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authordannye <33dannye@gmail.com>2023-11-20 00:33:27 -0600
committerdannye <33dannye@gmail.com>2023-11-20 20:23:27 -0600
commit298e99d3776580585c3f434e5d93137ae431bdd3 (patch)
treea808c4ffd0fd0f9bd28972bae5236e0d3345c8e5 /scripts/ChampionsRoom.asm
parentAdd sound bits documentation for wOptions (#110) (diff)
parentName 2 unnamed labels I missed in SeafoamIslandsB4F and PokemonMansion3F (#437) (diff)
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Merge branch 'master' of https://github.com/pret/pokered
Diffstat (limited to 'scripts/ChampionsRoom.asm')
-rw-r--r--scripts/ChampionsRoom.asm190
1 files changed, 96 insertions, 94 deletions
diff --git a/scripts/ChampionsRoom.asm b/scripts/ChampionsRoom.asm
index d500e1d2..918e9468 100644
--- a/scripts/ChampionsRoom.asm
+++ b/scripts/ChampionsRoom.asm
@@ -5,48 +5,49 @@ ChampionsRoom_Script:
call CallFunctionInTable
ret
-ResetGaryScript:
- xor a
+ResetRivalScript:
+ xor a ; SCENE_CHAMPIONSROOM_DEFAULT
ld [wJoyIgnore], a
ld [wChampionsRoomCurScript], a
ret
ChampionsRoom_ScriptPointers:
- dw GaryScript0
- dw GaryScript1
- dw GaryScript2
- dw GaryScript3
- dw GaryScript4
- dw GaryScript5
- dw GaryScript6
- dw GaryScript7
- dw GaryScript8
- dw GaryScript9
- dw GaryScript10
+ def_script_pointers
+ dw_const ChampionsRoomDefaultScript, SCRIPT_CHAMPIONSROOM_DEFAULT
+ dw_const ChampionsRoomPlayerEntersScript, SCRIPT_CHAMPIONSROOM_PLAYER_ENTERS
+ dw_const ChampionsRoomRivalReadyToBattleScript, SCRIPT_CHAMPIONSROOM_RIVAL_READY_TO_BATTLE
+ dw_const ChampionsRoomRivalDefeatedScript, SCRIPT_CHAMPIONSROOM_RIVAL_DEFEATED
+ dw_const ChampionsRoomOakArrivesScript, SCRIPT_CHAMPIONSROOM_OAK_ARRIVES
+ dw_const ChampionsRoomOakCongratulatesPlayerScript, SCRIPT_CHAMPIONSROOM_OAK_CONGRATULATES_PLAYER
+ dw_const ChampionsRoomOakDisappointedWithRivalScript, SCRIPT_CHAMPIONSROOM_OAK_DISAPPOINTED_WITH_RIVAL
+ dw_const ChampionsRoomOakComeWithMeScript, SCRIPT_CHAMPIONSROOM_OAK_COME_WITH_ME
+ dw_const ChampionsRoomOakExitsScript, SCRIPT_CHAMPIONSROOM_OAK_EXITS
+ dw_const ChampionsRoomPlayerFollowsOakScript, SCRIPT_CHAMPIONSROOM_PLAYER_FOLLOWS_OAK
+ dw_const ChampionsRoomCleanupScript, SCRIPT_CHAMPIONSROOM_CLEANUP_SCRIPT
-GaryScript0:
+ChampionsRoomDefaultScript:
ret
-GaryScript1:
- ld a, $ff
+ChampionsRoomPlayerEntersScript:
+ ld a, A_BUTTON | B_BUTTON | SELECT | START | D_RIGHT | D_LEFT | D_UP | D_DOWN
ld [wJoyIgnore], a
ld hl, wSimulatedJoypadStatesEnd
- ld de, GaryEntrance_RLEMovement
+ ld de, RivalEntrance_RLEMovement
call DecodeRLEList
dec a
ld [wSimulatedJoypadStatesIndex], a
call StartSimulatingJoypadStates
- ld a, $2
+ ld a, SCRIPT_CHAMPIONSROOM_RIVAL_READY_TO_BATTLE
ld [wChampionsRoomCurScript], a
ret
-GaryEntrance_RLEMovement:
+RivalEntrance_RLEMovement:
db D_UP, 1
db D_RIGHT, 1
db D_UP, 3
db -1 ; end
-GaryScript2:
+ChampionsRoomRivalReadyToBattleScript:
ld a, [wSimulatedJoypadStatesIndex]
and a
ret nz
@@ -55,15 +56,15 @@ GaryScript2:
ld [wJoyIgnore], a
ld hl, wOptions
res 7, [hl] ; Turn on battle animations to make the battle feel more epic.
- ld a, $1
+ ld a, TEXT_CHAMPIONSROOM_RIVAL
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
call Delay3
ld hl, wd72d
set 6, [hl]
set 7, [hl]
- ld hl, GaryDefeatedText
- ld de, GaryVictoryText
+ ld hl, RivalDefeatedText
+ ld de, RivalVictoryText
call SaveEndBattleTextPointers
ld a, OPP_RIVAL3
ld [wCurOpponent], a
@@ -75,44 +76,44 @@ GaryScript2:
xor a
ldh [hJoyHeld], a
- ld a, $3
+ ld a, SCRIPT_CHAMPIONSROOM_RIVAL_DEFEATED
ld [wChampionsRoomCurScript], a
ret
-GaryScript3:
+ChampionsRoomRivalDefeatedScript:
ld a, [wIsInBattle]
cp $ff
- jp z, ResetGaryScript
+ jp z, ResetRivalScript
call UpdateSprites
SetEvent EVENT_BEAT_CHAMPION_RIVAL
- ld a, $f0
+ ld a, D_RIGHT | D_LEFT | D_UP | D_DOWN
ld [wJoyIgnore], a
- ld a, $1
+ ld a, TEXT_CHAMPIONSROOM_RIVAL
ldh [hSpriteIndexOrTextID], a
- call GaryScript_760c8
- ld a, $1
+ call ChampionsRoom_DisplayTextID_AllowABSelectStart
+ ld a, CHAMPIONSROOM_RIVAL
ldh [hSpriteIndex], a
call SetSpriteMovementBytesToFF
- ld a, $4
+ ld a, SCRIPT_CHAMPIONSROOM_OAK_ARRIVES
ld [wChampionsRoomCurScript], a
ret
-GaryScript4:
+ChampionsRoomOakArrivesScript:
farcall Music_Cities1AlternateTempo
- ld a, $2
+ ld a, TEXT_CHAMPIONSROOM_OAK
ldh [hSpriteIndexOrTextID], a
- call GaryScript_760c8
- ld a, $2
+ call ChampionsRoom_DisplayTextID_AllowABSelectStart
+ ld a, CHAMPIONSROOM_OAK
ldh [hSpriteIndex], a
call SetSpriteMovementBytesToFF
ld de, OakEntranceAfterVictoryMovement
- ld a, $2
+ ld a, CHAMPIONSROOM_OAK
ldh [hSpriteIndex], a
call MoveSprite
ld a, HS_CHAMPIONS_ROOM_OAK
ld [wMissableObjectIndex], a
predef ShowObject
- ld a, $5
+ ld a, SCRIPT_CHAMPIONSROOM_OAK_CONGRATULATES_PLAYER
ld [wChampionsRoomCurScript], a
ret
@@ -124,165 +125,166 @@ OakEntranceAfterVictoryMovement:
db NPC_MOVEMENT_UP
db -1 ; end
-GaryScript5:
+ChampionsRoomOakCongratulatesPlayerScript:
ld a, [wd730]
bit 0, a
ret nz
ld a, PLAYER_DIR_LEFT
ld [wPlayerMovingDirection], a
- ld a, $1
+ ld a, CHAMPIONSROOM_RIVAL
ldh [hSpriteIndex], a
ld a, SPRITE_FACING_LEFT
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
- ld a, $2
+ ld a, CHAMPIONSROOM_OAK
ldh [hSpriteIndex], a
xor a ; SPRITE_FACING_DOWN
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
- ld a, $3
+ ld a, TEXT_CHAMPIONSROOM_OAK_CONGRATULATES_PLAYER
ldh [hSpriteIndexOrTextID], a
- call GaryScript_760c8
- ld a, $6
+ call ChampionsRoom_DisplayTextID_AllowABSelectStart
+ ld a, SCRIPT_CHAMPIONSROOM_OAK_DISAPPOINTED_WITH_RIVAL
ld [wChampionsRoomCurScript], a
ret
-GaryScript6:
- ld a, $2
+ChampionsRoomOakDisappointedWithRivalScript:
+ ld a, CHAMPIONSROOM_OAK
ldh [hSpriteIndex], a
ld a, SPRITE_FACING_RIGHT
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
- ld a, $4
+ ld a, TEXT_CHAMPIONSROOM_OAK_DISAPPOINTED_WITH_RIVAL
ldh [hSpriteIndexOrTextID], a
- call GaryScript_760c8
- ld a, $7
+ call ChampionsRoom_DisplayTextID_AllowABSelectStart
+ ld a, SCRIPT_CHAMPIONSROOM_OAK_COME_WITH_ME
ld [wChampionsRoomCurScript], a
ret
-GaryScript7:
- ld a, $2
+ChampionsRoomOakComeWithMeScript:
+ ld a, CHAMPIONSROOM_OAK
ldh [hSpriteIndex], a
xor a ; SPRITE_FACING_DOWN
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
- ld a, $5
+ ld a, TEXT_CHAMPIONSROOM_OAK_COME_WITH_ME
ldh [hSpriteIndexOrTextID], a
- call GaryScript_760c8
- ld de, OakExitGaryRoomMovement
- ld a, $2
+ call ChampionsRoom_DisplayTextID_AllowABSelectStart
+ ld de, OakExitChampionsRoomMovement
+ ld a, CHAMPIONSROOM_OAK
ldh [hSpriteIndex], a
call MoveSprite
- ld a, $8
+ ld a, SCRIPT_CHAMPIONSROOM_OAK_EXITS
ld [wChampionsRoomCurScript], a
ret
-OakExitGaryRoomMovement:
+OakExitChampionsRoomMovement:
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db -1 ; end
-GaryScript8:
+ChampionsRoomOakExitsScript:
ld a, [wd730]
bit 0, a
ret nz
ld a, HS_CHAMPIONS_ROOM_OAK
ld [wMissableObjectIndex], a
predef HideObject
- ld a, $9
+ ld a, SCRIPT_CHAMPIONSROOM_PLAYER_FOLLOWS_OAK
ld [wChampionsRoomCurScript], a
ret
-GaryScript9:
- ld a, $ff
+ChampionsRoomPlayerFollowsOakScript:
+ ld a, A_BUTTON | B_BUTTON | SELECT | START | D_RIGHT | D_LEFT | D_UP | D_DOWN
ld [wJoyIgnore], a
ld hl, wSimulatedJoypadStatesEnd
- ld de, WalkToHallOfFame_RLEMovment
+ ld de, WalkToHallOfFame_RLEMovement
call DecodeRLEList
dec a
ld [wSimulatedJoypadStatesIndex], a
call StartSimulatingJoypadStates
- ld a, $a
+ ld a, SCRIPT_CHAMPIONSROOM_CLEANUP_SCRIPT
ld [wChampionsRoomCurScript], a
ret
-WalkToHallOfFame_RLEMovment:
+WalkToHallOfFame_RLEMovement:
db D_UP, 4
db D_LEFT, 1
db -1 ; end
-GaryScript10:
+ChampionsRoomCleanupScript:
ld a, [wSimulatedJoypadStatesIndex]
and a
ret nz
xor a
ld [wJoyIgnore], a
- ld a, $0
+ ld a, SCRIPT_CHAMPIONSROOM_DEFAULT
ld [wChampionsRoomCurScript], a
ret
-GaryScript_760c8:
- ld a, $f0
+ChampionsRoom_DisplayTextID_AllowABSelectStart:
+ ld a, D_RIGHT | D_LEFT | D_UP | D_DOWN
ld [wJoyIgnore], a
call DisplayTextID
- ld a, $ff
+ ld a, A_BUTTON | B_BUTTON | SELECT | START | D_RIGHT | D_LEFT | D_UP | D_DOWN
ld [wJoyIgnore], a
ret
ChampionsRoom_TextPointers:
- dw GaryText1
- dw GaryText2
- dw GaryText3
- dw GaryText4
- dw GaryText5
+ def_text_pointers
+ dw_const ChampionsRoomRivalText, TEXT_CHAMPIONSROOM_RIVAL
+ dw_const ChampionsRoomOakText, TEXT_CHAMPIONSROOM_OAK
+ dw_const ChampionsRoomOakCongratulatesPlayerText, TEXT_CHAMPIONSROOM_OAK_CONGRATULATES_PLAYER
+ dw_const ChampionsRoomOakDisappointedWithRivalText, TEXT_CHAMPIONSROOM_OAK_DISAPPOINTED_WITH_RIVAL
+ dw_const ChampionsRoomOakComeWithMeText, TEXT_CHAMPIONSROOM_OAK_COME_WITH_ME
-GaryText1:
+ChampionsRoomRivalText:
text_asm
CheckEvent EVENT_BEAT_CHAMPION_RIVAL
- ld hl, GaryChampionIntroText
+ ld hl, .IntroText
jr z, .printText
- ld hl, GaryText_76103
+ ld hl, ChampionsRoomRivalAfterBattleText
.printText
call PrintText
jp TextScriptEnd
-GaryChampionIntroText:
- text_far _GaryChampionIntroText
+.IntroText:
+ text_far _ChampionsRoomRivalIntroText
text_end
-GaryDefeatedText:
- text_far _GaryDefeatedText
+RivalDefeatedText:
+ text_far _RivalDefeatedText
text_end
-GaryVictoryText:
- text_far _GaryVictoryText
+RivalVictoryText:
+ text_far _RivalVictoryText
text_end
-GaryText_76103:
- text_far _GaryText_76103
+ChampionsRoomRivalAfterBattleText:
+ text_far _ChampionsRoomRivalAfterBattleText
text_end
-GaryText2:
- text_far _GaryText2
+ChampionsRoomOakText:
+ text_far _ChampionsRoomOakText
text_end
-GaryText3:
+ChampionsRoomOakCongratulatesPlayerText:
text_asm
ld a, [wPlayerStarter]
ld [wd11e], a
call GetMonName
- ld hl, GaryText_76120
+ ld hl, .Text
call PrintText
jp TextScriptEnd
-GaryText_76120:
- text_far _GaryText_76120
+.Text:
+ text_far _ChampionsRoomOakCongratulatesPlayerText
text_end
-GaryText4:
- text_far _GaryText_76125
+ChampionsRoomOakDisappointedWithRivalText:
+ text_far _ChampionsRoomOakDisappointedWithRivalText
text_end
-GaryText5:
- text_far _GaryText_7612a
+ChampionsRoomOakComeWithMeText:
+ text_far _ChampionsRoomOakComeWithMeText
text_end