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authorAsh Ketchum <no-reply@sl0p.foo>2026-07-15 12:15:50 +0200
committerAsh Ketchum <no-reply@sl0p.foo>2026-07-15 12:15:50 +0200
commit259c6b8ec4524dcd4a75da065106107f2165b202 (patch)
treef7aaba15cd3a45c5620dab7f338522ff4480fa2b /scripts/UndergroundPathRoute6.asm
parenttools: render_overworld.py - build seamless Kanto map from source (diff)
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explore: pivot to noclip free-roam camera
Ground-truth from render_overworld.py showed Kanto is ONE seamless world joined along shared edges with per-connection offsets -- so a map-by-map browser is the wrong model. Replaced it with noclip free-roam that leans on the engine's own player-walk + connection-crossing machinery (which already handles seams/offsets correctly): - wSlopNoclip flag (reused the dead wUnusedObtainedBadges byte at D356, 0 r/w, not unioned, in the saved region -> safe). - CollisionCheckOnLand: 5-byte hook at the top -> when noclip is set, return no-collision. Freed the room in ROM0 by deleting the unreferenced Func_0db5 (dead farcall LoadToggleableObjectData) in LoadMapHeader. - EXPLORE menu entry now just toggles wSlopNoclip and closes the menu, dropping you into the overworld to glide through walls/NPCs/ledges and walk across map connections exactly as the world data defines them. Verified: Pallet -> (walk north through the fences) -> seam-cross into Route 1 at y=35 -> continue north; toggle off restores collision (player blocked).
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