diff options
Diffstat (limited to 'engine/overworld/player_state.asm')
| -rw-r--r-- | engine/overworld/player_state.asm | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engine/overworld/player_state.asm b/engine/overworld/player_state.asm index ea24fdc1..9ff67df8 100644 --- a/engine/overworld/player_state.asm +++ b/engine/overworld/player_state.asm @@ -88,7 +88,7 @@ IsPlayerFacingEdgeOfMap:: push hl push de push bc - ld a, [wSpriteStateData1 + 9] ; player sprite's facing direction + ld a, [wSpritePlayerStateData1FacingDirection] srl a ld c, a ld b, $0 @@ -158,7 +158,7 @@ IsWarpTileInFrontOfPlayer:: ld a, [wCurMap] cp SS_ANNE_BOW jr z, IsSSAnneBowWarpTileInFrontOfPlayer - ld a, [wSpriteStateData1 + 9] ; player sprite's facing direction + ld a, [wSpritePlayerStateData1FacingDirection] srl a ld c, a ld b, 0 @@ -263,7 +263,7 @@ _GetTileAndCoordsInFrontOfPlayer: ld d, a ld a, [wXCoord] ld e, a - ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction + ld a, [wSpritePlayerStateData1FacingDirection] and a ; cp SPRITE_FACING_DOWN jr nz, .notFacingDown ; facing down @@ -302,7 +302,7 @@ GetTileTwoStepsInFrontOfPlayer: ld a, [hli] ld d, a ld e, [hl] - ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction + ld a, [wSpritePlayerStateData1FacingDirection] and a ; cp SPRITE_FACING_DOWN jr nz, .notFacingDown ; facing down @@ -375,7 +375,7 @@ CheckForBoulderCollisionWithSprites: swap a ld d, 0 ld e, a - ld hl, wSpriteStateData2 + $14 + ld hl, wSprite01StateData2MapY add hl, de ld a, [hli] ; map Y position ld [hPlayerYCoord], a @@ -384,7 +384,7 @@ CheckForBoulderCollisionWithSprites: ld a, [wNumSprites] ld c, a ld de, $f - ld hl, wSpriteStateData2 + $14 + ld hl, wSprite01StateData2MapY ld a, [hPlayerFacing] and $3 ; facing up or down? jr z, .pushingHorizontallyLoop |
