aboutsummaryrefslogtreecommitdiffstats
path: root/engine/events/hidden_objects
diff options
context:
space:
mode:
Diffstat (limited to 'engine/events/hidden_objects')
-rw-r--r--engine/events/hidden_objects/bench_guys.asm12
1 files changed, 4 insertions, 8 deletions
diff --git a/engine/events/hidden_objects/bench_guys.asm b/engine/events/hidden_objects/bench_guys.asm
index e5a2a724..81519f2f 100644
--- a/engine/events/hidden_objects/bench_guys.asm
+++ b/engine/events/hidden_objects/bench_guys.asm
@@ -18,14 +18,10 @@ PrintBenchGuyText:
ld a, [wSpritePlayerStateData1FacingDirection]
cp b
- ; bug: an 'inc hl' instruction is needed before looping back. When trying to
- ; talk to a bench guy from above, this Sprite Facing test will fail, and the
- ; next loop iteration will be misaligned within BenchGuyTextPointers table.
- ; As a result, the routine will miss the terminator byte, and continue to
- ; process data beyond the table boundary.
- ; It seems that it will only return after starting to read data from VRAM
- ; (According to Pan Docs, during PPU mode 3, reads return garbage value,
- ; usually $FF).
+ ; bug: an 'inc hl' instruction is needed before looping back.
+ ; Due to Yellow's new Pokecenter layout, it's now impossible to talk to a
+ ; bench guy from above. The bug is still present but will not be triggered
+ ; in a regular play.
jr nz, .loop ; player isn't facing the bench guy
ld a, [hl]
jp PrintPredefTextID