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-rwxr-xr-xengine/overworld/trainer_sight.asm28
1 files changed, 14 insertions, 14 deletions
diff --git a/engine/overworld/trainer_sight.asm b/engine/overworld/trainer_sight.asm
index 5a68b627..81978c35 100755
--- a/engine/overworld/trainer_sight.asm
+++ b/engine/overworld/trainer_sight.asm
@@ -2,26 +2,26 @@ _GetSpritePosition1::
ld hl, wSpriteStateData1
ld de, $4
ld a, [wSpriteIndex]
- ld [H_SPRITEINDEX], a
+ ld [hSpriteIndex], a
call GetSpriteDataPointer
ld a, [hli] ; c1x4 (screen Y pos)
- ld [$ffeb], a
+ ld [hSpriteScreenYCoord], a
inc hl
ld a, [hl] ; c1x6 (screen X pos)
- ld [$ffec], a
+ ld [hSpriteScreenXCoord], a
ld de, (wSpriteStateData2 + $4) - (wSpriteStateData1 + $6)
add hl, de
ld a, [hli] ; c2x4 (map Y pos)
- ld [$ffed], a
+ ld [hSpriteMapYCoord], a
ld a, [hl] ; c2x5 (map X pos)
- ld [$ffee], a
+ ld [hSpriteMapXCoord], a
ret
_GetSpritePosition2::
ld hl, wSpriteStateData1
ld de, $4
ld a, [wSpriteIndex]
- ld [H_SPRITEINDEX], a
+ ld [hSpriteIndex], a
call GetSpriteDataPointer
ld a, [hli] ; c1x4 (screen Y pos)
ld [wSavedSpriteScreenY], a
@@ -40,18 +40,18 @@ _SetSpritePosition1::
ld hl, wSpriteStateData1
ld de, $4
ld a, [wSpriteIndex]
- ld [H_SPRITEINDEX], a
+ ld [hSpriteIndex], a
call GetSpriteDataPointer
- ld a, [$ffeb] ; c1x4 (screen Y pos)
+ ld a, [hSpriteScreenYCoord] ; c1x4 (screen Y pos)
ld [hli], a
inc hl
- ld a, [$ffec] ; c1x6 (screen X pos)
+ ld a, [hSpriteScreenXCoord] ; c1x6 (screen X pos)
ld [hl], a
ld de, (wSpriteStateData2 + $4) - (wSpriteStateData1 + $6)
add hl, de
- ld a, [$ffed] ; c2x4 (map Y pos)
+ ld a, [hSpriteMapYCoord] ; c2x4 (map Y pos)
ld [hli], a
- ld a, [$ffee] ; c2x5 (map X pos)
+ ld a, [hSpriteMapXCoord] ; c2x5 (map X pos)
ld [hl], a
ret
@@ -59,7 +59,7 @@ _SetSpritePosition2::
ld hl, wSpriteStateData1
ld de, 4
ld a, [wSpriteIndex]
- ld [H_SPRITEINDEX], a
+ ld [hSpriteIndex], a
call GetSpriteDataPointer
ld a, [wSavedSpriteScreenY]
ld [hli], a ; c1x4 (screen Y pos)
@@ -144,7 +144,7 @@ TrainerWalkUpToPlayer::
call FillMemory ; write the necessary steps to reach player
ld [hl], $ff ; write end of list sentinel
ld a, [wSpriteIndex]
- ld [H_SPRITEINDEX], a
+ ld [hSpriteIndex], a
jp MoveSprite_
; input: de = offset within sprite entry
@@ -152,7 +152,7 @@ TrainerWalkUpToPlayer::
GetSpriteDataPointer:
push de
add hl, de
- ld a, [H_SPRITEINDEX]
+ ld a, [hSpriteIndex]
swap a
ld d, $0
ld e, a