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authorBryan Bishop <kanzure@gmail.com>2012-01-14 17:45:55 -0600
committerBryan Bishop <kanzure@gmail.com>2012-01-14 17:45:55 -0600
commitc744e3b4a82f7af7b315787bfc00a333b9c0b248 (patch)
treeff3c082169445cd3442adaeb46cf45627efc975f /textpre.awk
parentAdding graphical differences between Red/Blue. (diff)
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extract and include blockset data
extract_tileblocks also has the ability to output asm, but the output seems like it would be too much for rgbasm to handle. Instead of cluttering up common.asm, I am opting to place the data in binary data files under gfx/blocksets/ in .bst files. Every 16 bytes is a separate block in the blockset. Each byte is referencing a tile id from the tileset graphics in gfx/tilesets/. hg-commit-id: 0540eff0f081
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