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| author | yenatch <yenatch@gmail.com> | 2014-01-27 16:22:41 -0500 |
|---|---|---|
| committer | yenatch <yenatch@gmail.com> | 2014-01-27 16:24:13 -0500 |
| commit | 1b9ee46af9f8baac0d266a54130115a719788377 (patch) | |
| tree | 8ac61c0752dc74da0677cb26fe4db6362db5b2b7 /text/maps/silph_co_4f.asm | |
| parent | added a couple of new moves constants (diff) | |
| download | pokeyellow-1b9ee46af9f8baac0d266a54130115a719788377.tar.gz pokeyellow-1b9ee46af9f8baac0d266a54130115a719788377.tar.xz pokeyellow-1b9ee46af9f8baac0d266a54130115a719788377.zip | |
Get rid of globals.asm. Use ::s to export labels between objects.
globals.asm was a hack that:
- gave rgbasm an extra 100k lines to read
- increased reliance on the python preprocessor
- made the makefile a mess
- gave object creation an extra step
- wasn't even necessary
This speeds up build time by at least a third.
Diffstat (limited to 'text/maps/silph_co_4f.asm')
| -rw-r--r-- | text/maps/silph_co_4f.asm | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/text/maps/silph_co_4f.asm b/text/maps/silph_co_4f.asm index e43845a4..452a05a8 100644 --- a/text/maps/silph_co_4f.asm +++ b/text/maps/silph_co_4f.asm @@ -1,56 +1,56 @@ -_UnnamedText_19de0: ; 827e4 (20:67e4) +_UnnamedText_19de0:: ; 827e4 (20:67e4) text "Sssh! Can't you" line "see I'm hiding?" done -_UnnamedText_19de5: ; 82803 (20:6803) +_UnnamedText_19de5:: ; 82803 (20:6803) text "Huh? TEAM ROCKET" line "is gone?" done -_SilphCo4BattleText2: ; 8281e (20:681e) +_SilphCo4BattleText2:: ; 8281e (20:681e) text "TEAM ROCKET has" line "taken command of" cont "SILPH CO.!" done -_SilphCo4EndBattleText2: ; 8284b (20:684b) +_SilphCo4EndBattleText2:: ; 8284b (20:684b) text "Arrgh!" prompt -_SilphCo4AfterBattleText2: ; 82853 (20:6853) +_SilphCo4AfterBattleText2:: ; 82853 (20:6853) text "Fwahahaha!" line "My BOSS has been" cont "after this place!" done -_SilphCo4BattleText3: ; 82882 (20:6882) +_SilphCo4BattleText3:: ; 82882 (20:6882) text "My #MON are my" line "loyal soldiers!" done -_SilphCo4EndBattleText3: ; 828a2 (20:68a2) +_SilphCo4EndBattleText3:: ; 828a2 (20:68a2) text "Darn!" line "You weak #MON!" prompt -_SilphCo4AfterBattleText3: ; 828b8 (20:68b8) +_SilphCo4AfterBattleText3:: ; 828b8 (20:68b8) text "The doors are" line "electronically" cont "locked! A CARD" cont "KEY opens them!" done -_SilphCo4BattleText4: ; 828f5 (20:68f5) +_SilphCo4BattleText4:: ; 828f5 (20:68f5) text "Intruder spotted!" done -_SilphCo4EndBattleText4: ; 82908 (20:6908) +_SilphCo4EndBattleText4:: ; 82908 (20:6908) text "Who" line "are you?" prompt -_SilphCo4AfterBattleText4: ; 82916 (20:6916) +_SilphCo4AfterBattleText4:: ; 82916 (20:6916) text "I better tell the" line "BOSS on 11F!" done |
