diff options
Diffstat (limited to 'engine/battle/core.asm')
| -rw-r--r-- | engine/battle/core.asm | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm index f976674a..19ebdfcf 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -3154,9 +3154,9 @@ handleIfPlayerMoveMissed: getPlayerAnimationType: ld a, [wPlayerMoveEffect] and a - ld a, 4 ; move has no effect other than dealing damage + ld a, ANIMATIONTYPE_BLINK_ENEMY_MON_SPRITE ; move has no effect other than dealing damage jr z, playPlayerMoveAnimation - ld a, 5 ; move has effect + ld a, ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_LIGHT ; move has effect playPlayerMoveAnimation: push af ld a, [wPlayerBattleStatus2] @@ -5681,9 +5681,9 @@ handleIfEnemyMoveMissed: GetEnemyAnimationType: ld a, [wEnemyMoveEffect] and a - ld a, $1 + ld a, ANIMATIONTYPE_SHAKE_SCREEN_VERTICALLY jr z, playEnemyMoveAnimation - ld a, $2 + ld a, ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_HEAVY jr playEnemyMoveAnimation handleExplosionMiss: call SwapPlayerAndEnemyLevels @@ -6752,9 +6752,11 @@ HandleExplodingAnimation: ld a, [wMoveMissed] and a ret nz - ld a, 5 + ld a, ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_LIGHT ld [wAnimationType], a - + assert ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_LIGHT == MEGA_PUNCH + ; ld a, MEGA_PUNCH +; fallthrough PlayMoveAnimation: ld [wAnimationID], a vc_hook_red Reduce_move_anim_flashing_Confusion |
