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-rw-r--r--engine/events/poison.asm4
-rw-r--r--engine/events/try_pikachu_movement.asm4
2 files changed, 4 insertions, 4 deletions
diff --git a/engine/events/poison.asm b/engine/events/poison.asm
index e0464ae8..a518f82d 100644
--- a/engine/events/poison.asm
+++ b/engine/events/poison.asm
@@ -3,8 +3,8 @@ ApplyOutOfBattlePoisonDamage:
ASSERT BIT_SCRIPTED_MOVEMENT_STATE == 7
add a ; overflows scripted movement state bit into carry flag
jp c, .noBlackOut ; no black out if joypad states are being simulated
- ld a, [wd492]
- bit 7, a
+ ld a, [wPikachuMapScriptFlags]
+ bit BIT_PIKACHU_MAP_SCRIPT_ACTIVE, a
jp nz, .noBlackOut
ld a, [wStatusFlags4]
bit BIT_LINK_CONNECTED, a
diff --git a/engine/events/try_pikachu_movement.asm b/engine/events/try_pikachu_movement.asm
index 9dd25008..2e05b037 100644
--- a/engine/events/try_pikachu_movement.asm
+++ b/engine/events/try_pikachu_movement.asm
@@ -1,6 +1,6 @@
TryApplyPikachuMovementData::
- ld a, [wd471]
- bit 7, a
+ ld a, [wPikachuSpawnStateFlags]
+ bit BIT_PIKACHU_SPAWN_STARTER, a
ret z
ld a, [wWalkBikeSurfState]
and a