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authordannye <33dannye@gmail.com>2025-07-02 21:15:13 -0500
committerdannye <33dannye@gmail.com>2025-07-02 21:15:13 -0500
commitca019eac8fd96559f4d4e712f0b53e95492e5dcb (patch)
tree209a500e3bda6c2109e5acec60448e9e52f8c2af /scripts/PalletTown.asm
parentUse more ldpikacry (diff)
parentRequire RGBDS 0.9.3 for its DMG palette specs (#513) (diff)
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Merge branch 'master' of https://github.com/pret/pokered
Diffstat (limited to 'scripts/PalletTown.asm')
-rw-r--r--scripts/PalletTown.asm14
1 files changed, 7 insertions, 7 deletions
diff --git a/scripts/PalletTown.asm b/scripts/PalletTown.asm
index 5bdd774b..42e3ea3e 100644
--- a/scripts/PalletTown.asm
+++ b/scripts/PalletTown.asm
@@ -35,7 +35,7 @@ PalletTownDefaultScript:
.asm_18e40
xor a
ldh [hJoyHeld], a
- ld a, A_BUTTON | B_BUTTON | SELECT | START | D_RIGHT | D_LEFT | D_UP | D_DOWN
+ ld a, PAD_BUTTONS | PAD_CTRL_PAD
ld [wJoyIgnore], a
ld a, PLAYER_DIR_UP
ld [wPlayerMovingDirection], a
@@ -52,14 +52,14 @@ PalletTownDefaultScript:
ret
PalletTownOakHeyWaitScript:
- ld a, ~(A_BUTTON | B_BUTTON)
+ ld a, PAD_SELECT | PAD_START | PAD_CTRL_PAD
ld [wJoyIgnore], a
xor a
ld [wOakWalkedToPlayer], a
ld a, TEXT_PALLETTOWN_OAK
ldh [hTextID], a
call DisplayTextID
- ld a, A_BUTTON | B_BUTTON | SELECT | START | D_RIGHT | D_LEFT | D_UP | D_DOWN
+ ld a, PAD_BUTTONS | PAD_CTRL_PAD
ld [wJoyIgnore], a
ld hl, wSprite01StateData2MapY
ld a, 8
@@ -106,7 +106,7 @@ PalletTownOakGreetsPlayerScript:
ld a, [wStatusFlags5]
bit BIT_SCRIPTED_NPC_MOVEMENT, a
ret nz
- ld a, ~(A_BUTTON | B_BUTTON)
+ ld a, PAD_SELECT | PAD_START | PAD_CTRL_PAD
ld [wJoyIgnore], a
ld a, 1
ld [wOakWalkedToPlayer], a
@@ -118,7 +118,7 @@ PalletTownOakGreetsPlayerScript:
ldh [hTextID], a
call DisplayTextID
; oak faces the horizontally adjacent patch of grass to face pikachu
- ld a, A_BUTTON | B_BUTTON | SELECT | START | D_RIGHT | D_LEFT | D_UP | D_DOWN
+ ld a, PAD_BUTTONS | PAD_CTRL_PAD
ld [wJoyIgnore], a
ld a, $2
ld [wSprite01StateData1MovementStatus], a
@@ -136,7 +136,7 @@ PalletTownOakGreetsPlayerScript:
PalletTownPikachuBattleScript:
; start the pikachu battle
- ld a, ~(A_BUTTON | B_BUTTON)
+ ld a, PAD_SELECT | PAD_START | PAD_CTRL_PAD
ld [wJoyIgnore], a
xor a
ld [wListScrollOffset], a
@@ -165,7 +165,7 @@ PalletTownAfterPikachuBattleScript:
ld a, TEXT_PALLETTOWN_OAK_COME_WITH_ME
ldh [hTextID], a
call DisplayTextID
- ld a, A_BUTTON | B_BUTTON | SELECT | START | D_RIGHT | D_LEFT | D_UP | D_DOWN
+ ld a, PAD_BUTTONS | PAD_CTRL_PAD
ld [wJoyIgnore], a
; trigger the next script