diff options
Diffstat (limited to 'engine/overworld/emotion_bubbles.asm')
| -rwxr-xr-x | engine/overworld/emotion_bubbles.asm | 32 |
1 files changed, 19 insertions, 13 deletions
diff --git a/engine/overworld/emotion_bubbles.asm b/engine/overworld/emotion_bubbles.asm index 7106063b..f8665dd6 100755 --- a/engine/overworld/emotion_bubbles.asm +++ b/engine/overworld/emotion_bubbles.asm @@ -1,30 +1,33 @@ EmotionBubble: ; 17c47 (5:7c47) - ld a, [wcd50] + ld a, [wWhichEmotionBubble] ld c, a - ld b, $0 - ld hl, EmotionBubblesPointerTable ; $7caf + ld b, 0 + ld hl, EmotionBubblesPointerTable add hl, bc add hl, bc ld e, [hl] inc hl ld d, [hl] ld hl, vChars1 + $780 - ld bc, (BANK(EmotionBubblesPointerTable) << 8) + $04 + lb bc, BANK(EmotionBubbles), $04 call CopyVideoData ld a, [wUpdateSpritesEnabled] push af ld a, $ff ld [wUpdateSpritesEnabled], a ld a, [wd736] - bit 6, a + bit 6, a ; are the last 4 OAM entries reserved for a shadow or fishing rod? ld hl, wOAMBuffer + $8f ld de, wOAMBuffer + $9f - jr z, .asm_17c7a + jr z, .next ld hl, wOAMBuffer + $7f ld de, wOAMBuffer + $8f -.asm_17c7a + +; Copy OAM data 16 bytes forward to make room for emotion bubble OAM data at the +; start of the OAM buffer. +.next ld bc, $90 -.asm_17c7d +.loop ld a, [hl] ld [de], a dec hl @@ -32,12 +35,14 @@ EmotionBubble: ; 17c47 (5:7c47) dec bc ld a, c or b - jr nz, .asm_17c7d + jr nz, .loop + +; get the screen coordinates of the sprite the bubble is to be displayed above ld hl, wSpriteStateData1 + 4 - ld a, [wcd4f] + ld a, [wEmotionBubbleSpriteIndex] swap a ld c, a - ld b, $0 + ld b, 0 add hl, bc ld a, [hli] ld b, a @@ -45,10 +50,11 @@ EmotionBubble: ; 17c47 (5:7c47) ld a, [hl] add $8 ld c, a - ld de, EmotionBubblesOAM ; $7cb5 + + ld de, EmotionBubblesOAM xor a call WriteOAMBlock - ld c, $3c + ld c, 60 call DelayFrames pop af ld [wUpdateSpritesEnabled], a |
