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-rw-r--r--engine/items/inventory.asm1
-rw-r--r--engine/items/item_effects.asm18
2 files changed, 9 insertions, 10 deletions
diff --git a/engine/items/inventory.asm b/engine/items/inventory.asm
index 6ac75ec7..84950a4e 100644
--- a/engine/items/inventory.asm
+++ b/engine/items/inventory.asm
@@ -118,7 +118,6 @@ RemoveItemFromInventory_::
jr nz, .skipMovingUpSlots
; if the remaining quantity is 0,
; remove the emptied item slot and move up all the following item slots
-.moveSlotsUp
ld e, l
ld d, h
inc de
diff --git a/engine/items/item_effects.asm b/engine/items/item_effects.asm
index 90853bee..12b5bd00 100644
--- a/engine/items/item_effects.asm
+++ b/engine/items/item_effects.asm
@@ -156,7 +156,7 @@ ItemUseBall:
dec a
jr nz, .notOldManBattle
-.oldManBattle
+; Old Man battle
ld hl, wGrassRate
ld de, wPlayerName
ld bc, NAME_LENGTH
@@ -645,7 +645,7 @@ ItemUseBicycle:
jp z, ItemUseNotTime
dec a ; is player already bicycling?
jr nz, .tryToGetOnBike
-.getOffBike
+; get off bike
call ItemUseReloadOverworldData
xor a
ld [wWalkBikeSurfState], a ; change player state to walking
@@ -671,13 +671,13 @@ ItemUseSurfboard:
ld [wWalkBikeSurfStateCopy], a
cp 2 ; is the player already surfing?
jr z, .tryToStopSurfing
-.tryToSurf
+; try to Surf
call IsNextTileShoreOrWater
jp c, SurfingAttemptFailed
ld hl, TilePairCollisionsWater
call CheckForTilePairCollisions
jp c, SurfingAttemptFailed
-.surf
+; surfing
call .makePlayerMoveForward
ld hl, wStatusFlags5
set BIT_SCRIPTED_MOVEMENT_STATE, [hl]
@@ -921,7 +921,7 @@ ItemUseMedicine:
ld [wHPBarOldHP], a ; current HP stored at wHPBarOldHP (2 bytes, big-endian)
or b
jr nz, .notFainted
-.fainted
+; fainted
ld a, [wCurItem]
cp REVIVE
jr z, .updateInBattleFaintedData
@@ -973,7 +973,7 @@ ItemUseMedicine:
.skipComparingLSB
pop hl
jr nz, .notFullHP
-.fullHP ; if the pokemon's current HP equals its max HP
+; if the pokemon's current HP equals its max HP
ld a, [wCurItem]
cp FULL_RESTORE
jp nz, .healingItemNoEffect
@@ -1753,8 +1753,8 @@ ItemUsePokeFlute:
; OUTPUT:
; [wWereAnyMonsAsleep]: set to 1 if any pokemon were asleep
WakeUpEntireParty:
- ld de, 44
- ld c, 6
+ ld de, PARTYMON_STRUCT_LENGTH
+ ld c, PARTY_LENGTH
.loop
ld a, [hl]
push af
@@ -1995,7 +1995,7 @@ ItemUsePPRestore:
ld a, [wPPRestoreItem]
cp ETHER
jr nc, .useEther ; if Ether or Max Ether
-.usePPUp
+; use PP Up
ld bc, MON_PP - MON_MOVES
add hl, bc
ld a, [hl] ; move PP