diff options
Diffstat (limited to 'engine/items')
| -rw-r--r-- | engine/items/item_effects.asm | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/items/item_effects.asm b/engine/items/item_effects.asm index 47d48062..c2ff34dc 100644 --- a/engine/items/item_effects.asm +++ b/engine/items/item_effects.asm @@ -1108,7 +1108,7 @@ ItemUseMedicine: .notFullHP ; if the pokemon's current HP doesn't equal its max HP xor a ld [wLowHealthAlarm], a ;disable low health alarm - ld [wChannelSoundIDs + Ch5], a + ld [wChannelSoundIDs + CHAN5], a push hl push de ld bc, wPartyMon1MaxHP - (wPartyMon1HP + 1) @@ -1933,7 +1933,7 @@ ItemUsePokeflute: call WaitForSoundToFinish ; wait for sound to end farcall Music_PokeFluteInBattle ; play in-battle pokeflute music .musicWaitLoop ; wait for music to finish playing - ld a, [wChannelSoundIDs + Ch7] + ld a, [wChannelSoundIDs + CHAN7] and a ; music off? jr nz, .musicWaitLoop .skipMusic @@ -1999,7 +1999,7 @@ PlayedFluteHadEffectText: ld c, BANK(SFX_Pokeflute) call PlayMusic .musicWaitLoop ; wait for music to finish playing - ld a, [wChannelSoundIDs + Ch3] + ld a, [wChannelSoundIDs + CHAN3] cp SFX_POKEFLUTE jr z, .musicWaitLoop call PlayDefaultMusic ; start playing normal music again |
