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| author | yenatch <yenatch@gmail.com> | 2014-01-27 16:22:41 -0500 |
|---|---|---|
| committer | yenatch <yenatch@gmail.com> | 2014-01-27 16:24:13 -0500 |
| commit | 1b9ee46af9f8baac0d266a54130115a719788377 (patch) | |
| tree | 8ac61c0752dc74da0677cb26fe4db6362db5b2b7 /text/maps/silph_co_10f.asm | |
| parent | added a couple of new moves constants (diff) | |
| download | pokeyellow-1b9ee46af9f8baac0d266a54130115a719788377.tar.gz pokeyellow-1b9ee46af9f8baac0d266a54130115a719788377.tar.xz pokeyellow-1b9ee46af9f8baac0d266a54130115a719788377.zip | |
Get rid of globals.asm. Use ::s to export labels between objects.
globals.asm was a hack that:
- gave rgbasm an extra 100k lines to read
- increased reliance on the python preprocessor
- made the makefile a mess
- gave object creation an extra step
- wasn't even necessary
This speeds up build time by at least a third.
Diffstat (limited to 'text/maps/silph_co_10f.asm')
| -rw-r--r-- | text/maps/silph_co_10f.asm | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/text/maps/silph_co_10f.asm b/text/maps/silph_co_10f.asm index e56fcdd9..6c9727de 100644 --- a/text/maps/silph_co_10f.asm +++ b/text/maps/silph_co_10f.asm @@ -1,41 +1,41 @@ -_UnnamedText_5a1d3: ; 84d8d (21:4d8d) +_UnnamedText_5a1d3:: ; 84d8d (21:4d8d) text "Waaaaa!" cont "I'm scared!" done -_UnnamedText_5a1d8: ; 84da1 (21:4da1) +_UnnamedText_5a1d8:: ; 84da1 (21:4da1) text "Please keep quiet" line "about my crying!" done -_SilphCo10BattleText1: ; 84dc5 (21:4dc5) +_SilphCo10BattleText1:: ; 84dc5 (21:4dc5) text "Welcome to the" line "10F! So good of" cont "you to join me!" done -_SilphCo10EndBattleText1: ; 84df5 (21:4df5) +_SilphCo10EndBattleText1:: ; 84df5 (21:4df5) text "I'm" line "stunned!" prompt -_SilphCo10AfterBattleText1: ; 84e02 (21:4e02) +_SilphCo10AfterBattleText1:: ; 84e02 (21:4e02) text "Nice try, but the" line "boardroom is up" cont "one more floor!" done -_SilphCo10BattleText2: ; 84e35 (21:4e35) +_SilphCo10BattleText2:: ; 84e35 (21:4e35) text "Enough of your" line "silly games!" done -_SilphCo10EndBattleText2: ; 84e52 (21:4e52) +_SilphCo10EndBattleText2:: ; 84e52 (21:4e52) text "No" line "continues left!" prompt -_SilphCo10AfterBattleText2: ; 84e66 (21:4e66) +_SilphCo10AfterBattleText2:: ; 84e66 (21:4e66) text "Are you satisfied" line "with beating me?" cont "Then go on home!" |
