diff options
Diffstat (limited to 'engine/overworld/player_animations.asm')
| -rw-r--r-- | engine/overworld/player_animations.asm | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engine/overworld/player_animations.asm b/engine/overworld/player_animations.asm index b63b12cc..1948f68d 100644 --- a/engine/overworld/player_animations.asm +++ b/engine/overworld/player_animations.asm @@ -213,13 +213,13 @@ LeaveMapThroughHoleAnim: ld [wShadowOAMSprite02TileID], a ld a, [wShadowOAMSprite01TileID] ld [wShadowOAMSprite03TileID], a - ld a, $a0 + ld a, SCREEN_HEIGHT_PX + OAM_Y_OFS ld [wShadowOAMSprite00YCoord], a ld [wShadowOAMSprite01YCoord], a ld c, 2 call DelayFrames ; hide upper half of player's sprite - ld a, $a0 + ld a, SCREEN_HEIGHT_PX + OAM_Y_OFS ld [wShadowOAMSprite02YCoord], a ld [wShadowOAMSprite03YCoord], a call GBFadeOutToWhite @@ -270,7 +270,7 @@ InitFacingDirectionList: ld [wSavedPlayerScreenY], a ld hl, PlayerSpinningFacingOrder ld de, wFacingDirectionList - ld bc, 4 + ld bc, OBJ_SIZE call CopyData ld a, [wSpritePlayerStateData1ImageIndex] ; (image index is locked to standing images) ld hl, wFacingDirectionList @@ -294,7 +294,7 @@ SpinPlayerSprite: push hl ld hl, wFacingDirectionList ld de, wFacingDirectionList - 1 - ld bc, 4 + ld bc, OBJ_SIZE call CopyData ld a, [wFacingDirectionList - 1] ld [wFacingDirectionList + 3], a @@ -400,7 +400,7 @@ FishingAnim: ld hl, FishingRodOAM add hl, bc ld de, wShadowOAMSprite39 - ld bc, $4 + ld bc, OBJ_SIZE call CopyData ld c, 100 call DelayFrames @@ -430,7 +430,7 @@ FishingAnim: ld a, [wSpritePlayerStateData1ImageIndex] ; (image index is locked to standing images) cp SPRITE_FACING_UP jr nz, .skipHidingFishingRod - ld a, $a0 + ld a, SCREEN_HEIGHT_PX + OAM_Y_OFS ld [wShadowOAMSprite39YCoord], a .skipHidingFishingRod |
