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| author | dannye <33dannye@gmail.com> | 2023-11-20 00:33:27 -0600 |
|---|---|---|
| committer | dannye <33dannye@gmail.com> | 2023-11-20 20:23:27 -0600 |
| commit | 298e99d3776580585c3f434e5d93137ae431bdd3 (patch) | |
| tree | a808c4ffd0fd0f9bd28972bae5236e0d3345c8e5 /scripts/RocketHideoutB3F.asm | |
| parent | Add sound bits documentation for wOptions (#110) (diff) | |
| parent | Name 2 unnamed labels I missed in SeafoamIslandsB4F and PokemonMansion3F (#437) (diff) | |
| download | pokeyellow-298e99d3776580585c3f434e5d93137ae431bdd3.tar.gz pokeyellow-298e99d3776580585c3f434e5d93137ae431bdd3.tar.xz pokeyellow-298e99d3776580585c3f434e5d93137ae431bdd3.zip | |
Merge branch 'master' of https://github.com/pret/pokered
Diffstat (limited to 'scripts/RocketHideoutB3F.asm')
| -rw-r--r-- | scripts/RocketHideoutB3F.asm | 54 |
1 files changed, 28 insertions, 26 deletions
diff --git a/scripts/RocketHideoutB3F.asm b/scripts/RocketHideoutB3F.asm index 996790ec..03681bef 100644 --- a/scripts/RocketHideoutB3F.asm +++ b/scripts/RocketHideoutB3F.asm @@ -8,12 +8,13 @@ RocketHideoutB3F_Script: ret RocketHideoutB3F_ScriptPointers: - dw RocketHideout3Script0 - dw DisplayEnemyTrainerTextAndStartBattle - dw EndTrainerBattle - dw RocketHideout3Script3 + def_script_pointers + dw_const RocketHideoutB3FDefaultScript, SCRIPT_ROCKETHIDEOUTB3F_DEFAULT + dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_ROCKETHIDEOUTB3F_START_BATTLE + dw_const EndTrainerBattle, SCRIPT_ROCKETHIDEOUTB3F_END_BATTLE + dw_const RocketHideoutB3FPlayerSpinningScript, SCRIPT_ROCKETHIDEOUTB3F_PLAYER_SPINNING -RocketHideout3Script0: +RocketHideoutB3FDefaultScript: ld a, [wYCoord] ld b, a ld a, [wXCoord] @@ -27,9 +28,9 @@ RocketHideout3Script0: call StartSimulatingJoypadStates ld a, SFX_ARROW_TILES call PlaySound - ld a, $ff + ld a, A_BUTTON | B_BUTTON | SELECT | START | D_RIGHT | D_LEFT | D_UP | D_DOWN ld [wJoyIgnore], a - ld a, $3 + ld a, SCRIPT_ROCKETHIDEOUTB3F_PLAYER_SPINNING ld [wCurMapScript], a ret @@ -112,7 +113,7 @@ RocketHideout3ArrowMovement12: db D_UP, 1 db -1 ; end -RocketHideout3Script3: +RocketHideoutB3FPlayerSpinningScript: ld a, [wSimulatedJoypadStatesIndex] and a jp nz, LoadSpinnerArrowTiles @@ -120,56 +121,57 @@ RocketHideout3Script3: ld [wJoyIgnore], a ld hl, wd736 res 7, [hl] - ld a, $0 + ld a, SCRIPT_ROCKETHIDEOUTB3F_DEFAULT ld [wCurMapScript], a ret RocketHideoutB3F_TextPointers: - dw RocketHideout3Text1 - dw RocketHideout3Text2 - dw PickUpItemText - dw PickUpItemText + def_text_pointers + dw_const RocketHideoutB3FRocket1Text, TEXT_ROCKETHIDEOUTB3F_ROCKET1 + dw_const RocketHideoutB3FRocket2Text, TEXT_ROCKETHIDEOUTB3F_ROCKET2 + dw_const PickUpItemText, TEXT_ROCKETHIDEOUTB3F_TM_DOUBLE_EDGE + dw_const PickUpItemText, TEXT_ROCKETHIDEOUTB3F_RARE_CANDY RocketHideout3TrainerHeaders: def_trainers RocketHideout3TrainerHeader0: - trainer EVENT_BEAT_ROCKET_HIDEOUT_3_TRAINER_0, 2, RocketHideout3BattleText2, RocketHideout3EndBattleText2, RocketHideout3AfterBattleTxt2 + trainer EVENT_BEAT_ROCKET_HIDEOUT_3_TRAINER_0, 2, RocketHideoutB3FRocket1BattleText, RocketHideoutB3FRocket1EndBattleText, RocketHideoutB3FRocket1AfterBattleText RocketHideout3TrainerHeader1: - trainer EVENT_BEAT_ROCKET_HIDEOUT_3_TRAINER_1, 4, RocketHideout3BattleTxt, RocketHideout3EndBattleText3, RocketHideout3AfterBattleText3 + trainer EVENT_BEAT_ROCKET_HIDEOUT_3_TRAINER_1, 4, RocketHideoutB3FRocket2BattleText, RocketHideoutB3FRocket2EndBattleText, RocketHideoutB3FRocket2AfterBattleText db -1 ; end -RocketHideout3Text1: +RocketHideoutB3FRocket1Text: text_asm ld hl, RocketHideout3TrainerHeader0 call TalkToTrainer jp TextScriptEnd -RocketHideout3BattleText2: - text_far _RocketHideout3BattleText2 +RocketHideoutB3FRocket1BattleText: + text_far _RocketHideoutB3FRocket1BattleText text_end -RocketHideout3EndBattleText2: - text_far _RocketHideout3EndBattleText2 +RocketHideoutB3FRocket1EndBattleText: + text_far _RocketHideoutB3FRocket1EndBattleText text_end -RocketHideout3AfterBattleTxt2: - text_far _RocketHideout3AfterBattleTxt2 +RocketHideoutB3FRocket1AfterBattleText: + text_far _RocketHideoutB3FRocket1AfterBattleText text_end -RocketHideout3Text2: +RocketHideoutB3FRocket2Text: text_asm ld hl, RocketHideout3TrainerHeader1 call TalkToTrainer jp TextScriptEnd -RocketHideout3BattleTxt: +RocketHideoutB3FRocket2BattleText: text_far _RocketHideout3BattleTxt text_end -RocketHideout3EndBattleText3: +RocketHideoutB3FRocket2EndBattleText: text_far _RocketHideout3EndBattleText3 text_end -RocketHideout3AfterBattleText3: +RocketHideoutB3FRocket2AfterBattleText: text_far _RocketHide3AfterBattleText3 text_end |
