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-rw-r--r--engine/overworld/hidden_events.asm (renamed from engine/overworld/hidden_objects.asm)34
1 files changed, 17 insertions, 17 deletions
diff --git a/engine/overworld/hidden_objects.asm b/engine/overworld/hidden_events.asm
index 2798864a..8369e533 100644
--- a/engine/overworld/hidden_objects.asm
+++ b/engine/overworld/hidden_events.asm
@@ -14,16 +14,16 @@ IsPlayerOnDungeonWarp::
set BIT_DUNGEON_WARP, [hl]
ret
-; if a hidden object was found, stores $00 in [hDidntFindAnyHiddenObject], else stores $ff
-CheckForHiddenObject::
+; if a hidden event was found, stores $00 in [hDidntFindAnyHiddenEvent], else stores $ff
+CheckForHiddenEvent::
ld hl, hItemAlreadyFound
xor a
ld [hli], a ; [hItemAlreadyFound]
ld [hli], a ; [hSavedMapTextPtr]
ld [hli], a ; [hSavedMapTextPtr + 1]
- ld [hl], a ; [hDidntFindAnyHiddenObject]
+ ld [hl], a ; [hDidntFindAnyHiddenEvent]
ld de, $0
- ld hl, HiddenObjectMaps
+ ld hl, HiddenEventMaps
.hiddenMapLoop
ld a, [hli]
ld b, a
@@ -36,52 +36,52 @@ CheckForHiddenObject::
inc de
jr .hiddenMapLoop
.foundMatchingMap
- ld hl, HiddenObjectPointers
+ ld hl, HiddenEventPointers
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
push hl
- ld hl, wHiddenObjectFunctionArgument
+ ld hl, wHiddenEventFunctionArgument
xor a
ld [hli], a
ld [hli], a
ld [hl], a
pop hl
-.hiddenObjectLoop
+.hiddenEventLoop
ld a, [hli]
cp $ff
jr z, .noMatch
- ld [wHiddenObjectY], a
+ ld [wHiddenEventY], a
ld b, a
ld a, [hli]
- ld [wHiddenObjectX], a
+ ld [wHiddenEventX], a
ld c, a
call CheckIfCoordsInFrontOfPlayerMatch
ldh a, [hCoordsInFrontOfPlayerMatch]
and a
- jr z, .foundMatchingObject
+ jr z, .foundMatchingEvent
inc hl
inc hl
inc hl
inc hl
push hl
- ld hl, wHiddenObjectIndex
+ ld hl, wHiddenEventIndex
inc [hl]
pop hl
- jr .hiddenObjectLoop
-.foundMatchingObject
+ jr .hiddenEventLoop
+.foundMatchingEvent
ld a, [hli]
- ld [wHiddenObjectFunctionArgument], a
+ ld [wHiddenEventFunctionArgument], a
ld a, [hli]
- ld [wHiddenObjectFunctionRomBank], a
+ ld [wHiddenEventFunctionRomBank], a
ld a, [hli]
ld h, [hl]
ld l, a
ret
.noMatch
ld a, $ff
- ldh [hDidntFindAnyHiddenObject], a
+ ldh [hDidntFindAnyHiddenEvent], a
ret
; checks if the coordinates in front of the player's sprite match Y in b and X in c
@@ -130,4 +130,4 @@ CheckIfCoordsInFrontOfPlayerMatch:
ldh [hCoordsInFrontOfPlayerMatch], a
ret
-INCLUDE "data/events/hidden_objects.asm"
+INCLUDE "data/events/hidden_events.asm"