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-rw-r--r--engine/overworld/movement.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/overworld/movement.asm b/engine/overworld/movement.asm
index e6ca8748..48a6f3aa 100644
--- a/engine/overworld/movement.asm
+++ b/engine/overworld/movement.asm
@@ -114,7 +114,7 @@ UpdateNPCSprite:
and a
jp z, InitializeSpriteStatus
call CheckSpriteAvailability
- ret c ; if sprite is invisible, on tile >=MAP_TILESET_SIZE, in grass or player is currently walking
+ ret c ; don't do anything if sprite is invisible
ld h, HIGH(wSpriteStateData1)
ldh a, [hCurrentSpriteOffset]
ld l, a
@@ -135,7 +135,7 @@ UpdateNPCSprite:
jp z, Func_5357
ld a, [wWalkCounter]
and a
- ret nz ; don't do anything yet if player is currently moving (redundant, already tested in CheckSpriteAvailability)
+ ret nz ; don't do anything yet if player is currently moving
call InitializeSpriteScreenPosition
ld h, HIGH(wSpriteStateData2)
ldh a, [hCurrentSpriteOffset]
@@ -166,7 +166,7 @@ UpdateNPCSprite:
res 0, [hl]
xor a
ld [wSimulatedJoypadStatesIndex], a
- ld [wWastedByteCD3A], a
+ ld [wUnusedCD3A], a
ret
.next
cp WALK