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authordannye <33dannye@gmail.com>2023-11-20 00:33:27 -0600
committerdannye <33dannye@gmail.com>2023-11-20 20:23:27 -0600
commit298e99d3776580585c3f434e5d93137ae431bdd3 (patch)
treea808c4ffd0fd0f9bd28972bae5236e0d3345c8e5 /scripts/SSAnneB1FRooms.asm
parentAdd sound bits documentation for wOptions (#110) (diff)
parentName 2 unnamed labels I missed in SeafoamIslandsB4F and PokemonMansion3F (#437) (diff)
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Merge branch 'master' of https://github.com/pret/pokered
Diffstat (limited to 'scripts/SSAnneB1FRooms.asm')
-rw-r--r--scripts/SSAnneB1FRooms.asm134
1 files changed, 68 insertions, 66 deletions
diff --git a/scripts/SSAnneB1FRooms.asm b/scripts/SSAnneB1FRooms.asm
index 610a0ca0..e4a61de5 100644
--- a/scripts/SSAnneB1FRooms.asm
+++ b/scripts/SSAnneB1FRooms.asm
@@ -8,154 +8,156 @@ SSAnneB1FRooms_Script:
ret
SSAnneB1FRooms_ScriptPointers:
- dw CheckFightingMapTrainers
- dw DisplayEnemyTrainerTextAndStartBattle
- dw EndTrainerBattle
+ def_script_pointers
+ dw_const CheckFightingMapTrainers, SCRIPT_SSANNEB1FROOMS_DEFAULT
+ dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_SSANNEB1FROOMS_START_BATTLE
+ dw_const EndTrainerBattle, SCRIPT_SSANNEB1FROOMS_END_BATTLE
SSAnneB1FRooms_TextPointers:
- dw SSAnne10Text1
- dw SSAnne10Text2
- dw SSAnne10Text3
- dw SSAnne10Text4
- dw SSAnne10Text5
- dw SSAnne10Text6
- dw SSAnne10Text7
- dw SSAnne10Text8
- dw PickUpItemText
- dw PickUpItemText
- dw PickUpItemText
+ def_text_pointers
+ dw_const SSAnneB1FRoomsSailor1Text, TEXT_SSANNEB1FROOMS_SAILOR1
+ dw_const SSAnneB1FRoomsSailor2Text, TEXT_SSANNEB1FROOMS_SAILOR2
+ dw_const SSAnneB1FRoomsSailor3Text, TEXT_SSANNEB1FROOMS_SAILOR3
+ dw_const SSAnneB1FRoomsSailor4Text, TEXT_SSANNEB1FROOMS_SAILOR4
+ dw_const SSAnneB1FRoomsSailor5Text, TEXT_SSANNEB1FROOMS_SAILOR5
+ dw_const SSAnneB1FRoomsFisherText, TEXT_SSANNEB1FROOMS_FISHER
+ dw_const SSAnneB1FRoomsSuperNerdText, TEXT_SSANNEB1FROOMS_SUPER_NERD
+ dw_const SSAnneB1FRoomsMachokeText, TEXT_SSANNEB1FROOMS_MACHOKE
+ dw_const PickUpItemText, TEXT_SSANNEB1FROOMS_ETHER
+ dw_const PickUpItemText, TEXT_SSANNEB1FROOMS_TM_REST
+ dw_const PickUpItemText, TEXT_SSANNEB1FROOMS_MAX_POTION
SSAnne10TrainerHeaders:
def_trainers
SSAnne10TrainerHeader0:
- trainer EVENT_BEAT_SS_ANNE_10_TRAINER_0, 2, SSAnne10BattleText1, SSAnne10EndBattleText1, SSAnne10AfterBattleText1
+ trainer EVENT_BEAT_SS_ANNE_10_TRAINER_0, 2, SSAnneB1FRoomsSailor1BattleText, SSAnneB1FRoomsSailor1EndBattleText, SSAnneB1FRoomsSailor1AfterBattleText
SSAnne10TrainerHeader1:
- trainer EVENT_BEAT_SS_ANNE_10_TRAINER_1, 3, SSAnne10BattleText2, SSAnne10EndBattleText2, SSAnne10AfterBattleText2
+ trainer EVENT_BEAT_SS_ANNE_10_TRAINER_1, 3, SSAnneB1FRoomsSailor2BattleText, SSAnneB1FRoomsSailor2EndBattleText, SSAnneB1FRoomsSailor2AfterBattleText
SSAnne10TrainerHeader2:
- trainer EVENT_BEAT_SS_ANNE_10_TRAINER_2, 2, SSAnne10BattleText3, SSAnne10EndBattleText3, SSAnne10AfterBattleText3
+ trainer EVENT_BEAT_SS_ANNE_10_TRAINER_2, 2, SSAnneB1FRoomsSailor3BattleText, SSAnneB1FRoomsSailor3EndBattleText, SSAnneB1FRoomsSailor3AfterBattleText
SSAnne10TrainerHeader3:
- trainer EVENT_BEAT_SS_ANNE_10_TRAINER_3, 2, SSAnne10BattleText4, SSAnne10EndBattleText4, SSAnne10AfterBattleText4
+ trainer EVENT_BEAT_SS_ANNE_10_TRAINER_3, 2, SSAnneB1FRoomsSailor4BattleText, SSAnneB1FRoomsSailor4EndBattleText, SSAnneB1FRoomsSailor4AfterBattleText
SSAnne10TrainerHeader4:
- trainer EVENT_BEAT_SS_ANNE_10_TRAINER_4, 2, SSAnne10BattleText5, SSAnne10EndBattleText5, SSAnne10AfterBattleText5
+ trainer EVENT_BEAT_SS_ANNE_10_TRAINER_4, 2, SSAnneB1FRoomsSailor5BattleText, SSAnneB1FRoomsSailor5EndBattleText, SSAnneB1FRoomsSailor5AfterBattleText
SSAnne10TrainerHeader5:
- trainer EVENT_BEAT_SS_ANNE_10_TRAINER_5, 3, SSAnne10BattleText6, SSAnne10EndBattleText6, SSAnne10AfterBattleText6
+ trainer EVENT_BEAT_SS_ANNE_10_TRAINER_5, 3, SSAnneB1FRoomsFisherBattleText, SSAnneB1FRoomsFisherEndBattleText, SSAnneB1FRoomsFisherAfterBattleText
db -1 ; end
-SSAnne10Text1:
+SSAnneB1FRoomsSailor1Text:
text_asm
ld hl, SSAnne10TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
-SSAnne10Text2:
+SSAnneB1FRoomsSailor2Text:
text_asm
ld hl, SSAnne10TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
-SSAnne10Text3:
+SSAnneB1FRoomsSailor3Text:
text_asm
ld hl, SSAnne10TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
-SSAnne10Text4:
+SSAnneB1FRoomsSailor4Text:
text_asm
ld hl, SSAnne10TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
-SSAnne10Text5:
+SSAnneB1FRoomsSailor5Text:
text_asm
ld hl, SSAnne10TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
-SSAnne10Text6:
+SSAnneB1FRoomsFisherText:
text_asm
ld hl, SSAnne10TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
-SSAnne10Text8:
- text_far _SSAnne10Text8
+SSAnneB1FRoomsMachokeText:
+ text_far _SSAnneB1FRoomsMachokeText
text_asm
ld a, MACHOKE
call PlayCry
jp TextScriptEnd
-SSAnne10BattleText1:
- text_far _SSAnne10BattleText1
+SSAnneB1FRoomsSailor1BattleText:
+ text_far _SSAnneB1FRoomsSailor1BattleText
text_end
-SSAnne10EndBattleText1:
- text_far _SSAnne10EndBattleText1
+SSAnneB1FRoomsSailor1EndBattleText:
+ text_far _SSAnneB1FRoomsSailor1EndBattleText
text_end
-SSAnne10AfterBattleText1:
- text_far _SSAnne10AfterBattleText1
+SSAnneB1FRoomsSailor1AfterBattleText:
+ text_far _SSAnneB1FRoomsSailor1AfterBattleText
text_end
-SSAnne10BattleText2:
- text_far _SSAnne10BattleText2
+SSAnneB1FRoomsSailor2BattleText:
+ text_far _SSAnneB1FRoomsSailor2BattleText
text_end
-SSAnne10EndBattleText2:
- text_far _SSAnne10EndBattleText2
+SSAnneB1FRoomsSailor2EndBattleText:
+ text_far _SSAnneB1FRoomsSailor2EndBattleText
text_end
-SSAnne10AfterBattleText2:
- text_far _SSAnne10AfterBattleText2
+SSAnneB1FRoomsSailor2AfterBattleText:
+ text_far _SSAnneB1FRoomsSailor2AfterBattleText
text_end
-SSAnne10BattleText3:
- text_far _SSAnne10BattleText3
+SSAnneB1FRoomsSailor3BattleText:
+ text_far _SSAnneB1FRoomsSailor3BattleText
text_end
-SSAnne10EndBattleText3:
- text_far _SSAnne10EndBattleText3
+SSAnneB1FRoomsSailor3EndBattleText:
+ text_far _SSAnneB1FRoomsSailor3EndBattleText
text_end
-SSAnne10AfterBattleText3:
- text_far _SSAnne10AfterBattleText3
+SSAnneB1FRoomsSailor3AfterBattleText:
+ text_far _SSAnneB1FRoomsSailor3AfterBattleText
text_end
-SSAnne10BattleText4:
- text_far _SSAnne10BattleText4
+SSAnneB1FRoomsSailor4BattleText:
+ text_far _SSAnneB1FRoomsSailor4BattleText
text_end
-SSAnne10EndBattleText4:
- text_far _SSAnne10EndBattleText4
+SSAnneB1FRoomsSailor4EndBattleText:
+ text_far _SSAnneB1FRoomsSailor4EndBattleText
text_end
-SSAnne10AfterBattleText4:
- text_far _SSAnne10AfterBattleText4
+SSAnneB1FRoomsSailor4AfterBattleText:
+ text_far _SSAnneB1FRoomsSailor4AfterBattleText
text_end
-SSAnne10BattleText5:
- text_far _SSAnne10BattleText5
+SSAnneB1FRoomsSailor5BattleText:
+ text_far _SSAnneB1FRoomsSailor5BattleText
text_end
-SSAnne10EndBattleText5:
- text_far _SSAnne10EndBattleText5
+SSAnneB1FRoomsSailor5EndBattleText:
+ text_far _SSAnneB1FRoomsSailor5EndBattleText
text_end
-SSAnne10AfterBattleText5:
- text_far _SSAnne10AfterBattleText5
+SSAnneB1FRoomsSailor5AfterBattleText:
+ text_far _SSAnneB1FRoomsSailor5AfterBattleText
text_end
-SSAnne10BattleText6:
- text_far _SSAnne10BattleText6
+SSAnneB1FRoomsFisherBattleText:
+ text_far _SSAnneB1FRoomsFisherBattleText
text_end
-SSAnne10EndBattleText6:
- text_far _SSAnne10EndBattleText6
+SSAnneB1FRoomsFisherEndBattleText:
+ text_far _SSAnneB1FRoomsFisherEndBattleText
text_end
-SSAnne10AfterBattleText6:
- text_far _SSAnne10AfterBattleText6
+SSAnneB1FRoomsFisherAfterBattleText:
+ text_far _SSAnneB1FRoomsFisherAfterBattleText
text_end
-SSAnne10Text7:
- text_far _SSAnne10Text7
+SSAnneB1FRoomsSuperNerdText:
+ text_far _SSAnneB1FRoomsSuperNerdText
text_end