aboutsummaryrefslogtreecommitdiffstats
path: root/wram.asm
diff options
context:
space:
mode:
authorluckytyphlosion <alan.rj.huang@gmail.com>2016-03-17 18:22:37 -0400
committerluckytyphlosion <alan.rj.huang@gmail.com>2016-03-17 18:22:37 -0400
commit29b6c60cb7801a4b240f398dd85938f020190234 (patch)
tree5715b7675a9576513b7e716886bbef27703d7c4e /wram.asm
parentSplit bank3 up. (diff)
downloadpokeyellow-29b6c60cb7801a4b240f398dd85938f020190234.tar.gz
pokeyellow-29b6c60cb7801a4b240f398dd85938f020190234.tar.xz
pokeyellow-29b6c60cb7801a4b240f398dd85938f020190234.zip
Replaced some wram labels before committing, need to commit now.
Diffstat (limited to 'wram.asm')
-rwxr-xr-xwram.asm20
1 files changed, 10 insertions, 10 deletions
diff --git a/wram.asm b/wram.asm
index cd329ddf..a2e03ab6 100755
--- a/wram.asm
+++ b/wram.asm
@@ -1778,17 +1778,17 @@ wBaseCoordY:: ; d082
; high bit = enable, others = timer to cycle frequencies
wLowHealthAlarm:: ds 1 ; d083
-W_FBTILECOUNTER:: ; d084
+wFBTileCounter:: ; d084
; counts how many tiles of the current frame block have been drawn
ds 1
wMovingBGTilesCounter2:: ; d085
ds 1
-W_SUBANIMFRAMEDELAY:: ; d086
+wSubAnimFrameDelay:: ; d086
; duration of each frame of the current subanimation in terms of screen refreshes
ds 1
-W_SUBANIMCOUNTER:: ; d087
+wSubAnimCounter:: ; d087
; counts the number of subentries left in the current subanimation
ds 1
@@ -1797,7 +1797,7 @@ wSaveFileStatus:: ; d088
; 2 = save file exists and no corruption has been detected
ds 1
-W_NUMFBTILES:: ; d089
+wNumFBTiles:: ; d089
; number of tiles in current battle animation frame block
ds 1
@@ -1833,7 +1833,7 @@ wSlideMonDelay:: ; d08b
wAnimCounter:: ; d08b
; generic counter variable for various animations
-W_SUBANIMTRANSFORM:: ; d08b
+wSubAnimTransform:: ; d08b
; controls what transformations are applied to the subanimation
; 01: flip horizontally and vertically
; 02: flip horizontally and translate downwards 40 pixels
@@ -1854,7 +1854,7 @@ wEndBattleTextRomBank:: ; d092
ds 1
-W_SUBANIMADDRPTR:: ; d094
+wSubAnimAddrPtr:: ; d094
; the address _of the address_ of the current subanimation entry
ds 2
@@ -1864,7 +1864,7 @@ wSlotMachineAllowMatchesCounter:: ; d096
; the only way it can increase. Winning certain payout amounts will decrement it
; or zero it.
-W_SUBANIMSUBENTRYADDR:: ; d096
+wSubAnimSubEntryAddr:: ; d096
; the address of the current subentry of the current subanimation
ds 2
@@ -1882,17 +1882,17 @@ wTownMapSpriteBlinkingEnabled:: ; d09b
wUnusedD09B:: ; d09b
ds 1
-W_FBDESTADDR:: ; d09c
+wFBDestAddr:: ; d09c
; current destination address in OAM for frame blocks (big endian)
ds 2
-W_FBMODE:: ; d09e
+wFBMode:: ; d09e
; controls how the frame blocks are put together to form frames
; specifically, after finishing drawing the frame block, the frame block's mode determines what happens
; 00: clean OAM buffer and delay
; 02: move onto the next frame block with no delay and no cleaning OAM buffer
; 03: delay, but don't clean OAM buffer
-; 04: delay, without cleaning OAM buffer, and do not advance [W_FBDESTADDR], so that the next frame block will overwrite this one
+; 04: delay, without cleaning OAM buffer, and do not advance [wFBDestAddr], so that the next frame block will overwrite this one
ds 1
wLinkCableAnimBulgeToggle:: ; d09f