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| author | Ash Ketchum <no-reply@sl0p.foo> | 2026-07-15 21:24:29 +0200 |
|---|---|---|
| committer | Ash Ketchum <no-reply@sl0p.foo> | 2026-07-15 21:24:29 +0200 |
| commit | 397f583158195e85118c4027cf18e2536e8d1452 (patch) | |
| tree | 9c655aaa1798f547364fcfed35b3cbdf79b379f1 /screenshots/explore.png | |
| parent | README: swap demo GIF to show off EXPLORE (better showcase than SAVER) (diff) | |
| download | pokeyellow-397f583158195e85118c4027cf18e2536e8d1452.tar.gz pokeyellow-397f583158195e85118c4027cf18e2536e8d1452.tar.xz pokeyellow-397f583158195e85118c4027cf18e2536e8d1452.zip | |
The screensaver used to return through .renderArrows (reloading the font,
re-clearing/re-arming OAM+LCDC -- all pointless when arrows are hidden) plus an
idle DelayFrame between every page, giving a ~1-frame hitch each screen. Add
.afterMove: in saver mode it skips all that and dispatches the next direction
immediately, so in-map pages chain back-to-back and the camera scrolls
continuously. Manual EXPLORE still redraws its arrows as before.
(Map-boundary crossings still briefly freeze while LoadMapData reloads the
neighbour -- inherent to the full map load; a same-tileset fast path would be a
larger, riskier change.)
Diffstat (limited to 'screenshots/explore.png')
0 files changed, 0 insertions, 0 deletions
