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-rw-r--r--engine/battle/move_effects/paralyze.asm47
1 files changed, 47 insertions, 0 deletions
diff --git a/engine/battle/move_effects/paralyze.asm b/engine/battle/move_effects/paralyze.asm
new file mode 100644
index 00000000..95979ae6
--- /dev/null
+++ b/engine/battle/move_effects/paralyze.asm
@@ -0,0 +1,47 @@
+ParalyzeEffect_:
+ ld hl, wEnemyMonStatus
+ ld de, wPlayerMoveType
+ ld a, [H_WHOSETURN]
+ and a
+ jp z, .next
+ ld hl, wBattleMonStatus
+ ld de, wEnemyMoveType
+.next
+ ld a, [hl]
+ and a ; does the target already have a status ailment?
+ jr nz, .didntAffect
+; check if the target is immune due to types
+ ld a, [de]
+ cp ELECTRIC
+ jr nz, .hitTest
+ ld b, h
+ ld c, l
+ inc bc
+ ld a, [bc]
+ cp GROUND
+ jr z, .doesntAffect
+ inc bc
+ ld a, [bc]
+ cp GROUND
+ jr z, .doesntAffect
+.hitTest
+ push hl
+ callab MoveHitTest
+ pop hl
+ ld a, [wMoveMissed]
+ and a
+ jr nz, .didntAffect
+ set PAR, [hl]
+ callab QuarterSpeedDueToParalysis
+ ld c, 30
+ call DelayFrames
+ callab PlayCurrentMoveAnimation
+ jpab PrintMayNotAttackText
+.didntAffect
+ ld c, 50
+ call DelayFrames
+ jpab PrintDidntAffectText
+.doesntAffect
+ ld c, 50
+ call DelayFrames
+ jpab PrintDoesntAffectText