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| author | vulcandth <vulcandth@gmail.com> | 2023-07-13 20:27:56 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-07-13 21:27:56 -0400 |
| commit | d001ced41b53271373753de835a9c3b3413dc318 (patch) | |
| tree | ff2db7f403bddfcdeb12e50def8411cafedcdd5e /scripts/PokemonMansion2F.asm | |
| parent | Make wCurrentBoxNum a byte instead of word (#414) (diff) | |
| download | pokeyellow-d001ced41b53271373753de835a9c3b3413dc318.tar.gz pokeyellow-d001ced41b53271373753de835a9c3b3413dc318.tar.xz pokeyellow-d001ced41b53271373753de835a9c3b3413dc318.zip | |
Add macros, constants, and labels for map scripts and text (#367)
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
Diffstat (limited to 'scripts/PokemonMansion2F.asm')
| -rw-r--r-- | scripts/PokemonMansion2F.asm | 75 |
1 files changed, 38 insertions, 37 deletions
diff --git a/scripts/PokemonMansion2F.asm b/scripts/PokemonMansion2F.asm index a887913a..a4322da7 100644 --- a/scripts/PokemonMansion2F.asm +++ b/scripts/PokemonMansion2F.asm @@ -47,89 +47,90 @@ Mansion2Script_Switches:: ret nz xor a ldh [hJoyHeld], a - ld a, $5 + ld a, TEXT_POKEMONMANSION2F_SWITCH ldh [hSpriteIndexOrTextID], a jp DisplayTextID PokemonMansion2F_ScriptPointers: - dw CheckFightingMapTrainers - dw DisplayEnemyTrainerTextAndStartBattle - dw EndTrainerBattle + def_script_pointers + dw_const CheckFightingMapTrainers, SCRIPT_POKEMONMANSION2F_DEFAULT + dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_POKEMONMANSION2F_START_BATTLE + dw_const EndTrainerBattle, SCRIPT_POKEMONMANSION2F_END_BATTLE PokemonMansion2F_TextPointers: - dw Mansion2Text1 - dw PickUpItemText - dw Mansion2Text3 - dw Mansion2Text4 - dw Mansion2Text5 + def_text_pointers + dw_const PokemonMansion2FSuperNerdText, TEXT_POKEMONMANSION2F_SUPER_NERD + dw_const PickUpItemText, TEXT_POKEMONMANSION2F_CALCIUM + dw_const PokemonMansion2FDiary1Text, TEXT_POKEMONMANSION2F_DIARY1 + dw_const PokemonMansion2FDiary2Text, TEXT_POKEMONMANSION2F_DIARY2 + dw_const PokemonMansion2FSwitchText, TEXT_POKEMONMANSION2F_SWITCH Mansion2TrainerHeaders: def_trainers Mansion2TrainerHeader0: - trainer EVENT_BEAT_MANSION_2_TRAINER_0, 0, Mansion2BattleText1, Mansion2EndBattleText1, Mansion2AfterBattleText1 + trainer EVENT_BEAT_MANSION_2_TRAINER_0, 0, PokemonMansion2FSuperNerdBattleText, PokemonMansion2FSuperNerdEndBattleText, PokemonMansion2FSuperNerdAfterBattleText db -1 ; end -Mansion2Text1: +PokemonMansion2FSuperNerdText: text_asm ld hl, Mansion2TrainerHeader0 call TalkToTrainer jp TextScriptEnd -Mansion2BattleText1: - text_far _Mansion2BattleText1 +PokemonMansion2FSuperNerdBattleText: + text_far _PokemonMansion2FSuperNerdBattleText text_end -Mansion2EndBattleText1: - text_far _Mansion2EndBattleText1 +PokemonMansion2FSuperNerdEndBattleText: + text_far _PokemonMansion2FSuperNerdEndBattleText text_end -Mansion2AfterBattleText1: - text_far _Mansion2AfterBattleText1 +PokemonMansion2FSuperNerdAfterBattleText: + text_far _PokemonMansion2FSuperNerdAfterBattleText text_end -Mansion2Text3: - text_far _Mansion2Text3 +PokemonMansion2FDiary1Text: + text_far _PokemonMansion2FDiary1Text text_end -Mansion2Text4: - text_far _Mansion2Text4 +PokemonMansion2FDiary2Text: + text_far _PokemonMansion2FDiary2Text text_end -Mansion3Text6: -Mansion2Text5: +PokemonMansion2FSwitchText: text_asm - ld hl, Mansion2Text_520c2 + ld hl, .Text call PrintText call YesNoChoice ld a, [wCurrentMenuItem] and a - jr nz, .asm_520b9 + jr nz, .not_pressed ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld hl, wCurrentMapScriptFlags set 5, [hl] - ld hl, Mansion2Text_520c7 + ld hl, .PressedText call PrintText ld a, SFX_GO_INSIDE call PlaySound CheckAndSetEvent EVENT_MANSION_SWITCH_ON - jr z, .asm_520bf + jr z, .done ResetEventReuseHL EVENT_MANSION_SWITCH_ON - jr .asm_520bf -.asm_520b9 - ld hl, Mansion2Text_520cc + jr .done +.not_pressed + ld hl, .NotPressed call PrintText -.asm_520bf +.done jp TextScriptEnd -Mansion2Text_520c2: - text_far _Mansion2Text_520c2 +.Text: + text_far _PokemonMansion2FSwitchText text_end -Mansion2Text_520c7: - text_far _Mansion2Text_520c7 +.PressedText: + text_far _PokemonMansion2FSwitchPressedText text_end -Mansion2Text_520cc: - text_far _Mansion2Text_520cc +.NotPressed: + text_far _PokemonMansion2FSwitchNotPressedText text_end |
