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| author | dannye <33dannye@gmail.com> | 2023-11-21 20:56:28 -0600 |
|---|---|---|
| committer | dannye <33dannye@gmail.com> | 2023-11-21 20:56:28 -0600 |
| commit | 04f7f7f506a1dbb877e4678601261e8157fd0e57 (patch) | |
| tree | bfe62d3872c5f031ee40df9488910bd58b0e1b15 /ram/wram.asm | |
| parent | Extend tools/pcm.c to allow decoding .pcm to .wav (diff) | |
| parent | Fix some map text constants (diff) | |
| download | pokeyellow-04f7f7f506a1dbb877e4678601261e8157fd0e57.tar.gz pokeyellow-04f7f7f506a1dbb877e4678601261e8157fd0e57.tar.xz pokeyellow-04f7f7f506a1dbb877e4678601261e8157fd0e57.zip | |
Merge branch 'master' of https://github.com/pret/pokered
Diffstat (limited to 'ram/wram.asm')
| -rw-r--r-- | ram/wram.asm | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/ram/wram.asm b/ram/wram.asm index b67b4749..74d6ae34 100644 --- a/ram/wram.asm +++ b/ram/wram.asm @@ -745,10 +745,10 @@ wFilteredBagItemsCount:: db wSimulatedJoypadStatesIndex:: db ; written to but nothing ever reads it -wWastedByteCD39:: db +wUnusedCD39:: db ; written to but nothing ever reads it -wWastedByteCD3A:: db +wUnusedCD3A:: db ; mask indicating which real button presses can override simulated ones ; XXX is it ever not 0? @@ -1061,10 +1061,6 @@ UNION wcd6d:: ds NAME_BUFFER_LENGTH ; buffer for various data NEXTU -wEvosMoves:: ds MAX_EVOLUTIONS * EVOLUTION_SIZE + 1 -wEvosMovesEnd:: - -NEXTU ds 4 ; temp variable used to print a move's current PP on the status screen wStatusScreenCurrentPP:: db @@ -1153,7 +1149,10 @@ wBattleResult:: db ; bit 0: if set, DisplayTextID automatically draws a text box wAutoTextBoxDrawingControl:: db -wcf0d:: db ; used with some overworld scripts (not exactly sure what it's used for) +; used in some overworld scripts to vary scripted movement +wSavedCoordIndex:: +wOakWalkedToPlayer:: +wNextSafariZoneGateScript:: db ; used in CheckForTilePairCollisions2 to store the tile the player is on wTilePlayerStandingOn:: db @@ -2171,8 +2170,8 @@ wMissableObjectFlagsEnd:: ds 7 -; temp copy of SPRITESTATEDATA1_IMAGEINDEX (used for sprite facing/anim) -wd5cd:: db +; saved copy of SPRITESTATEDATA1_IMAGEINDEX (used for sprite facing/anim) +wSavedSpriteImageIndex:: db ; each entry consists of 2 bytes ; * the sprite ID (depending on the current map) |
