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-rw-r--r--engine/battle/moveEffects/one_hit_ko_effect.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/battle/moveEffects/one_hit_ko_effect.asm b/engine/battle/moveEffects/one_hit_ko_effect.asm
index f859f9c4..c1dde6ff 100644
--- a/engine/battle/moveEffects/one_hit_ko_effect.asm
+++ b/engine/battle/moveEffects/one_hit_ko_effect.asm
@@ -7,7 +7,7 @@ OneHitKOEffect_: ; f64db (3d:64db)
ld [wCriticalHitOrOHKO], a
ld hl, wBattleMonSpeed + 1
ld de, wEnemyMonSpeed + 1
- ld a, [H_WHOSETURN]
+ ld a, [H_WHOSETURN]
and a
jr z, .compareSpeed
ld hl, wEnemyMonSpeed + 1
@@ -24,7 +24,7 @@ OneHitKOEffect_: ; f64db (3d:64db)
ld a, [hl]
sbc b
jr c, .userIsSlower
- ld hl, W_DAMAGE
+ ld hl, W_DAMAGE
ld a, $ff
ld [hli], a
ld [hl], a
@@ -34,5 +34,5 @@ OneHitKOEffect_: ; f64db (3d:64db)
.userIsSlower
; keep damage at 0 and set move missed flag if target's current speed is higher instead
ld a, $1
- ld [W_MOVEMISSED], a
+ ld [W_MOVEMISSED], a
ret