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-rw-r--r--audio/low_health_alarm.asm15
-rw-r--r--audio/play_battle_music.asm2
2 files changed, 11 insertions, 6 deletions
diff --git a/audio/low_health_alarm.asm b/audio/low_health_alarm.asm
index 514db55f..a550cf70 100644
--- a/audio/low_health_alarm.asm
+++ b/audio/low_health_alarm.asm
@@ -61,15 +61,20 @@ Music_DoLowHealthAlarm::
jr nz, .copyLoop
ret
+alarm_tone: MACRO
+ db \1 ; length
+ db \2 ; envelope
+ dw \3 ; frequency
+ENDM
+
;bytes to write to sound channel 1 registers for health alarm.
-;starting at FF11 (FF10 is always zeroed), so these bytes are:
-;length, envelope, freq lo, freq hi
+;starting at FF11 (FF10 is always zeroed).
.toneDataHi
- db $A0,$E2,$50,$87
+ alarm_tone $A0, $E2, $8750
.toneDataLo
- db $B0,$E2,$EE,$86
+ alarm_tone $B0, $E2, $86EE
;written to stop the alarm
.toneDataSilence
- db $00,$00,$00,$80
+ alarm_tone $00, $00, $8000
diff --git a/audio/play_battle_music.asm b/audio/play_battle_music.asm
index f8bfcd19..93cf8a77 100644
--- a/audio/play_battle_music.asm
+++ b/audio/play_battle_music.asm
@@ -16,7 +16,7 @@ PlayBattleMusic::
ld a, [wCurOpponent]
cp OPP_ID_OFFSET
jr c, .wildBattle
- cp OPP_SONY3
+ cp OPP_RIVAL3
jr z, .finalBattle
cp OPP_LANCE
jr nz, .normalTrainerBattle