkCount1:: db -hDownArrowBlinkCount2:: db - -NEXTU -hMapStride:: -hEastWestConnectedMapWidth:: -hNorthSouthConnectionStripWidth:: - db -hMapWidth:: -hNorthSouthConnectedMapWidth:: - db - -NEXTU -hSpriteDataOffset:: db -hSpriteIndex:: db -hSpriteImageIndex:: -hSpriteFacingDirection:: -hSpriteMovementByte2:: - db - -NEXTU - ds 2 -hLoadSpriteTemp1:: db -hLoadSpriteTemp2:: db - -NEXTU - ds 2 -hEnemySpeed:: dw -ENDU - -UNION -hSpriteOffset2:: db -hOAMBufferOffset:: db -hSpriteScreenX:: db -hSpriteScreenY:: db - -NEXTU -hFF8F:: db -hFF90:: db -hFF91:: db -hFF92:: db -ENDU - -hTilePlayerStandingOn:: db - -hSpritePriority:: db - -UNION -; Multiplication and division variables are meant -; to overlap for back-to-back usage. Big endian. -UNION - ds 1 -hMultiplicand:: ds 3 -hMultiplier:: db - ds 1 -hMultiplyBuffer:: ds 4 -NEXTU -hProduct:: ds 4 -NEXTU -hDividend:: ds 4 -hDivisor:: db -hDivideBuffer:: ds 5 -NEXTU -hQuotient:: ds 4 -hRemainder:: db -ENDU - -NEXTU -; PrintNumber (big endian). -hPastLeadingZeros:: db ; last char printed -hNumToPrint:: ds 3 -hPowerOf10:: ds 3 -hSavedNumToPrint:: ds 3 - -NEXTU -hNPCMovementDirections2Index:: -hNPCSpriteOffset:: -; distance in steps between NPC and player -hNPCPlayerYDistance:: - db -hNPCPlayerXDistance:: - db -hFindPathNumSteps:: db -; bit 0: set when the end of the path's Y coordinate matches the target's -; bit 1: set when the end of the path's X coordinate matches the target's -; When both bits are set, the end of the path is at the target's position -; (i.e. the path has been found). -hFindPathFlags:: db -hFindPathYProgress:: db -hFindPathXProgress:: db -; 0 = from player to NPC -; 1 = from NPC to player -hNPCPlayerRelativePosPerspective:: db - ds 1 -; bit 0: -; 0 = target is to the south or aligned -; 1 = target is to the north -; bit 1: -; 0 = target is to the east or aligned -; 1 = target is to the west -hNPCPlayerRelativePosFlags:: db - -NEXTU -hSwapItemID:: db -hSwapItemQuantity:: db - -NEXTU -hSignCoordPointer:: dw - -NEXTU - ds 1 -hMutateWY:: db -hMutateWX:: db - -NEXTU -; temp value used when swapping bytes or words -hSwapTemp:: db -hExperience:: ds 3 ; big endian -ENDU - -UNION -hMoney:: ds 3 ; BCD number -NEXTU -; some code zeroes this for no reason when writing a coin amount -hUnusedCoinsByte:: db -hCoins:: ds 2 ; BCD number -ENDU - -hDivideBCDDivisor:: -hDivideBCDQuotient:: - ds 3 ; BCD number -hDivideBCDBuffer:: - ds 3 ; BCD number - - ds 1 - -hSerialReceivedNewData:: db -; $01 = using external clock -; $02 = using internal clock -; $ff = establishing connection -hSerialConnectionStatus:: db -hSerialIgnoringInitialData:: db -hSerialSendData:: db -hSerialReceiveData:: db - -; these values are copied to rSCX, rSCY, and rWY during V-blank -hSCX:: db -hSCY:: db -hWY:: db - -hJoyLast:: db -hJoyReleased:: db -hJoyPressed:: db -hJoyHeld:: db -hJoy5:: db -hJoy6:: db -hJoy7:: db - -hLoadedROMBank:: db -hSavedROMBank:: db - -; is automatic background transfer during V-blank enabled? -; if nonzero, yes -; if zero, no -hAutoBGTransferEnabled:: db - -; 00 = top third of background -; 01 = middle third of background -; 02 = bottom third of background -hAutoBGTransferPortion:: db - -; the destination address of the automatic background transfer -hAutoBGTransferDest:: dw - -hRedrawMapViewRowOffset:: db - -; temporary storage for stack pointer during memory transfers that use pop -; to increase speed -hSPTemp:: dw - -; source address for VBlankCopyBgMap function -; the first byte doubles as the byte that enabled the transfer. -; if it is 0, the transfer is disabled -; if it is not 0, the transfer is enabled -; this means that XX00 is not a valid source address -hVBlankCopyBGSource:: dw - -; destination address for VBlankCopyBgMap function -hVBlankCopyBGDest:: dw - -; number of rows for VBlankCopyBgMap to copy -hVBlankCopyBGNumRows:: db - -; size of VBlankCopy transfer in 16-byte units -hVBlankCopySize:: db - -; source address for VBlankCopy function -hVBlankCopySource:: dw - -; destination address for VBlankCopy function -hVBlankCopyDest:: dw - -; size of source data for VBlankCopyDouble in 8-byte units -hVBlankCopyDoubleSize:: db - -; source address for VBlankCopyDouble function -hVBlankCopyDoubleSource:: dw - -; destination address for VBlankCopyDouble function -hVBlankCopyDoubleDest:: dw - -; controls whether a row or column of 2x2 tile blocks is redrawn in V-blank -; 00 = no redraw -; 01 = redraw column -; 02 = redraw row -hRedrawRowOrColumnMode:: db - -hRedrawRowOrColumnDest:: dw - -hRandomAdd:: db -hRandomSub:: db - -hFrameCounter:: db ; decremented every V-blank (used for delays) - -; V-blank sets this to 0 each time it runs. -; So, by setting it to a nonzero value and waiting for it to become 0 again, -; you can detect that the V-blank handler has run since then. -hVBlankOccurred:: db - -; Controls which tiles are animated. -; 0 = no animations (breaks Surf) -; 1 = water tile $14 is animated -; 2 = water tile $14 and flower tile $03 are animated -hTileAnimations:: db - -hMovingBGTilesCounter1:: db - - ds 1 - -hCurrentSpriteOffset:: db ; multiple of $10 - -UNION -hPlayerFacing:: db -hPlayerYCoord:: db -hPlayerXCoord:: db - -NEXTU - -; $00 = bag full -; $01 = got item -; $80 = didn't meet required number of owned mons -; $FF = player cancelled -hOaksAideResult:: -hOaksAideRequirement:: ; required number of owned mons - db -hOaksAideRewardItem:: db -hOaksAideNumMonsOwned:: db - -NEXTU -hVendingMachineItem:: db -hVendingMachinePrice:: ds 3 ; BCD number - -NEXTU -hGymGateIndex:: db -hGymGateAnswer:: db - -NEXTU -hDexRatingNumMonsSeen:: db -hDexRatingNumMonsOwned:: db - -NEXTU -hItemToRemoveID:: db -hItemToRemoveIndex:: db - -NEXTU -hItemCounter:: -hSavedCoordIndex:: -hMissableObjectIndex:: -hGymTrashCanRandNumMask:: - db - -NEXTU -hFFDB:: db -hFFDC:: db - -NEXTU -hCanceledPrinting:: db -ENDU - - ds 1 - -hBackupGymGateIndex:: -hUnlockedSilphCoDoors:: - db - -; the first tile ID in a sequence of tile IDs that increase by 1 each step -hStartTileID:: db - - ds 2 - -hNewPartyLength:: db - -UNION -hDividend2:: db -hDivisor2:: db -hQuotient2:: db - -NEXTU -hIsHiddenMissableObject:: db -ENDU - -hMapROMBank:: db - -hSpriteVRAMSlotAndFacing:: db - -hCoordsInFrontOfPlayerMatch:: -hSpriteAnimFrameCounter:: - db - -UNION -hSpriteScreenYCoord:: db -hSpriteScreenXCoord:: db -hSpriteMapYCoord:: db -hSpriteMapXCoord:: db - -NEXTU -hItemAlreadyFound:: db - ds 2 -hDidntFindAnyHiddenObject:: db - -NEXTU - ds 1 -hSavedMapTextPtr:: dw - ds 1 -ENDU - - ds 4 - -hWhoseTurn:: db ; 0 on player's turn, 1 on enemy's turn - -hLCDCPointer:: db - -hJoyInput:: db - - ds 2 - -hDisableJoypadPolling:: db - -hClearLetterPrintingDelayFlags:: db - -; bit 0: draw HP fraction to the right of bar instead of below (for party menu) -; bit 1: menu is double spaced -hUILayoutFlags:: db - -hFieldMoveMonMenuTopMenuItemX:: db - -hPikachuSpriteVRAMOffset:: db - - ds 1 - -; 0 if DMG, != 0 if GBC -hGBC:: db |
