aboutsummaryrefslogtreecommitdiffstats
path: root/yellow/bank3c
diff options
context:
space:
mode:
authorU-Daniel-PC\Daniel <corrnondacqb@yahoo.com>2015-06-05 14:01:18 -0500
committerU-Daniel-PC\Daniel <corrnondacqb@yahoo.com>2015-06-05 15:10:39 -0500
commitd48ea223eaad84af95e4f29043c279b56aa4ae88 (patch)
tree2fd8807ed257d9d9f03e351c2d6a71d7b208d671 /yellow/bank3c
parentMerge branch 'master' of https://github.com/iimarckus/pokered (diff)
downloadpokeyellow-d48ea223eaad84af95e4f29043c279b56aa4ae88.tar.gz
pokeyellow-d48ea223eaad84af95e4f29043c279b56aa4ae88.tar.xz
pokeyellow-d48ea223eaad84af95e4f29043c279b56aa4ae88.zip
Fix a lot of bugs
Diffstat (limited to 'yellow/bank3c')
-rw-r--r--yellow/bank3c/main.asm116
-rw-r--r--yellow/bank3c/overworld.asm242
2 files changed, 0 insertions, 358 deletions
diff --git a/yellow/bank3c/main.asm b/yellow/bank3c/main.asm
deleted file mode 100644
index c05f46f5..00000000
--- a/yellow/bank3c/main.asm
+++ /dev/null
@@ -1,116 +0,0 @@
-INCLUDE "yellow/bank3c/overworld.asm"
-
-ResetStatusAndHalveMoneyOnBlackout:: ; f0274 (3c:4274)
-; Reset player status on blackout.
- xor a
- ld [wd435],a
- xor a ; gamefreak copypasting functions (double xor a)
- ld [wBattleResult], a
- ld [wWalkBikeSurfState], a
- ld [W_ISINBATTLE], a
- ld [wMapPalOffset], a
- ld [wNPCMovementScriptFunctionNum], a
- ld [hJoyHeld], a
- ld [wNPCMovementScriptPointerTableNum], a
- ld [wFlags_0xcd60], a
-
- ld [$ff9f], a
- ld [$ff9f + 1], a
- ld [$ff9f + 2], a
- call HasEnoughMoney
- jr c, .lostmoney ; never happens
-
- ; Halve the player's money.
- ld a, [wPlayerMoney]
- ld [$ff9f], a
- ld a, [wPlayerMoney + 1]
- ld [$ff9f + 1], a
- ld a, [wPlayerMoney + 2]
- ld [$ff9f + 2], a
- xor a
- ld [$ffa2], a
- ld [$ffa3], a
- ld a, 2
- ld [$ffa4], a
- predef DivideBCDPredef3
- ld a, [$ffa2]
- ld [wPlayerMoney], a
- ld a, [$ffa2 + 1]
- ld [wPlayerMoney + 1], a
- ld a, [$ffa2 + 2]
- ld [wPlayerMoney + 2], a
-
-.lostmoney
- ld hl, wd732
- set 2, [hl]
- res 3, [hl]
- set 6, [hl]
- ld a, %11111111
- ld [wJoyIgnore], a
- predef_jump HealParty
-
-Func_f02da:: ; f02da (3c:42da)
- ld a,[W_CURMAP]
- cp VERMILION_GYM ; ??? new thing about verm gym?
- jr z,.asm_f02ee
- ld c,a
- ld hl,Pointer_f02fa
-.asm_f02e5
- ld a,[hli]
- cp c
- jr z,.asm_f02f4
- cp a,$ff
- jr nz,.asm_f02e5
- ret
-.asm_f02ee
- ld hl,wd126
- set 6,[hl]
- ret
-.asm_f02f4
- ld hl,wd126
- set 5,[hl]
- ret
-
-Pointer_f02fa:: ; f02fa (3c:42fa)
- db $cf,$d0,$d1,$d2,$d3,$d4
- db $d5,$e9,$ea,$eb,$d6,$d7
- db $d8,$a5,$a6,$87,$c7,$ca
- db $c6,$6c,$c2,$71,$f5,$f6
- db $f7,$ff
-
-BeachHouse_GFX:: ; f0314 (3c:4314)
- INCBIN "gfx/tilesets/beachhouse.2bpp"
-
-BeachHouse_Block:: ; f0914 (3c:4914)
- INCBIN "gfx/blocksets/beachhouse.bst"
-
-Func_f0a55:: ; f0a55 (3c:4a55)
- ld hl,Pointer_f0a76 ; 3c:4a76
-.loop
- ld a,[hli]
- cp a,$ff
- ret z
- ld b,a
- ld a,[W_CURMAP]
- cp b
- jr z,.asm_f0a68
- inc hl
- inc hl
- inc hl
- jr .loop
-
-.asm_f0a68
- ld a,[hli]
- ld c,a
- ld b,$0
- ld a,[hli]
- ld h,[hl]
- ld l,a
- ld de,W_MISSABLEOBJECTLIST
- call CopyData
- ret
-
-Pointer_f0a76:: ; f0a76 (3c:4a76)
- db $27,$07,$7b,$4a,$ff
- db $01,$ec,$02,$ed,$03,$ee,$ff
-
diff --git a/yellow/bank3c/overworld.asm b/yellow/bank3c/overworld.asm
deleted file mode 100644
index 778244d6..00000000
--- a/yellow/bank3c/overworld.asm
+++ /dev/null
@@ -1,242 +0,0 @@
-_AdvancePlayerSprite:: ; f010c (3c:410c)
- ld a,[wSpriteStateData1 + 3] ; delta Y
- ld b,a
- ld a,[wSpriteStateData1 + 5] ; delta X
- ld c,a
- ld hl,wWalkCounter ; walking animation counter
- dec [hl]
- jr nz,.afterUpdateMapCoords
-; if it's the end of the animation, update the player's map coordinates
- ld a,[W_YCOORD]
- add b
- ld [W_YCOORD],a
- ld a,[W_XCOORD]
- add c
- ld [W_XCOORD],a
-.afterUpdateMapCoords
- ld a,[wWalkCounter] ; walking animation counter
- cp a,$07
- jp nz,.scrollBackgroundAndSprites
-; if this is the first iteration of the animation
- ld a,c
- cp a,$01
- jr nz,.checkIfMovingWest
-; moving east
- ld a,[wMapViewVRAMPointer]
- ld e,a
- and a,$e0
- ld d,a
- ld a,e
- add a,$02
- and a,$1f
- or d
- ld [wMapViewVRAMPointer],a
- jr .adjustXCoordWithinBlock
-.checkIfMovingWest
- cp a,$ff
- jr nz,.checkIfMovingSouth
-; moving west
- ld a,[wMapViewVRAMPointer]
- ld e,a
- and a,$e0
- ld d,a
- ld a,e
- sub a,$02
- and a,$1f
- or d
- ld [wMapViewVRAMPointer],a
- jr .adjustXCoordWithinBlock
-.checkIfMovingSouth
- ld a,b
- cp a,$01
- jr nz,.checkIfMovingNorth
-; moving south
- ld a,[wMapViewVRAMPointer]
- add a,$40
- ld [wMapViewVRAMPointer],a
- jr nc,.adjustXCoordWithinBlock
- ld a,[wMapViewVRAMPointer + 1]
- inc a
- and a,$03
- or a,$98
- ld [wMapViewVRAMPointer + 1],a
- jr .adjustXCoordWithinBlock
-.checkIfMovingNorth
- cp a,$ff
- jr nz,.adjustXCoordWithinBlock
-; moving north
- ld a,[wMapViewVRAMPointer]
- sub a,$40
- ld [wMapViewVRAMPointer],a
- jr nc,.adjustXCoordWithinBlock
- ld a,[wMapViewVRAMPointer + 1]
- dec a
- and a,$03
- or a,$98
- ld [wMapViewVRAMPointer + 1],a
-.adjustXCoordWithinBlock
- ld a,c
- and a
- jr z,.pointlessJump ; mistake?
-.pointlessJump
- ld hl,W_XBLOCKCOORD
- ld a,[hl]
- add c
- ld [hl],a
- cp a,$02
- jr nz,.checkForMoveToWestBlock
-; moved into the tile block to the east
- xor a
- ld [hl],a
- ld hl,wXOffsetSinceLastSpecialWarp
- inc [hl]
- ld de,wCurrentTileBlockMapViewPointer
- call MoveTileBlockMapPointerEast
- jr .updateMapView
-.checkForMoveToWestBlock
- cp a,$ff
- jr nz,.adjustYCoordWithinBlock
-; moved into the tile block to the west
- ld a,$01
- ld [hl],a
- ld hl,wXOffsetSinceLastSpecialWarp
- dec [hl]
- ld de,wCurrentTileBlockMapViewPointer
- call MoveTileBlockMapPointerWest
- jr .updateMapView
-.adjustYCoordWithinBlock
- ld hl,W_YBLOCKCOORD
- ld a,[hl]
- add b
- ld [hl],a
- cp a,$02
- jr nz,.checkForMoveToNorthBlock
-; moved into the tile block to the south
- xor a
- ld [hl],a
- ld hl,wYOffsetSinceLastSpecialWarp
- inc [hl]
- ld de,wCurrentTileBlockMapViewPointer
- ld a,[W_CURMAPWIDTH]
- call MoveTileBlockMapPointerSouth
- jr .updateMapView
-.checkForMoveToNorthBlock
- cp a,$ff
- jr nz,.updateMapView
-; moved into the tile block to the north
- ld a,$01
- ld [hl],a
- ld hl,wYOffsetSinceLastSpecialWarp
- dec [hl]
- ld de,wCurrentTileBlockMapViewPointer
- ld a,[W_CURMAPWIDTH]
- call MoveTileBlockMapPointerNorth
-.updateMapView
- call LoadCurrentMapView
- ld a,[wSpriteStateData1 + 3] ; delta Y
- cp a,$01
- jr nz,.checkIfMovingNorth2
-; if moving south
- call ScheduleSouthRowRedraw
- jr .scrollBackgroundAndSprites
-.checkIfMovingNorth2
- cp a,$ff
- jr nz,.checkIfMovingEast2
-; if moving north
- call ScheduleNorthRowRedraw
- jr .scrollBackgroundAndSprites
-.checkIfMovingEast2
- ld a,[wSpriteStateData1 + 5] ; delta X
- cp a,$01
- jr nz,.checkIfMovingWest2
-; if moving east
- call ScheduleEastColumnRedraw
- jr .scrollBackgroundAndSprites
-.checkIfMovingWest2
- cp a,$ff
- jr nz,.scrollBackgroundAndSprites
-; if moving west
- call ScheduleWestColumnRedraw
-.scrollBackgroundAndSprites
- ld a,[wSpriteStateData1 + 3] ; delta Y
- ld b,a
- ld a,[wSpriteStateData1 + 5] ; delta X
- ld c,a
- sla b
- sla c
- ld a,[hSCY]
- add b
- ld [hSCY],a ; update background scroll Y
- ld a,[hSCX]
- add c
- ld [hSCX],a ; update background scroll X
-; shift all the sprites in the direction opposite of the player's motion
-; so that the player appears to move relative to them
- ld hl,wSpriteStateData1 + $14
- ld a,[W_NUMSPRITES] ; number of sprites
- and a ; are there any sprites?
- jr z,.done
- ld e,a
-.spriteShiftLoop
- ld a,[hl]
- sub b
- ld [hli],a
- inc l
- ld a,[hl]
- sub c
- ld [hl],a
- ld a,$0e
- add l
- ld l,a
- dec e
- jr nz,.spriteShiftLoop
-.done
- ret
-
-MoveTileBlockMapPointerEast:: ; 0e65 (0:0e65)
- ld a,[de]
- add a,$01
- ld [de],a
- ret nc
- inc de
- ld a,[de]
- inc a
- ld [de],a
- ret
-
-MoveTileBlockMapPointerWest:: ; 0e6f (0:0e6f)
- ld a,[de]
- sub a,$01
- ld [de],a
- ret nc
- inc de
- ld a,[de]
- dec a
- ld [de],a
- ret
-
-MoveTileBlockMapPointerSouth:: ; 0e79 (0:0e79)
- add a,$06
- ld b,a
- ld a,[de]
- add b
- ld [de],a
- ret nc
- inc de
- ld a,[de]
- inc a
- ld [de],a
- ret
-
-MoveTileBlockMapPointerNorth:: ; 0e85 (0:0e85)
- add a,$06
- ld b,a
- ld a,[de]
- sub b
- ld [de],a
- ret nc
- inc de
- ld a,[de]
- dec a
- ld [de],a
- ret \ No newline at end of file