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-rwxr-xr-xengine/overworld/emotion_bubbles.asm32
1 files changed, 19 insertions, 13 deletions
diff --git a/engine/overworld/emotion_bubbles.asm b/engine/overworld/emotion_bubbles.asm
index 7106063b..f8665dd6 100755
--- a/engine/overworld/emotion_bubbles.asm
+++ b/engine/overworld/emotion_bubbles.asm
@@ -1,30 +1,33 @@
EmotionBubble: ; 17c47 (5:7c47)
- ld a, [wcd50]
+ ld a, [wWhichEmotionBubble]
ld c, a
- ld b, $0
- ld hl, EmotionBubblesPointerTable ; $7caf
+ ld b, 0
+ ld hl, EmotionBubblesPointerTable
add hl, bc
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
ld hl, vChars1 + $780
- ld bc, (BANK(EmotionBubblesPointerTable) << 8) + $04
+ lb bc, BANK(EmotionBubbles), $04
call CopyVideoData
ld a, [wUpdateSpritesEnabled]
push af
ld a, $ff
ld [wUpdateSpritesEnabled], a
ld a, [wd736]
- bit 6, a
+ bit 6, a ; are the last 4 OAM entries reserved for a shadow or fishing rod?
ld hl, wOAMBuffer + $8f
ld de, wOAMBuffer + $9f
- jr z, .asm_17c7a
+ jr z, .next
ld hl, wOAMBuffer + $7f
ld de, wOAMBuffer + $8f
-.asm_17c7a
+
+; Copy OAM data 16 bytes forward to make room for emotion bubble OAM data at the
+; start of the OAM buffer.
+.next
ld bc, $90
-.asm_17c7d
+.loop
ld a, [hl]
ld [de], a
dec hl
@@ -32,12 +35,14 @@ EmotionBubble: ; 17c47 (5:7c47)
dec bc
ld a, c
or b
- jr nz, .asm_17c7d
+ jr nz, .loop
+
+; get the screen coordinates of the sprite the bubble is to be displayed above
ld hl, wSpriteStateData1 + 4
- ld a, [wcd4f]
+ ld a, [wEmotionBubbleSpriteIndex]
swap a
ld c, a
- ld b, $0
+ ld b, 0
add hl, bc
ld a, [hli]
ld b, a
@@ -45,10 +50,11 @@ EmotionBubble: ; 17c47 (5:7c47)
ld a, [hl]
add $8
ld c, a
- ld de, EmotionBubblesOAM ; $7cb5
+
+ ld de, EmotionBubblesOAM
xor a
call WriteOAMBlock
- ld c, $3c
+ ld c, 60
call DelayFrames
pop af
ld [wUpdateSpritesEnabled], a