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authorNarishma-gb <194818981+Narishma-gb@users.noreply.github.com>2025-09-03 17:56:09 +0200
committerGitHub <noreply@github.com>2025-09-03 11:56:09 -0400
commit4d2594cb24b7e67cde4e1373c9a2b5e0ae7ff473 (patch)
tree5bd4fce0a314171b46b3962a5db5df6eb5154ee2 /scripts
parentDocument where badge and elevator floor "items" are used (diff)
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Label and constant cleanup (#528)
* Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
Diffstat (limited to 'scripts')
-rw-r--r--scripts/HallOfFame.asm2
-rw-r--r--scripts/PokemonMansionB1F.asm16
-rw-r--r--scripts/SeafoamIslandsB4F.asm2
-rw-r--r--scripts/VermilionDock.asm2
4 files changed, 11 insertions, 11 deletions
diff --git a/scripts/HallOfFame.asm b/scripts/HallOfFame.asm
index eb26afaf..31d56022 100644
--- a/scripts/HallOfFame.asm
+++ b/scripts/HallOfFame.asm
@@ -47,7 +47,7 @@ HallOfFameResetEventsAndSaveScript:
ld [wHallOfFameCurScript], a
ld a, PALLET_TOWN
ld [wLastBlackoutMap], a
- farcall SaveSAVtoSRAM
+ farcall SaveGameData
ld b, 5
.delayLoop
ld c, 600 / 5
diff --git a/scripts/PokemonMansionB1F.asm b/scripts/PokemonMansionB1F.asm
index e31bbd3e..176c243a 100644
--- a/scripts/PokemonMansionB1F.asm
+++ b/scripts/PokemonMansionB1F.asm
@@ -16,30 +16,30 @@ MansionB1FCheckReplaceSwitchDoorBlocks:
CheckEvent EVENT_MANSION_SWITCH_ON
jr nz, .switchTurnedOn
ld a, $e
- ld bc, $80d
+ lb bc, 8, 13
call Mansion2ReplaceBlock
ld a, $e
- ld bc, $b06
+ lb bc, 11, 6
call Mansion2ReplaceBlock
ld a, $5f
- ld bc, $304
+ lb bc, 3, 4
call Mansion2ReplaceBlock
ld a, $54
- ld bc, $808
+ lb bc, 8, 8
call Mansion2ReplaceBlock
ret
.switchTurnedOn
ld a, $2d
- ld bc, $80d
+ lb bc, 8, 13
call Mansion2ReplaceBlock
ld a, $5f
- ld bc, $b06
+ lb bc, 11, 6
call Mansion2ReplaceBlock
ld a, $e
- ld bc, $304
+ lb bc, 3, 4
call Mansion2ReplaceBlock
ld a, $e
- ld bc, $808
+ lb bc, 8, 8
call Mansion2ReplaceBlock
ret
diff --git a/scripts/SeafoamIslandsB4F.asm b/scripts/SeafoamIslandsB4F.asm
index 314a8d50..40ecee0a 100644
--- a/scripts/SeafoamIslandsB4F.asm
+++ b/scripts/SeafoamIslandsB4F.asm
@@ -37,7 +37,7 @@ SeafoamIslandsB4FDefaultScript:
ld a, [wCoordIndex]
cp $3
jr nc, .only1UpInputNeeded
- ld a, NPC_MOVEMENT_UP
+ ld a, PAD_UP
ld [wSimulatedJoypadStatesEnd + 1], a
ld a, 2
jr .forcePlayerUpFromSurfExit
diff --git a/scripts/VermilionDock.asm b/scripts/VermilionDock.asm
index 608d2b7e..237b4175 100644
--- a/scripts/VermilionDock.asm
+++ b/scripts/VermilionDock.asm
@@ -50,7 +50,7 @@ VermilionDockSSAnneLeavesScript:
ld [wSpritePlayerStateData1ImageIndex], a
ld c, 120
call DelayFrames
- ld b, $9c
+ ld b, HIGH(vBGMap1)
call CopyScreenTileBufferToVRAM
hlcoord 0, 10
ld bc, SCREEN_WIDTH * 6