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| author | luckytyphlosion <alan.rj.huang@gmail.com> | 2016-03-17 18:22:37 -0400 |
|---|---|---|
| committer | luckytyphlosion <alan.rj.huang@gmail.com> | 2016-03-17 18:22:37 -0400 |
| commit | 29b6c60cb7801a4b240f398dd85938f020190234 (patch) | |
| tree | 5715b7675a9576513b7e716886bbef27703d7c4e /wram.asm | |
| parent | Split bank3 up. (diff) | |
| download | pokeyellow-29b6c60cb7801a4b240f398dd85938f020190234.tar.gz pokeyellow-29b6c60cb7801a4b240f398dd85938f020190234.tar.xz pokeyellow-29b6c60cb7801a4b240f398dd85938f020190234.zip | |
Replaced some wram labels before committing, need to commit now.
Diffstat (limited to 'wram.asm')
| -rwxr-xr-x | wram.asm | 20 |
1 files changed, 10 insertions, 10 deletions
@@ -1778,17 +1778,17 @@ wBaseCoordY:: ; d082 ; high bit = enable, others = timer to cycle frequencies wLowHealthAlarm:: ds 1 ; d083 -W_FBTILECOUNTER:: ; d084 +wFBTileCounter:: ; d084 ; counts how many tiles of the current frame block have been drawn ds 1 wMovingBGTilesCounter2:: ; d085 ds 1 -W_SUBANIMFRAMEDELAY:: ; d086 +wSubAnimFrameDelay:: ; d086 ; duration of each frame of the current subanimation in terms of screen refreshes ds 1 -W_SUBANIMCOUNTER:: ; d087 +wSubAnimCounter:: ; d087 ; counts the number of subentries left in the current subanimation ds 1 @@ -1797,7 +1797,7 @@ wSaveFileStatus:: ; d088 ; 2 = save file exists and no corruption has been detected ds 1 -W_NUMFBTILES:: ; d089 +wNumFBTiles:: ; d089 ; number of tiles in current battle animation frame block ds 1 @@ -1833,7 +1833,7 @@ wSlideMonDelay:: ; d08b wAnimCounter:: ; d08b ; generic counter variable for various animations -W_SUBANIMTRANSFORM:: ; d08b +wSubAnimTransform:: ; d08b ; controls what transformations are applied to the subanimation ; 01: flip horizontally and vertically ; 02: flip horizontally and translate downwards 40 pixels @@ -1854,7 +1854,7 @@ wEndBattleTextRomBank:: ; d092 ds 1 -W_SUBANIMADDRPTR:: ; d094 +wSubAnimAddrPtr:: ; d094 ; the address _of the address_ of the current subanimation entry ds 2 @@ -1864,7 +1864,7 @@ wSlotMachineAllowMatchesCounter:: ; d096 ; the only way it can increase. Winning certain payout amounts will decrement it ; or zero it. -W_SUBANIMSUBENTRYADDR:: ; d096 +wSubAnimSubEntryAddr:: ; d096 ; the address of the current subentry of the current subanimation ds 2 @@ -1882,17 +1882,17 @@ wTownMapSpriteBlinkingEnabled:: ; d09b wUnusedD09B:: ; d09b ds 1 -W_FBDESTADDR:: ; d09c +wFBDestAddr:: ; d09c ; current destination address in OAM for frame blocks (big endian) ds 2 -W_FBMODE:: ; d09e +wFBMode:: ; d09e ; controls how the frame blocks are put together to form frames ; specifically, after finishing drawing the frame block, the frame block's mode determines what happens ; 00: clean OAM buffer and delay ; 02: move onto the next frame block with no delay and no cleaning OAM buffer ; 03: delay, but don't clean OAM buffer -; 04: delay, without cleaning OAM buffer, and do not advance [W_FBDESTADDR], so that the next frame block will overwrite this one +; 04: delay, without cleaning OAM buffer, and do not advance [wFBDestAddr], so that the next frame block will overwrite this one ds 1 wLinkCableAnimBulgeToggle:: ; d09f |
