diff options
Diffstat (limited to 'engine/overworld/trainer_sight.asm')
| -rwxr-xr-x | engine/overworld/trainer_sight.asm | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/engine/overworld/trainer_sight.asm b/engine/overworld/trainer_sight.asm index 5a68b627..81978c35 100755 --- a/engine/overworld/trainer_sight.asm +++ b/engine/overworld/trainer_sight.asm @@ -2,26 +2,26 @@ _GetSpritePosition1:: ld hl, wSpriteStateData1 ld de, $4 ld a, [wSpriteIndex] - ld [H_SPRITEINDEX], a + ld [hSpriteIndex], a call GetSpriteDataPointer ld a, [hli] ; c1x4 (screen Y pos) - ld [$ffeb], a + ld [hSpriteScreenYCoord], a inc hl ld a, [hl] ; c1x6 (screen X pos) - ld [$ffec], a + ld [hSpriteScreenXCoord], a ld de, (wSpriteStateData2 + $4) - (wSpriteStateData1 + $6) add hl, de ld a, [hli] ; c2x4 (map Y pos) - ld [$ffed], a + ld [hSpriteMapYCoord], a ld a, [hl] ; c2x5 (map X pos) - ld [$ffee], a + ld [hSpriteMapXCoord], a ret _GetSpritePosition2:: ld hl, wSpriteStateData1 ld de, $4 ld a, [wSpriteIndex] - ld [H_SPRITEINDEX], a + ld [hSpriteIndex], a call GetSpriteDataPointer ld a, [hli] ; c1x4 (screen Y pos) ld [wSavedSpriteScreenY], a @@ -40,18 +40,18 @@ _SetSpritePosition1:: ld hl, wSpriteStateData1 ld de, $4 ld a, [wSpriteIndex] - ld [H_SPRITEINDEX], a + ld [hSpriteIndex], a call GetSpriteDataPointer - ld a, [$ffeb] ; c1x4 (screen Y pos) + ld a, [hSpriteScreenYCoord] ; c1x4 (screen Y pos) ld [hli], a inc hl - ld a, [$ffec] ; c1x6 (screen X pos) + ld a, [hSpriteScreenXCoord] ; c1x6 (screen X pos) ld [hl], a ld de, (wSpriteStateData2 + $4) - (wSpriteStateData1 + $6) add hl, de - ld a, [$ffed] ; c2x4 (map Y pos) + ld a, [hSpriteMapYCoord] ; c2x4 (map Y pos) ld [hli], a - ld a, [$ffee] ; c2x5 (map X pos) + ld a, [hSpriteMapXCoord] ; c2x5 (map X pos) ld [hl], a ret @@ -59,7 +59,7 @@ _SetSpritePosition2:: ld hl, wSpriteStateData1 ld de, 4 ld a, [wSpriteIndex] - ld [H_SPRITEINDEX], a + ld [hSpriteIndex], a call GetSpriteDataPointer ld a, [wSavedSpriteScreenY] ld [hli], a ; c1x4 (screen Y pos) @@ -144,7 +144,7 @@ TrainerWalkUpToPlayer:: call FillMemory ; write the necessary steps to reach player ld [hl], $ff ; write end of list sentinel ld a, [wSpriteIndex] - ld [H_SPRITEINDEX], a + ld [hSpriteIndex], a jp MoveSprite_ ; input: de = offset within sprite entry @@ -152,7 +152,7 @@ TrainerWalkUpToPlayer:: GetSpriteDataPointer: push de add hl, de - ld a, [H_SPRITEINDEX] + ld a, [hSpriteIndex] swap a ld d, $0 ld e, a |
