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-rw-r--r--constants/oam_constants.asm26
1 files changed, 13 insertions, 13 deletions
diff --git a/constants/oam_constants.asm b/constants/oam_constants.asm
index 0b783d8b..0c9a3c72 100644
--- a/constants/oam_constants.asm
+++ b/constants/oam_constants.asm
@@ -1,18 +1,18 @@
; OAM flags used by this game
-OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic
-OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
+DEF OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic
+DEF OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
; OAM attribute flags
-OAM_PALETTE EQU %111
-OAM_TILE_BANK EQU 3
-OAM_OBP_NUM EQU 4 ; Non CGB Mode Only
-OAM_X_FLIP EQU 5
-OAM_Y_FLIP EQU 6
-OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
+DEF OAM_PALETTE EQU %111
+DEF OAM_TILE_BANK EQU 3
+DEF OAM_OBP_NUM EQU 4 ; Non CGB Mode Only
+DEF OAM_X_FLIP EQU 5
+DEF OAM_Y_FLIP EQU 6
+DEF OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
; OAM attribute masks
-OAM_HIGH_PALS EQU 1 << 2 ; palettes %100-%111 are OBP1
-OAM_OBP1 EQU 1 << OAM_OBP_NUM ; OBJ palette 1
-OAM_HFLIP EQU 1 << OAM_X_FLIP ; horizontal flip
-OAM_VFLIP EQU 1 << OAM_Y_FLIP ; vertical flip
-OAM_BEHIND_BG EQU 1 << OAM_PRIORITY ; behind bg (except color 0)
+DEF OAM_HIGH_PALS EQU 1 << 2 ; palettes %100-%111 are OBP1
+DEF OAM_OBP1 EQU 1 << OAM_OBP_NUM ; OBJ palette 1
+DEF OAM_HFLIP EQU 1 << OAM_X_FLIP ; horizontal flip
+DEF OAM_VFLIP EQU 1 << OAM_Y_FLIP ; vertical flip
+DEF OAM_BEHIND_BG EQU 1 << OAM_PRIORITY ; behind bg (except color 0)