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| author | vulcandth <vulcandth@gmail.com> | 2023-07-13 20:27:56 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-07-13 21:27:56 -0400 |
| commit | d001ced41b53271373753de835a9c3b3413dc318 (patch) | |
| tree | ff2db7f403bddfcdeb12e50def8411cafedcdd5e /scripts/CinnabarGym.asm | |
| parent | Make wCurrentBoxNum a byte instead of word (#414) (diff) | |
| download | pokeyellow-d001ced41b53271373753de835a9c3b3413dc318.tar.gz pokeyellow-d001ced41b53271373753de835a9c3b3413dc318.tar.xz pokeyellow-d001ced41b53271373753de835a9c3b3413dc318.zip | |
Add macros, constants, and labels for map scripts and text (#367)
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
Diffstat (limited to 'scripts/CinnabarGym.asm')
| -rw-r--r-- | scripts/CinnabarGym.asm | 326 |
1 files changed, 164 insertions, 162 deletions
diff --git a/scripts/CinnabarGym.asm b/scripts/CinnabarGym.asm index 370a875f..af7646be 100644 --- a/scripts/CinnabarGym.asm +++ b/scripts/CinnabarGym.asm @@ -30,7 +30,7 @@ CinnabarGymSetMapAndTiles: db "BLAINE@" CinnabarGymResetScripts: - xor a + xor a ; SCRIPT_CINNABARGYM_DEFAULT ld [wJoyIgnore], a ld [wCinnabarGymCurScript], a ld [wCurMapScript], a @@ -43,29 +43,30 @@ CinnabarGymSetTrainerHeader: ret CinnabarGym_ScriptPointers: - dw CinnabarGymScript0 - dw CinnabarGymScript1 - dw CinnabarGymScript2 - dw CinnabarGymBlainePostBattle + def_script_pointers + dw_const CinnabarGymDefaultScript, SCRIPT_CINNABARGYM_DEFAULT + dw_const CinnabarGymGetOpponentTextScript, SCRIPT_CINNABARGYM_GET_OPPONENT_TEXT + dw_const CinnabarGymOpenGateScript, SCRIPT_CINNABARGYM_OPEN_GATE + dw_const CinnabarGymBlainePostBattleScript, SCRIPT_CINNABARGYM_BLAINE_POST_BATTLE -CinnabarGymScript0: +CinnabarGymDefaultScript: ld a, [wOpponentAfterWrongAnswer] and a ret z ldh [hSpriteIndex], a - cp $4 - jr nz, .asm_757c3 + cp CINNABARGYM_SUPER_NERD3 + jr nz, .not_super_nerd3 ld a, PLAYER_DIR_DOWN ld [wPlayerMovingDirection], a ld de, MovementNpcToLeftAndUp jr .MoveSprite -.asm_757c3 +.not_super_nerd3 ld de, MovementNpcToLeft ld a, PLAYER_DIR_RIGHT ld [wPlayerMovingDirection], a .MoveSprite call MoveSprite - ld a, $1 + ld a, SCRIPT_CINNABARGYM_GET_OPPONENT_TEXT ld [wCinnabarGymCurScript], a ld [wCurMapScript], a ret @@ -79,7 +80,7 @@ MovementNpcToLeft: db NPC_MOVEMENT_LEFT db -1 ; end -CinnabarGymScript1: +CinnabarGymGetOpponentTextScript: ld a, [wd730] bit 0, a ret nz @@ -93,7 +94,7 @@ CinnabarGymScript1: CinnabarGymFlagAction: predef_jump FlagActionPredef -CinnabarGymScript2: +CinnabarGymOpenGateScript: ld a, [wIsInBattle] cp $ff jp z, CinnabarGymResetScripts @@ -130,33 +131,33 @@ CinnabarGymScript2: xor a ld [wJoyIgnore], a ld [wOpponentAfterWrongAnswer], a - ld a, $0 + ld a, SCRIPT_CINNABARGYM_DEFAULT ld [wCinnabarGymCurScript], a ld [wCurMapScript], a ret -CinnabarGymBlainePostBattle: +CinnabarGymBlainePostBattleScript: ld a, [wIsInBattle] cp $ff jp z, CinnabarGymResetScripts - ld a, $f0 + ld a, D_RIGHT | D_LEFT | D_UP | D_DOWN ld [wJoyIgnore], a ; fallthrough CinnabarGymReceiveTM38: - ld a, $a + ld a, TEXT_CINNABARGYM_BLAINE_VOLCANO_BADGE_INFO ldh [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_BEAT_BLAINE lb bc, TM_FIRE_BLAST, 1 call GiveItem jr nc, .BagFull - ld a, $b + ld a, TEXT_CINNABARGYM_BLAINE_RECEIVED_TM38 ldh [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_GOT_TM38 jr .gymVictory .BagFull - ld a, $c + ld a, TEXT_CINNABARGYM_BLAINE_TM38_NO_ROOM ldh [hSpriteIndexOrTextID], a call DisplayTextID .gymVictory @@ -174,20 +175,21 @@ CinnabarGymReceiveTM38: jp CinnabarGymResetScripts CinnabarGym_TextPointers: - dw BlaineText - dw CinnabarGymTrainerText1 - dw CinnabarGymTrainerText2 - dw CinnabarGymTrainerText3 - dw CinnabarGymTrainerText4 - dw CinnabarGymTrainerText5 - dw CinnabarGymTrainerText6 - dw CinnabarGymTrainerText7 - dw CinnabarGymGuideText - dw BlaineVolcanoBadgeInfoText - dw ReceivedTM38Text - dw TM38NoRoomText + def_text_pointers + dw_const CinnabarGymBlaineText, TEXT_CINNABARGYM_BLAINE + dw_const CinnabarGymSuperNerd1, TEXT_CINNABARGYM_SUPER_NERD1 + dw_const CinnabarGymSuperNerd2, TEXT_CINNABARGYM_SUPER_NERD2 + dw_const CinnabarGymSuperNerd3, TEXT_CINNABARGYM_SUPER_NERD3 + dw_const CinnabarGymSuperNerd4, TEXT_CINNABARGYM_SUPER_NERD4 + dw_const CinnabarGymSuperNerd5, TEXT_CINNABARGYM_SUPER_NERD5 + dw_const CinnabarGymSuperNerd6, TEXT_CINNABARGYM_SUPER_NERD6 + dw_const CinnabarGymSuperNerd7, TEXT_CINNABARGYM_SUPER_NERD7 + dw_const CinnabarGymGymGuideText, TEXT_CINNABARGYM_GYM_GUIDE + dw_const CinnabarGymBlaineVolcanoBadgeInfoText, TEXT_CINNABARGYM_BLAINE_VOLCANO_BADGE_INFO + dw_const CinnabarGymBlaineReceivedTM38Text, TEXT_CINNABARGYM_BLAINE_RECEIVED_TM38 + dw_const CinnabarGymBlaineTM38NoRoomText, TEXT_CINNABARGYM_BLAINE_TM38_NO_ROOM -CinnabarGymScript_758b7: +CinnabarGymStartBattleScript: ldh a, [hSpriteIndexOrTextID] ld [wSpriteIndex], a call EngageMapTrainer @@ -196,18 +198,18 @@ CinnabarGymScript_758b7: set 6, [hl] set 7, [hl] ld a, [wSpriteIndex] - cp $1 - jr z, .asm_758d4 - ld a, $2 - jr .asm_758d6 -.asm_758d4 - ld a, $3 -.asm_758d6 + cp CINNABARGYM_BLAINE + jr z, .blaine + ld a, SCRIPT_CINNABARGYM_OPEN_GATE + jr .not_blaine +.blaine + ld a, SCRIPT_CINNABARGYM_BLAINE_POST_BATTLE +.not_blaine ld [wCinnabarGymCurScript], a ld [wCurMapScript], a jp TextScriptEnd -BlaineText: +CinnabarGymBlaineText: text_asm CheckEvent EVENT_BEAT_BLAINE jr z, .beforeBeat @@ -217,259 +219,259 @@ BlaineText: call DisableWaitingAfterTextDisplay jp TextScriptEnd .afterBeat - ld hl, BlainePostBattleAdviceText + ld hl, .PostBattleAdviceText call PrintText jp TextScriptEnd .beforeBeat - ld hl, BlainePreBattleText + ld hl, .PreBattleText call PrintText - ld hl, ReceivedVolcanoBadgeText - ld de, ReceivedVolcanoBadgeText + ld hl, .ReceivedVolcanoBadgeText + ld de, .ReceivedVolcanoBadgeText call SaveEndBattleTextPointers ld a, $7 ld [wGymLeaderNo], a - jp CinnabarGymScript_758b7 + jp CinnabarGymStartBattleScript -BlainePreBattleText: - text_far _BlainePreBattleText +.PreBattleText: + text_far _CinnabarGymBlainePreBattleText text_end -ReceivedVolcanoBadgeText: - text_far _ReceivedVolcanoBadgeText +.ReceivedVolcanoBadgeText: + text_far _CinnabarGymBlaineReceivedVolcanoBadgeText sound_get_key_item ; actually plays the second channel of SFX_BALL_POOF due to the wrong music bank being loaded text_waitbutton text_end -BlainePostBattleAdviceText: - text_far _BlainePostBattleAdviceText +.PostBattleAdviceText: + text_far _CinnabarGymBlainePostBattleAdviceText text_end -BlaineVolcanoBadgeInfoText: - text_far _BlaineVolcanoBadgeInfoText +CinnabarGymBlaineVolcanoBadgeInfoText: + text_far _CinnabarGymBlaineVolcanoBadgeInfoText text_end -ReceivedTM38Text: - text_far _ReceivedTM38Text +CinnabarGymBlaineReceivedTM38Text: + text_far _CinnabarGymBlaineReceivedTM38Text sound_get_item_1 - text_far _TM38ExplanationText + text_far _CinnabarGymBlaineTM38ExplanationText text_end -TM38NoRoomText: - text_far _TM38NoRoomText +CinnabarGymBlaineTM38NoRoomText: + text_far _CinnabarGymBlaineTM38NoRoomText text_end -CinnabarGymTrainerText1: +CinnabarGymSuperNerd1: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_0 - jr nz, .asm_46bb4 - ld hl, CinnabarGymBattleText2 + jr nz, .defeated + ld hl, .BattleText call PrintText - ld hl, CinnabarGymEndBattleText2 - ld de, CinnabarGymEndBattleText2 + ld hl, .EndBattleText + ld de, .EndBattleText call SaveEndBattleTextPointers - jp CinnabarGymScript_758b7 -.asm_46bb4 - ld hl, CinnabarGymAfterBattleText2 + jp CinnabarGymStartBattleScript +.defeated + ld hl, .AfterBattleText call PrintText jp TextScriptEnd -CinnabarGymBattleText2: - text_far _CinnabarGymBattleText2 +.BattleText: + text_far _CinnabarGymSuperNerd1BattleText text_end -CinnabarGymEndBattleText2: - text_far _CinnabarGymEndBattleText2 +.EndBattleText: + text_far _CinnabarGymSuperNerd1EndBattleText text_end -CinnabarGymAfterBattleText2: - text_far _CinnabarGymAfterBattleText2 +.AfterBattleText: + text_far _CinnabarGymSuperNerd1AfterBattleText text_end -CinnabarGymTrainerText2: +CinnabarGymSuperNerd2: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_1 - jr nz, .asm_4b406 - ld hl, CinnabarGymBattleText1 + jr nz, .defeated + ld hl, .BattleText call PrintText - ld hl, CinnabarGymEndBattleText1 - ld de, CinnabarGymEndBattleText1 + ld hl, .EndBattleText + ld de, .EndBattleText call SaveEndBattleTextPointers - jp CinnabarGymScript_758b7 -.asm_4b406 - ld hl, CinnabarGymAfterBattleText1 + jp CinnabarGymStartBattleScript +.defeated + ld hl, .AfterBattleText call PrintText jp TextScriptEnd -CinnabarGymBattleText1: - text_far _CinnabarGymBattleText1 +.BattleText: + text_far _CinnabarGymSuperNerd2BattleText text_end -CinnabarGymEndBattleText1: - text_far _CinnabarGymEndBattleText1 +.EndBattleText: + text_far _CinnabarGymSuperNerd2EndBattleText text_end -CinnabarGymAfterBattleText1: - text_far _CinnabarGymAfterBattleText1 +.AfterBattleText: + text_far _CinnabarGymSuperNerd2AfterBattleText text_end -CinnabarGymTrainerText3: +CinnabarGymSuperNerd3: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_2 - jr nz, .afterBeat - ld hl, CinnabarGymBattleText3 + jr nz, .defeated + ld hl, .BattleText call PrintText - ld hl, CinnabarGymEndBattleText3 - ld de, CinnabarGymEndBattleText3 + ld hl, .EndBattleText + ld de, .EndBattleText call SaveEndBattleTextPointers - jp CinnabarGymScript_758b7 -.afterBeat - ld hl, CinnabarGymAfterBattleText3 + jp CinnabarGymStartBattleScript +.defeated + ld hl, .AfterBattleText call PrintText jp TextScriptEnd -CinnabarGymBattleText3: - text_far _CinnabarGymBattleText3 +.BattleText: + text_far _CinnabarGymSuperNerd3BattleText text_end -CinnabarGymEndBattleText3: - text_far _CinnabarGymEndBattleText3 +.EndBattleText: + text_far _CinnabarGymSuperNerd3EndBattleText text_end -CinnabarGymAfterBattleText3: - text_far _CinnabarGymAfterBattleText3 +.AfterBattleText: + text_far _CinnabarGymSuperNerd3AfterBattleText text_end -CinnabarGymTrainerText4: +CinnabarGymSuperNerd4: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_3 - jr nz, .afterBeat - ld hl, CinnabarGymBattleText4 + jr nz, .defeated + ld hl, .BattleText call PrintText - ld hl, CinnabarGymEndBattleText4 - ld de, CinnabarGymEndBattleText4 + ld hl, .EndBattleText + ld de, .EndBattleText call SaveEndBattleTextPointers - jp CinnabarGymScript_758b7 -.afterBeat - ld hl, CinnabarGymAfterBattleText4 + jp CinnabarGymStartBattleScript +.defeated + ld hl, .AfterBattleText call PrintText jp TextScriptEnd -CinnabarGymBattleText4: - text_far _CinnabarGymBattleText4 +.BattleText: + text_far _CinnabarGymSuperNerd4BattleText text_end -CinnabarGymEndBattleText4: - text_far _CinnabarGymEndBattleText4 +.EndBattleText: + text_far _CinnabarGymSuperNerd4EndBattleText text_end -CinnabarGymAfterBattleText4: - text_far _CinnabarGymAfterBattleText4 +.AfterBattleText: + text_far _CinnabarGymSuperNerd4AfterBattleText text_end -CinnabarGymTrainerText5: +CinnabarGymSuperNerd5: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_4 - jr nz, .afterBeat - ld hl, CinnabarGymBattleText5 + jr nz, .defeated + ld hl, .BattleText call PrintText - ld hl, CinnabarGymEndBattleText5 - ld de, CinnabarGymEndBattleText5 + ld hl, .EndBattleText + ld de, .EndBattleText call SaveEndBattleTextPointers - jp CinnabarGymScript_758b7 -.afterBeat - ld hl, CinnabarGymAfterBattleText5 + jp CinnabarGymStartBattleScript +.defeated + ld hl, .AfterBattleText call PrintText jp TextScriptEnd -CinnabarGymBattleText5: - text_far _CinnabarGymBattleText5 +.BattleText: + text_far _CinnabarGymSuperNerd5BattleText text_end -CinnabarGymEndBattleText5: - text_far _CinnabarGymEndBattleText5 +.EndBattleText: + text_far _CinnabarGymSuperNerd5EndBattleText text_end -CinnabarGymAfterBattleText5: - text_far _CinnabarGymAfterBattleText5 +.AfterBattleText: + text_far _CinnabarGymSuperNerd5AfterBattleText text_end -CinnabarGymTrainerText6: +CinnabarGymSuperNerd6: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_5 - jr nz, .afterBeat - ld hl, CinnabarGymBattleText6 + jr nz, .defeated + ld hl, .BattleText call PrintText - ld hl, CinnabarGymEndBattleText6 - ld de, CinnabarGymEndBattleText6 + ld hl, .EndBattleText + ld de, .EndBattleText call SaveEndBattleTextPointers - jp CinnabarGymScript_758b7 -.afterBeat - ld hl, CinnabarGymAfterBattleText6 + jp CinnabarGymStartBattleScript +.defeated + ld hl, .AfterBattleText call PrintText jp TextScriptEnd -CinnabarGymBattleText6: - text_far _CinnabarGymBattleText6 +.BattleText: + text_far _CinnabarGymSuperNerd6BattleText text_end -CinnabarGymEndBattleText6: - text_far _CinnabarGymEndBattleText6 +.EndBattleText: + text_far _CinnabarGymSuperNerd6EndBattleText text_end -CinnabarGymAfterBattleText6: - text_far _CinnabarGymAfterBattleText6 +.AfterBattleText: + text_far _CinnabarGymSuperNerd6AfterBattleText text_end -CinnabarGymTrainerText7: +CinnabarGymSuperNerd7: text_asm call CinnabarGymSetTrainerHeader CheckEvent EVENT_BEAT_CINNABAR_GYM_TRAINER_6 - jr nz, .afterBeat - ld hl, CinnabarGymBattleText7 + jr nz, .defeated + ld hl, .BattleText call PrintText - ld hl, CinnabarGymEndBattleText7 - ld de, CinnabarGymEndBattleText7 + ld hl, .EndBattleText + ld de, .EndBattleText call SaveEndBattleTextPointers - jp CinnabarGymScript_758b7 -.afterBeat - ld hl, CinnabarGymAfterBattleText7 + jp CinnabarGymStartBattleScript +.defeated + ld hl, .AfterBattleText call PrintText jp TextScriptEnd -CinnabarGymBattleText7: - text_far _CinnabarGymBattleText7 +.BattleText: + text_far _CinnabarGymSuperNerd7BattleText text_end -CinnabarGymEndBattleText7: - text_far _CinnabarGymEndBattleText7 +.EndBattleText: + text_far _CinnabarGymSuperNerd7EndBattleText text_end -CinnabarGymAfterBattleText7: - text_far _CinnabarGymAfterBattleText7 +.AfterBattleText: + text_far _CinnabarGymSuperNerd7AfterBattleText text_end -CinnabarGymGuideText: +CinnabarGymGymGuideText: text_asm CheckEvent EVENT_BEAT_BLAINE jr nz, .afterBeat - ld hl, CinnabarGymGuidePreBattleText + ld hl, .ChampInMakingText jr .done .afterBeat - ld hl, CinnabarGymGuidePostBattleText + ld hl, .BeatBlaineText .done call PrintText jp TextScriptEnd -CinnabarGymGuidePreBattleText: - text_far _CinnabarGymGuidePreBattleText +.ChampInMakingText: + text_far _CinnabarGymGymGuideChampInMakingText text_end -CinnabarGymGuidePostBattleText: - text_far _CinnabarGymGuidePostBattleText +.BeatBlaineText: + text_far _CinnabarGymGymGuideBeatBlaineText text_end |
