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authorAsh Ketchum <no-reply@sl0p.foo>2026-07-15 12:23:17 +0200
committerAsh Ketchum <no-reply@sl0p.foo>2026-07-15 12:23:17 +0200
commitbf910f66bafedf92be60b5457e6ea2621aaabab8 (patch)
tree7e4de2126e77fbb4396a92d1ee927ed1a44a8a25 /scripts/OaksLab.asm
parentexplore: pivot to noclip free-roam camera (diff)
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explore: hide player (camera) + fix menu close
- UpdatePlayerSprite: when wSlopNoclip is set, jump to .disableSprite so the player sprite is hidden -> true free-roam camera (bankable bank, no ROM0 cost). - SlopExplore was returning carry-set into .exitProceed, which bare-returns and assumes a warp will redraw the screen; since noclip doesn't warp, the menu window lingered. Now it closes like the B path (SlopMenuRestoreFlags + push bank + jp CloseTextDisplay) so the overworld is rebuilt cleanly. - SL0P.md: document EXPLORE noclip camera + the hooks. Verified A/B in Pallet: noclip on -> player gone, walls/seams passable; off -> player back, collision restored, menu closes cleanly.
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