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-rw-r--r--engine/battle/core.asm6
-rw-r--r--engine/battle/end_of_battle.asm2
2 files changed, 4 insertions, 4 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 6aa697c9..f84b759c 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -782,7 +782,7 @@ FaintEnemyPokemon:
ld a, SFX_FAINT_FALL
call PlaySoundWaitForCurrent
.sfxwait
- ld a, [wChannelSoundIDs + Ch5]
+ ld a, [wChannelSoundIDs + CHAN5]
cp SFX_FAINT_FALL
jr z, .sfxwait
ld a, SFX_FAINT_THUD
@@ -866,7 +866,7 @@ EndLowHealthAlarm:
; the low health alarm and prevents it from reactivating until the next battle.
xor a
ld [wLowHealthAlarm], a ; turn off low health alarm
- ld [wChannelSoundIDs + Ch5], a
+ ld [wChannelSoundIDs + CHAN5], a
inc a
ld [wLowHealthAlarmDisabled], a ; prevent it from reactivating
ret
@@ -1864,7 +1864,7 @@ DrawPlayerHUDAndHPBar:
ld [hl], $0
ret z
xor a
- ld [wChannelSoundIDs + Ch5], a
+ ld [wChannelSoundIDs + CHAN5], a
ret
.setLowHealthAlarm
ld hl, wLowHealthAlarm
diff --git a/engine/battle/end_of_battle.asm b/engine/battle/end_of_battle.asm
index bd4a1901..b9f9d537 100644
--- a/engine/battle/end_of_battle.asm
+++ b/engine/battle/end_of_battle.asm
@@ -46,7 +46,7 @@ EndOfBattle:
.resetVariables
xor a
ld [wLowHealthAlarm], a ;disable low health alarm
- ld [wChannelSoundIDs + Ch5], a
+ ld [wChannelSoundIDs + CHAN5], a
ld [wIsInBattle], a
ld [wBattleType], a
ld [wMoveMissed], a