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| author | dannye <33dannye@gmail.com> | 2023-11-20 00:33:27 -0600 |
|---|---|---|
| committer | dannye <33dannye@gmail.com> | 2023-11-20 20:23:27 -0600 |
| commit | 298e99d3776580585c3f434e5d93137ae431bdd3 (patch) | |
| tree | a808c4ffd0fd0f9bd28972bae5236e0d3345c8e5 /scripts/CinnabarGym.asm | |
| parent | Add sound bits documentation for wOptions (#110) (diff) | |
| parent | Name 2 unnamed labels I missed in SeafoamIslandsB4F and PokemonMansion3F (#437) (diff) | |
| download | pokeyellow-298e99d3776580585c3f434e5d93137ae431bdd3.tar.gz pokeyellow-298e99d3776580585c3f434e5d93137ae431bdd3.tar.xz pokeyellow-298e99d3776580585c3f434e5d93137ae431bdd3.zip | |
Merge branch 'master' of https://github.com/pret/pokered
Diffstat (limited to 'scripts/CinnabarGym.asm')
| -rw-r--r-- | scripts/CinnabarGym.asm | 329 |
1 files changed, 162 insertions, 167 deletions
diff --git a/scripts/CinnabarGym.asm b/scripts/CinnabarGym.asm index 63da9a86..7279c971 100644 --- a/scripts/CinnabarGym.asm +++ b/scripts/CinnabarGym.asm @@ -30,7 +30,7 @@ CinnabarGymSetMapAndTiles: db "BLAINE@" CinnabarGymResetScripts: - xor a + xor a ; SCRIPT_CINNABARGYM_DEFAULT ld [wJoyIgnore], a ld [wCinnabarGymCurScript], a ld [wCurMapScript], a @@ -46,18 +46,19 @@ CinnabarGymFlagAction: predef_jump FlagActionPredef CinnabarGym_ScriptPointers: - dw CinnabarGymScript0 - dw CinnabarGymScript1 - dw CinnabarGymScript2 - dw CinnabarGymBlainePostBattle + def_script_pointers + dw_const CinnabarGymDefaultScript, SCRIPT_CINNABARGYM_DEFAULT + dw_const CinnabarGymGetOpponentTextScript, SCRIPT_CINNABARGYM_GET_OPPONENT_TEXT + dw_const CinnabarGymOpenGateScript, SCRIPT_CINNABARGYM_OPEN_GATE + dw_const CinnabarGymBlainePostBattleScript, SCRIPT_CINNABARGYM_BLAINE_POST_BATTLE -CinnabarGymScript0: +CinnabarGymDefaultScript: ld a, [wOpponentAfterWrongAnswer] and a ret z ldh [hSpriteIndex], a - cp $4 - jr nz, .asm_757c3 + cp CINNABARGYM_SUPER_NERD3 + jr nz, .not_super_nerd3 ld a, PLAYER_DIR_DOWN ld [wPlayerMovingDirection], a ld hl, PikachuMovementData_74f97 @@ -65,7 +66,7 @@ CinnabarGymScript0: call CinnabarGymScript_74fa3 ld de, MovementNpcToLeftAndUp jr .MoveSprite -.asm_757c3 +.not_super_nerd3 ld a, PLAYER_DIR_RIGHT ld [wPlayerMovingDirection], a ld hl, PikachuMovementData_74f9e @@ -74,7 +75,7 @@ CinnabarGymScript0: ld de, MovementNpcToLeft .MoveSprite call MoveSprite - ld a, $1 + ld a, SCRIPT_CINNABARGYM_GET_OPPONENT_TEXT ld [wCinnabarGymCurScript], a ld [wCurMapScript], a ret @@ -117,7 +118,7 @@ CinnabarGymScript_74fa3: call ApplyPikachuMovementData ret -CinnabarGymScript1: +CinnabarGymGetOpponentTextScript: ld a, [wd730] bit 0, a ret nz @@ -128,7 +129,7 @@ CinnabarGymScript1: ldh [hSpriteIndexOrTextID], a jp DisplayTextID -CinnabarGymScript2: +CinnabarGymOpenGateScript: call CinnabarGymScript_753e9 ld a, [wIsInBattle] cp $ff @@ -141,10 +142,10 @@ CinnabarGymScript2: call CinnabarGymFlagAction ld a, c and a - jr nz, .asm_7500d + jr nz, .no_sound ld a, [wTrainerHeaderFlagBit] cp 2 - jr z, .asm_7500d + jr z, .no_sound ld c, 30 call DelayFrames call CinnabarGymScript_75023 @@ -154,14 +155,14 @@ CinnabarGymScript2: call PlaySound call WaitForSoundToFinish jr .asm_75013 -.asm_7500d +.no_sound call CinnabarGymScript_75023 call CinnabarGymScript_75041 .asm_75013 xor a ld [wJoyIgnore], a ld [wOpponentAfterWrongAnswer], a - ld a, $0 + ld a, SCRIPT_CINNABARGYM_DEFAULT ld [wCinnabarGymCurScript], a ld [wCurMapScript], a ret @@ -194,29 +195,29 @@ CinnabarGymScript_75041: call UpdateCinnabarGymGateTileBlocks ret -CinnabarGymBlainePostBattle: +CinnabarGymBlainePostBattleScript: call CinnabarGymScript_753e9 ld a, [wIsInBattle] cp $ff jp z, CinnabarGymResetScripts - ld a, $f0 + ld a, D_RIGHT | D_LEFT | D_UP | D_DOWN ld [wJoyIgnore], a ; fallthrough CinnabarGymReceiveTM38: - ld a, $a + ld a, TEXT_CINNABARGYM_BLAINE_VOLCANO_BADGE_INFO ldh [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_BEAT_BLAINE lb bc, TM_FIRE_BLAST, 1 call GiveItem jr nc, .BagFull - ld a, $b + ld a, TEXT_CINNABARGYM_BLAINE_RECEIVED_TM38 ldh [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_GOT_TM38 jr .gymVictory .BagFull - ld a, $c + ld a, TEXT_CINNABARGYM_BLAINE_TM38_NO_ROOM ldh [hSpriteIndexOrTextID], a call DisplayTextID .gymVictory @@ -234,20 +235,21 @@ CinnabarGymReceiveTM38: jp CinnabarGymResetScripts CinnabarGym_TextPointers: - dw BlaineText - dw CinnabarGymTrainerText1 - dw CinnabarGymTrainerText2 - dw CinnabarGymTrainerText3 - dw CinnabarGymTrainerText4 - dw CinnabarGymTrainerText5 - dw CinnabarGymTrainerText6 - dw CinnabarGymTrainerText7 - dw CinnabarGymGuideText - dw BlaineVolcanoBadgeInfoText - dw ReceivedTM38Text - dw TM38NoRoomText + def_text_pointers + dw_const CinnabarGymBlaineText, TEXT_CINNABARGYM_BLAINE + dw_const CinnabarGymSuperNerd1, TEXT_CINNABARGYM_SUPER_NERD1 + dw_const CinnabarGymSuperNerd2, TEXT_CINNABARGYM_SUPER_NERD2 + dw_const CinnabarGymSuperNerd3, TEXT_CINNABARGYM_SUPER_NERD3 + dw_const CinnabarGymSuperNerd4, TEXT_CINNABARGYM_SUPER_NERD4 + dw_const CinnabarGymSuperNerd5, TEXT_CINNABARGYM_SUPER_NERD5 + dw_const CinnabarGymSuperNerd6, TEXT_CINNABARGYM_SUPER_NERD6 + dw_const CinnabarGymSuperNerd7, TEXT_CINNABARGYM_SUPER_NERD7 + dw_const CinnabarGymGymGuideText, TEXT_CINNABARGYM_GYM_GUIDE + dw_const CinnabarGymBlaineVolcanoBadgeInfoText, TEXT_CINNABARGYM_BLAINE_VOLCANO_BADGE_INFO + dw_const CinnabarGymBlaineReceivedTM38Text, TEXT_CINNABARGYM_BLAINE_RECEIVED_TM38 + dw_const CinnabarGymBlaineTM38NoRoomText, TEXT_CINNABARGYM_BLAINE_TM38_NO_ROOM -CinnabarGymScript_750c3: +CinnabarGymStartBattleScript: ldh a, [hSpriteIndexOrTextID] ld [wSpriteIndex], a call EngageMapTrainer @@ -256,18 +258,18 @@ CinnabarGymScript_750c3: set 6, [hl] set 7, [hl] ld a, [wSpriteIndex] - cp $1 - jr z, .asm_758d4 - ld a, $2 - jr .asm_758d6 -.asm_758d4 - ld a, $3 -.asm_758d6 + cp CINNABARGYM_BLAINE + jr z, .blaine + ld a, SCRIPT_CINNABARGYM_OPEN_GATE + jr .not_blaine +.blaine + ld a, SCRIPT_CINNABARGYM_BLAINE_POST_BATTLE +.not_blaine ld [wCinnabarGymCurScript], a ld [wCurMapScript], a jp TextScriptEnd -BlaineText: +CinnabarGymBlaineText: text_asm CheckEvent EVENT_BEAT_BLAINE jr z, .beforeBeat @@ -277,293 +279,286 @@ BlaineText: call DisableWaitingAfterTextDisplay jp TextScriptEnd .afterBeat - ld hl, BlainePostBattleAdviceText + ld hl, .PostBattleAdviceText call PrintText jp TextScriptEnd .beforeBeat - ld hl, BlainePreBattleText + ld hl, .PreBattleText call PrintText - ld hl, ReceivedVolcanoBadgeText - ld de, ReceivedVolcanoBadgeText + ld hl, .ReceivedVolcanoBadgeText + ld de, .ReceivedVolcanoBadgeText call SaveEndBattleTextPointers ld a, $7 ld [wGymLeaderNo], a - jp CinnabarGymScript_750c3 + jp CinnabarGymStartBattleScript -BlainePreBattleText: - text_far _BlainePreBattleText +.PreBattleText: + text_far _CinnabarGymBlainePreBattleText text_end -ReceivedVolcanoBadgeText: - text_far _ReceivedVolcanoBadgeText +.ReceivedVolcanoBadgeText: + text_far _CinnabarGymBlaineReceivedVolcanoBadgeText sound_get_key_item ; actually plays the second channel of SFX_BALL_POOF due to the wrong music bank being loaded text_waitbutton text_end -BlainePostBattleAdviceText: - text_far _BlainePostBattleAdviceText +.PostBattleAdviceText: + text_far _CinnabarGymBlainePostBattleAdviceText text_end -BlaineVolcanoBadgeInfoText: - text_far _BlaineVolcanoBadgeInfoText +CinnabarGymBlaineVolcanoBadgeInfoText: + text_far _CinnabarGymBlaineVolcanoBadgeInfoText text_end -ReceivedTM38Text: - text_far _ReceivedTM38Text +CinnabarGymBlaineReceivedTM38Text: + text_far _CinnabarGymBlaineReceivedTM38Text sound_get_item_1 - text_far _TM38ExplanationText + text_far _CinnabarGymBlaineTM38ExplanationText text_end -TM38NoRoomText: - text_far _TM38NoRoomText +CinnabarGymBlaineTM38NoRoomText: + text_far _CinnabarGymBlaineTM38NoRoomText text_end -CinnabarGymTrainerText1: +CinnabarGymSuperNerd1: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_0 - jr nz, .asm_46bb4 - ld hl, CinnabarGymBattleText2 + jr nz, .defeated + ld hl, .BattleText call PrintText - ld hl, CinnabarGymEndBattleText2 - ld de, CinnabarGymEndBattleText2 + ld hl, .EndBattleText + ld de, .EndBattleText call SaveEndBattleTextPointers - jp CinnabarGymScript_750c3 -.asm_46bb4 - ld hl, CinnabarGymAfterBattleText2 + jp CinnabarGymStartBattleScript +.defeated + ld hl, .AfterBattleText call PrintText jp TextScriptEnd -CinnabarGymBattleText2: - text_far _CinnabarGymBattleText2 +.BattleText: + text_far _CinnabarGymSuperNerd1BattleText text_end -CinnabarGymEndBattleText2: - text_far _CinnabarGymEndBattleText2 +.EndBattleText: + text_far _CinnabarGymSuperNerd1EndBattleText text_end -CinnabarGymAfterBattleText2: - text_far _CinnabarGymAfterBattleText2 +.AfterBattleText: + text_far _CinnabarGymSuperNerd1AfterBattleText text_end -CinnabarGymTrainerText2: +CinnabarGymSuperNerd2: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_1 - jr nz, .asm_751a8 + jr nz, .defeated call CinnabarGymScript_753f3 jr nz, .asm_75196 CheckEvent EVENT_CINNABAR_GYM_GATE1_UNLOCKED jr nz, .asm_75196 ld e, $00 jp CinnabarGymScript_753de - .asm_75196 - ld hl, CinnabarGymBattleText1 + ld hl, .BattleText call PrintText - ld hl, CinnabarGymEndBattleText1 - ld de, CinnabarGymEndBattleText1 + ld hl, .EndBattleText + ld de, .EndBattleText call SaveEndBattleTextPointers - jp CinnabarGymScript_750c3 - -.asm_751a8 - ld hl, CinnabarGymAfterBattleText1 + jp CinnabarGymStartBattleScript +.defeated + ld hl, .AfterBattleText call PrintText jp TextScriptEnd -CinnabarGymBattleText1: - text_far _CinnabarGymBattleText1 +.BattleText: + text_far _CinnabarGymSuperNerd2BattleText text_end -CinnabarGymEndBattleText1: - text_far _CinnabarGymEndBattleText1 +.EndBattleText: + text_far _CinnabarGymSuperNerd2EndBattleText text_end -CinnabarGymAfterBattleText1: - text_far _CinnabarGymAfterBattleText1 +.AfterBattleText: + text_far _CinnabarGymSuperNerd2AfterBattleText text_end -CinnabarGymTrainerText3: +CinnabarGymSuperNerd3: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_2 - jr nz, .afterBeat + jr nz, .defeated call CinnabarGymScript_753f3 jr nz, .asm_751dc CheckEvent EVENT_CINNABAR_GYM_GATE2_UNLOCKED jr nz, .asm_751dc ld e, $1 jp CinnabarGymScript_753de - .asm_751dc - ld hl, CinnabarGymBattleText3 + ld hl, .BattleText call PrintText - ld hl, CinnabarGymEndBattleText3 - ld de, CinnabarGymEndBattleText3 + ld hl, .EndBattleText + ld de, .EndBattleText call SaveEndBattleTextPointers - jp CinnabarGymScript_750c3 -.afterBeat - ld hl, CinnabarGymAfterBattleText3 + jp CinnabarGymStartBattleScript +.defeated + ld hl, .AfterBattleText call PrintText jp TextScriptEnd -CinnabarGymBattleText3: - text_far _CinnabarGymBattleText3 +.BattleText: + text_far _CinnabarGymSuperNerd3BattleText text_end -CinnabarGymEndBattleText3: - text_far _CinnabarGymEndBattleText3 +.EndBattleText: + text_far _CinnabarGymSuperNerd3EndBattleText text_end -CinnabarGymAfterBattleText3: - text_far _CinnabarGymAfterBattleText3 +.AfterBattleText: + text_far _CinnabarGymSuperNerd3AfterBattleText text_end -CinnabarGymTrainerText4: +CinnabarGymSuperNerd4: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_3 - jr nz, .afterBeat + jr nz, .defeated call CinnabarGymScript_753f3 jr nz, .asm_75222 CheckEvent EVENT_CINNABAR_GYM_GATE3_UNLOCKED jr nz, .asm_75222 ld e, $2 jp CinnabarGymScript_753de - .asm_75222 - ld hl, CinnabarGymBattleText4 + ld hl, .BattleText call PrintText - ld hl, CinnabarGymEndBattleText4 - ld de, CinnabarGymEndBattleText4 + ld hl, .EndBattleText + ld de, .EndBattleText call SaveEndBattleTextPointers - jp CinnabarGymScript_750c3 -.afterBeat - ld hl, CinnabarGymAfterBattleText4 + jp CinnabarGymStartBattleScript +.defeated + ld hl, .AfterBattleText call PrintText jp TextScriptEnd -CinnabarGymBattleText4: - text_far _CinnabarGymBattleText4 +.BattleText: + text_far _CinnabarGymSuperNerd4BattleText text_end -CinnabarGymEndBattleText4: - text_far _CinnabarGymEndBattleText4 +.EndBattleText: + text_far _CinnabarGymSuperNerd4EndBattleText text_end -CinnabarGymAfterBattleText4: - text_far _CinnabarGymAfterBattleText4 +.AfterBattleText: + text_far _CinnabarGymSuperNerd4AfterBattleText text_end -CinnabarGymTrainerText5: +CinnabarGymSuperNerd5: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_4 - jr nz, .afterBeat + jr nz, .defeated call CinnabarGymScript_753f3 jr nz, .asm_75222 CheckEvent EVENT_CINNABAR_GYM_GATE4_UNLOCKED jr nz, .asm_75222 ld e, $3 jp CinnabarGymScript_753de - .asm_75222 - ld hl, CinnabarGymBattleText5 + ld hl, .BattleText call PrintText - ld hl, CinnabarGymEndBattleText5 - ld de, CinnabarGymEndBattleText5 + ld hl, .EndBattleText + ld de, .EndBattleText call SaveEndBattleTextPointers - jp CinnabarGymScript_750c3 -.afterBeat - ld hl, CinnabarGymAfterBattleText5 + jp CinnabarGymStartBattleScript +.defeated + ld hl, .AfterBattleText call PrintText jp TextScriptEnd -CinnabarGymBattleText5: - text_far _CinnabarGymBattleText5 +.BattleText: + text_far _CinnabarGymSuperNerd5BattleText text_end -CinnabarGymEndBattleText5: - text_far _CinnabarGymEndBattleText5 +.EndBattleText: + text_far _CinnabarGymSuperNerd5EndBattleText text_end -CinnabarGymAfterBattleText5: - text_far _CinnabarGymAfterBattleText5 +.AfterBattleText: + text_far _CinnabarGymSuperNerd5AfterBattleText text_end -CinnabarGymTrainerText6: +CinnabarGymSuperNerd6: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_5 - jr nz, .afterBeat + jr nz, .defeated call CinnabarGymScript_753f3 jr nz, .asm_75222 CheckEvent EVENT_CINNABAR_GYM_GATE5_UNLOCKED jr nz, .asm_75222 ld e, $4 jp CinnabarGymScript_753de - .asm_75222 - ld hl, CinnabarGymBattleText6 + ld hl, .BattleText call PrintText - ld hl, CinnabarGymEndBattleText6 - ld de, CinnabarGymEndBattleText6 + ld hl, .EndBattleText + ld de, .EndBattleText call SaveEndBattleTextPointers - jp CinnabarGymScript_750c3 -.afterBeat - ld hl, CinnabarGymAfterBattleText6 + jp CinnabarGymStartBattleScript +.defeated + ld hl, .AfterBattleText call PrintText jp TextScriptEnd -CinnabarGymBattleText6: - text_far _CinnabarGymBattleText6 +.BattleText: + text_far _CinnabarGymSuperNerd6BattleText text_end -CinnabarGymEndBattleText6: - text_far _CinnabarGymEndBattleText6 +.EndBattleText: + text_far _CinnabarGymSuperNerd6EndBattleText text_end -CinnabarGymAfterBattleText6: - text_far _CinnabarGymAfterBattleText6 +.AfterBattleText: + text_far _CinnabarGymSuperNerd6AfterBattleText text_end -CinnabarGymTrainerText7: +CinnabarGymSuperNerd7: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_6 - jr nz, .afterBeat + jr nz, .defeated call CinnabarGymScript_753f3 jr nz, .asm_75222 CheckEvent EVENT_CINNABAR_GYM_GATE6_UNLOCKED jr nz, .asm_75222 ld e, $5 jp CinnabarGymScript_753de - .asm_75222 - ld hl, CinnabarGymBattleText7 + ld hl, .BattleText call PrintText - ld hl, CinnabarGymEndBattleText7 - ld de, CinnabarGymEndBattleText7 + ld hl, .EndBattleText + ld de, .EndBattleText call SaveEndBattleTextPointers - jp CinnabarGymScript_750c3 -.afterBeat - ld hl, CinnabarGymAfterBattleText7 + jp CinnabarGymStartBattleScript +.defeated + ld hl, .AfterBattleText call PrintText jp TextScriptEnd -CinnabarGymBattleText7: - text_far _CinnabarGymBattleText7 +.BattleText: + text_far _CinnabarGymSuperNerd7BattleText text_end -CinnabarGymEndBattleText7: - text_far _CinnabarGymEndBattleText7 +.EndBattleText: + text_far _CinnabarGymSuperNerd7EndBattleText text_end -CinnabarGymAfterBattleText7: - text_far _CinnabarGymAfterBattleText7 +.AfterBattleText: + text_far _CinnabarGymSuperNerd7AfterBattleText text_end -CinnabarGymGuideText: +CinnabarGymGymGuideText: text_asm - callfar Func_f2133 + callfar CinnabarGymPrintGymGuideText jp TextScriptEnd |
