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-rw-r--r--data/events/hidden_objects.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/data/events/hidden_objects.asm b/data/events/hidden_objects.asm
index efb99026..55e33731 100644
--- a/data/events/hidden_objects.asm
+++ b/data/events/hidden_objects.asm
@@ -174,14 +174,14 @@ HiddenObjectPointers:
dw CeruleanCityHiddenObjects
dw Route4HiddenObjects
-hidden_object: MACRO
+MACRO hidden_object
db \2 ; y coord
db \1 ; x coord
db \3 ; item id
dba \4 ; object routine
ENDM
-hidden_text_predef: MACRO
+MACRO hidden_text_predef
db \2 ; y coord
db \1 ; x coord
db_tx_pre \3 ; text id
@@ -191,7 +191,7 @@ ENDM
; Some hidden objects use SPRITE_FACING_* values,
; but these do not actually prevent the player
; from interacting with them in any direction.
-ANY_FACING EQU $d0
+DEF ANY_FACING EQU $d0
TradeCenterHiddenObjects:
hidden_object 5, 4, ANY_FACING, CableClubRightGameboy