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| author | Bryan Bishop <kanzure@gmail.com> | 2012-01-14 17:45:55 -0600 |
|---|---|---|
| committer | Bryan Bishop <kanzure@gmail.com> | 2012-01-14 17:45:55 -0600 |
| commit | c744e3b4a82f7af7b315787bfc00a333b9c0b248 (patch) | |
| tree | ff3c082169445cd3442adaeb46cf45627efc975f /textpre.awk | |
| parent | Adding graphical differences between Red/Blue. (diff) | |
| download | pokeyellow-c744e3b4a82f7af7b315787bfc00a333b9c0b248.tar.gz pokeyellow-c744e3b4a82f7af7b315787bfc00a333b9c0b248.tar.xz pokeyellow-c744e3b4a82f7af7b315787bfc00a333b9c0b248.zip | |
extract and include blockset data
extract_tileblocks also has the ability to output asm, but the output
seems like it would be too much for rgbasm to handle. Instead of
cluttering up common.asm, I am opting to place the data in binary
data files under gfx/blocksets/ in .bst files.
Every 16 bytes is a separate block in the blockset. Each byte is
referencing a tile id from the tileset graphics in gfx/tilesets/.
hg-commit-id: 0540eff0f081
Diffstat (limited to 'textpre.awk')
0 files changed, 0 insertions, 0 deletions
